Awesome
Dawn RT
This is a fork of Dawn which gets extended with a Ray-Tracing extension. The extension is implemented into the Vulkan backend (using VK_KHR_ray_tracing) and the D3D12 backend (using DXR).
The specification of the Ray-Tracing extension can be found here.
The relative WebGPU issue can be found here.
An article covering the basic usage of the API can be found here.
A Chromium build with Ray Tracing capabilities can be found here.
- I'm looking for sponsors to continue working on this project -
Preview
<img src="https://i.imgur.com/VgPB36q.png" width="488"><br/> Path Tracing<br/> <img src="https://i.imgur.com/BliBL3i.png" width="488"><br/> Procedural Geometry
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.