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A Jest plugin for creating screenshots of React components with a little help of Puppeteer

How it works?

A jest-puppe-shots is a Jest plugin that can help you create Visual Regression tests for your React components. If you ever used Enzyme or Snapshots you will love the jest-puppe-shots.

The Snapshot testing approach is really awesome but it has one downside: it cannot be used to make visual regression tests of your components. Thanks to the Puppeteer API it's now possible to use Chromium browser in Jest and create real screenshots of your components!

Installation

You can install the plugin using NPM:

npm install jest-puppe-shots --save-dev

or by Yarn:

yarn add jest-puppe-shots --dev

Additional dependencies

You will have to install jest and react-dom if you don't have them yet:

npm install jest react-dom

Async/Await

The jest-puppe-shots API is written on top of the Puppeteer which means the currently supported version of Node is 7.6+. You will also have to setup your Babel configuration to use the Async/Await from ES7.

Here you can find the tutorial how to setup your Babel settings to use it.

Jest Configuration

Before starting using the jest-puppe-shots you will need to change your Jest configuration file.

Open the jest.config.json file in your project and add additional entry:

{
  "preset": "jest-puppe-shots-preset"
}

If you are are using the jest.config.js file, then instead adjust your configuration like this:

module.exports = {
  // You config goes here

  preset: 'jest-puppe-shots-preset'
}

Taking Screenshots

After setting up the configuration you can start writing your first integration test that will take screenshots. The jest-puppe-shots it utilizing a couple of concepts and tools under the hood:

Writing First Integration Test

Take a look at the example test code:

const { openNewPage } = require('jest-puppe-shots'); // 1. Require the jest-puppe-shots module into your test
import { openNewPage } from 'jest-puppe-shots'; // or use the ES module import if you like

import MyComponent from './MyComponent'; // 2. Import your React component

let page;
beforeEach(async () => {
  page = await openNewPage(); // 3. Open new page for taking screenshots
});

test('should render <Foo> component', async () => {
  const component = await page.mount( // 4. Mount your component
    <MyComponent className="my-component">
      <strong>Hello World!</strong>
    </MyComponent>
  );

  const screenshot = await page.takeScreenshot(component); // 5. Take a screenshot of your component

  expect(screenshot).toMatchImageSnapshot(); // 6. Assert image snapshots and you're done!
});

Running this code for the first time by Jest, will produce a Base Screenshot and store it inside the repository at your-test-location/__image_snapshots__ directory.

To update the Base Screenshot run Jest with --updateSnapshot or -u parameter.

Mounting additional CSS

If your components are based on additional CSS code from your code base like ex. reset.css you might like to mount the static content on the page:

import path from 'path';
import { openNewPage } from 'jest-puppe-shots';

let page;
beforeEach(async () => {
  page = await openNewPage();
  await page.mountCssContext(path.resolve('../path/to/my-assets-dir', [
    'css/reset.css',
    'css/custom-styles.css'
  ]))
});

Mounting the CSS directory might also help you with loading static content files like images or font.

Loading external CSS and JS files

You can also load and put an external CSS and JS files on your page:

import { openNewPage } from 'jest-puppe-shots';

let page;
beforeEach(async () => {
  page = await openNewPage();
  await page.loadExternalCss(
    'https://cdnjs.cloudflare.com/ajax/libs/normalize/8.0.0/normalize.min.css',
    'https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/css/bootstrap.min.css'
  );

  await page.loadExternalJs(
    'https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/js/bootstrap.min.js'
  );
});

Both loadExternalCss and loadExternalJs function can accept multiple arguments so you can pass as URLs as you want.

Roadmap

FAQ

What version of Jest do I need to use?

You will have to install Jest 22+. The main reason of that is version 22 introduced the globalSetup and globalTeardown options APIs.

What Node version is supported?

Since both Puppeteer and jest-puppe-shots are heavily depending on the async/await API you will have to use Node 7.6+ that enabled the support for it.

I don't want to run Puppeteer each time I'm running my tests. It takes ages to start Jest and it's getting slow!

No problem! You don't need to launch Puppeteer for you regular Unit Tests. You will just have to adjust your environment a little bit. Take a look at the example:

  1. Edit your package.json file and provide additional entries for running screenshot tests:

Before

{
  "scripts": {
    "test": "jest",
    "test:watch": "jest --watch"
  }
}

After

{
  "scripts": {
    "test": "jest",
    "test:watch": "jest --watch",
    "test:screenshots": "cross-env TAKE_SCREENSHOTS=true jest",
    "test:watch:screenshots": "cross-env TAKE_SCREENSHOTS=true jest --watch"
  }
}

We are using the cross-env package in order to set environment variables for all the operating systems.

  1. Rename your jest.config.json to jest.config.js and adjust the source code to use jest-puppe-shots preset only when we need it.

Before

{
  "preset": "jest-puppe-shots-preset"
}

After

let config = {
  /* Your Jest config goes here */
};

if (process.env.TAKE_SCREENSHOTS) {
  config.preset = 'jest-puppe-shots-preset';
}

module.exports = config;
  1. Right now you can run unit tests as usual by npm run test and you can launch integration tests by running npm run test:screenshots

I'm using styled-components to provide my CSS code. Is it supported?

That's fine. Good news for you is that jest-puppe-shots is supporting styled-components. All you need to do is to inform runner that you would like to use a custom renderer.

Edit your Jest config file jest.config.json and add new globals entry to the configuration:

{
  "globals": {
    "__JEST_PUPPE_SHOTS_RENDERER__": "STYLED_COMPONENTS"
  }
}

Currently, there are two supported renderers: