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BASH - Biomechanical Animated Skinned Human

BASH Teaser

Schleicher, R., Nitschke, M., Martschinke, J., Stamminger, M., Eskofier, B., Klucken, J., Koelewijn, A. (2021). BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity. 16th International Conference on Computer Graphics Theory and Applications (GRAPP), 2021.

https://www.scitepress.org/Papers/2021/102106/102106.pdf

BASH Model

Converting a OpenSim [1] format file (.osim + .mot) to the SCAPE [2] framework. Visualization tool to inspect the animated model in 3D.

Processing Pipeline

Input Model: OpenSim

Baseline model Design for a new Musculoskeltal Model (in Blender)

Scaling

Initial Pose Matching

Pose Transformation

Projection into SCAPE space

Visualization of Muscle Activation

Settings

Project structure and dependencies

SCAPE Framework

Building platform x64

Example result

OpenSim's visualization compared to our visualization (data set: straight running [3]): Example

References

<a id="1">[1]</a> Seth, A., Hicks, J. L., Uchida, T. K., Habib, A., Dembia,C. L., Dunne, J. J., Ong, C. F., DeMers, M. S., Ra-jagopal, A., Millard, M., et al. (2018). OpenSim: Sim-ulating musculoskeletal dynamics and neuromuscularcontrol to study human and animal movement. PLoSComputational Biology, 14(7):1–20.

<a id="2">[2]</a> Anguelov, D., Srinivasan, P., Koller, D., Thrun, S., Rodgers,J., and Davis, J. (2005). SCAPE: Shape Completionand Animation of People. InACM Transactions onGraphics, volume 24, pages 408–416.

<a id="3">[3]</a> Nitschke, M., Dorschky, E., Heinrich, D., Schlarb, H., Eskofier, B. M., Koelewijn, A. D., and Van den Bogert, A. J. (2020). Efficient trajectory optimization for curved running using a 3D musculoskeletal model with implicit dynamics. Scientific Reports, 10(17655).