Awesome
BVH Construction and Traversal Library
Note: This is the 2nd version of this library. Check the
v1
branch for the older, first version of this library.
This library is a small, standalone library for BVH construction and traversal. It is licensed under the MIT license.
(Scene by Blend Swap user MaTTeSr, available here, distributed under CC-BY 3.0)
Performance
Here is a comparison of this library with other alternatives (Embree, Fast-BVH, and nanort):
Features
Here is a list of features supported by this library (changes from v1
are indicated with [NEW]):
- [NEW] C++20 interface using
std::span
instead of raw pointers, - Low-level API with direct access to various builders,
- [NEW] High-level
DefaultBuilder
API which selects the best builder depending on the desired BVH quality level. - High-quality, single-threaded sweeping SAH builder,
- Fast, medium-quality, single-threaded binned SAH builder inspired by "On Fast Construction of SAH-based Bounding Volume Hierarchies", by I. Wald,
- Fast, high-quality, multithreaded mini-tree BVH builder inspired by "Rapid Bounding Volume Hierarchy Generation using Mini Trees", by P. Ganestam et al.,
- Reinsertion optimizer based on "Parallel Reinsertion for Bounding Volume Hierarchy Optimization", by D. Meister and J. Bittner,
- Fast and robust traversal algorithm using "Robust BVH Ray Traversal", by T. Ize.
- Fast ray-triangle intersection algorithm based on "Fast, Minimum Storage Ray/Triangle Intersection", by T. Möller and B. Trumbore,
- [NEW] Surface area traversal order heuristic for shadow rays based on "SATO: Surface Area Traversal Order for Shadow Ray Tracing", by J. Nah and D. Manocha,
- Fast ray-sphere intersection routine,
- [NEW] Serialization/deserialization interface,
- [NEW] Variable amount of dimensions (e.g. 2D, 3D, 4D BVHs are supported) and different scalar types
(e.g.
float
ordouble
), - [NEW] Only depends on the standard library (parallelization uses a custom thread pool based on
std::thread
), - [NEW] C API for the high-level parts of the library is available.
Building
This library is header-only, and can be added as a CMake subproject by cloning or adding as this
repository as submodule, for instance in <your-project>/contrib/bvh
, and then adding this to
<your-project>/CMakeLists.txt
:
add_subdirectory(contrib/bvh)
target_link_library(my_project PUBLIC bvh)
If you want to build the examples, use:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=<Debug|Release> -DENABLE_TESTING=ON
cmake --build .
C API
The library can be used via a small set of high-level C bindings. These bindings are not enabled by
default, but can be built by configuring CMake with -DBVH_BUILD_C_API=ON
. Additionally, if the
intent is to use the library in a pure C environment which does not have the C++ standard library as
a dependency, it might be a good idea to statically the C++ standard library. That can be done by
adding the flag -DBVH_STATIC_LINK_STDLIB_C_API=ON
to the CMake command line.
Usage
The library contains several examples that are kept up-to-date with the API:
- A basic example that traces one ray on a scene made of a couple of triangles,
- A benchmarking utility that showcases what the library can do.
- A serialization test that shows how to save and load a BVH from a file.
- A C API example that shows how to use the C bindings to this library.