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<p align="center"> <img src="readme-resources/hero.png" style="max-height: 300px;" alt="PanelKit for iOS"> </p> <p align="center"> <a href="https://travis-ci.org/louisdh/panelkit"><img src="https://travis-ci.org/louisdh/panelkit.svg?branch=master" style="max-height: 300px;" alt="Build Status"/></a> <a href="https://codecov.io/gh/louisdh/panelkit"><img src="https://codecov.io/gh/louisdh/panelkit/branch/master/graph/badge.svg" alt="Codecov"/></a> <br> <a href="https://developer.apple.com/swift/"><img src="https://img.shields.io/badge/Swift-4.1-orange.svg?style=flat" style="max-height: 300px;" alt="Swift"/></a> <a href="https://cocoapods.org/pods/PanelKit"><img src="https://img.shields.io/cocoapods/v/PanelKit.svg" style="max-height: 300px;" alt="PodVersion"/></a> <a href="https://github.com/Carthage/Carthage"><img src="https://img.shields.io/badge/Carthage-compatible-4bc51d.svg?style=flat" style="max-height: 300px;" alt="Carthage Compatible"/></a> <img src="https://img.shields.io/badge/platform-iOS-lightgrey.svg" style="max-height: 300px;" alt="Platform: iOS"> <br> <a href="http://twitter.com/LouisDhauwe"><img src="https://img.shields.io/badge/Twitter-@LouisDhauwe-blue.svg?style=flat" style="max-height: 300px;" alt="Twitter"/></a> <a href="https://paypal.me/louisdhauwe"><img src="https://img.shields.io/badge/Donate-PayPal-green.svg?style=flat" alt="Donate via PayPal"/></a> </p> <p align="center"> <img src="readme-resources/example.gif" style="max-height: 4480px;" alt="PanelKit for iOS"> <br> <i>Applications using PanelKit can be seen in the <a href="SHOWCASE.md">showcase</a>.</i> </p>About
PanelKit is a UI framework that enables panels on iOS. A panel can be presented in the following ways:
- Modally
- As a popover
- Floating (drag the panel around)
- Pinned (either left or right)
This framework does all the heavy lifting for dragging panels, pinning them and even moving/resizing them when a keyboard is shown/dismissed.
Implementing
A lot of effort has gone into making the API simple for a basic implementation, yet very customizable if needed. Since PanelKit is protocol based, you don't need to subclass anything in order to use it. There a two basic principles PanelKit entails: panels
and a PanelManager
.
Panels
A panel is created using the PanelViewController
initializer, which expects a UIViewController
, PanelContentDelegate
and PanelManager
.
PanelContentDelegate
PanelContentDelegate
is a protocol that defines the appearance of a panel. Typically the PanelContentDelegate
protocol is implemented for each panel on its UIViewController
.
Example:
class MyPanelContentViewController: UIViewController, PanelContentDelegate {
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Panel title"
}
var preferredPanelContentSize: CGSize {
return CGSize(width: 320, height: 500)
}
}
A panel is explicitly (without your action) shown in a UINavigationController
, but the top bar can be hidden or styled as with any UINavigationController
.
PanelManager
PanelManager
is a protocol that in its most basic form expects the following:
// The view in which the panels may be dragged around
var panelContentWrapperView: UIView {
return contentWrapperView
}
// The content view, which will be moved/resized when panels pin
var panelContentView: UIView {
return contentView
}
// An array of PanelViewController objects
var panels: [PanelViewController] {
return []
}
Typically the PanelManager
protocol is implemented on a UIViewController
.
Advanced features
PanelKit has some advanced opt-in features:
Installation
CocoaPods
To install, add the following line to your Podfile
:
pod 'PanelKit', '~> 2.0'
Carthage
To install, add the following line to your Cartfile
:
github "louisdh/panelkit" ~> 2.0
Run carthage update
to build the framework and drag the built PanelKit.framework
into your Xcode project.
Requirements
- iOS 10.0+
- Xcode 9.0+
Todo
Long term:
- Top/down pinning
License
This project is available under the MIT license. See the LICENSE file for more info.