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VMagicMirror_MotionExporter

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UnityのHumanoid Animationをエディターからシリアライズし、ランタイムでデシリアライズする処理を実装したプロジェクトです。

初期実装の時点ではUnity 2019.4のアニメーションデータに沿った情報をエクスポートするようになっています。

A project to serialize Unity Humanoid Motion on editor, and deserialize at runtime.

In the first implementation data format is based on Unity 2019.4.14f1.

Install

Import .unitypackage on Releases page.

How to Use for VMagicMirror

Japanese

English

How to Use for General Purpose

JP

バージョン: Unity 2019.4.x (推奨バージョン: 2019.4.14f)

実際にアニメーションをインポート、実行する例としてMotionTestPlayスクリプトが入っています。このスクリプトの動作を次のようにして確認できます。

EN

Version: Unity 2019.4.x (recommended2019.4.14f)

MotionTestPlay scripts is an example, and you can test it by following steps.

OSS License

NOTE: If you are using just .unitypackage in Releases you can ignore the license note of UniVRM. The original project (before exported) contains UPM definition to import UniVRM, so if you clone the project itself you will use UniVRM.

UniVRM

MIT License

Copyright (c) 2020 VRM Consortium Copyright (c) 2018 Masataka SUMI for MToon

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.