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quad-svg

render svg to macroquad::texture::Texture2D using resvg

examples

display 50 svg drawn ferris moving from left to right

cargo run --example="ferris"

display 100 svg drawn stars with text "Text" that are moving from top to bottom

cargo run --example="star"

TODO

I want to include the font in the binary to not rely on system font. The font example is currently only working if you have font-family "Caladea" installed. Otherwise the star is empty.