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This open source project written in Rust generates any chosen location from the real world in Minecraft Java Edition with a high level of detail.

:desktop_computer: Example

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By leveraging geospatial data from OpenStreetMap and utilizing the powerful capabilities of Rust, Arnis provides an efficient and robust solution for creating complex and accurate Minecraft worlds that reflect real-world geography and architecture.

Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into the Minecraft universe. Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis offers a comprehensive toolset to achieve your vision.

:floppy_disk: How it works

CLI Generation

The raw data obtained from the API (see FAQ) includes each element (buildings, walls, fountains, farmlands, etc.) with its respective corner coordinates (nodes) and descriptive tags. When you run Arnis, the following steps are performed automatically to generate a Minecraft world:

Processing Pipeline

  1. Fetch Data from Overpass API: The script retrieves geospatial data for the desired bounding box from the Overpass API. You can specify the bounding box coordinates using the --bbox parameter.
  2. Parse Raw Data: The raw data is parsed to extract essential information like nodes, ways, and relations. Nodes are converted into Minecraft coordinates, and relations are handled similarly to ways, ensuring all relevant elements are processed correctly.
  3. Prioritize and Sort Elements: The elements (nodes, ways, relations) are sorted by priority to establish a layering system, which ensures that certain types of elements (e.g., entrances and buildings) are generated in the correct order to avoid conflicts and overlapping structures.
  4. Generate Minecraft World: The Minecraft world is generated using a series of element processors (generate_buildings, generate_highways, generate_landuse, etc.) that interpret the tags and nodes of each element to place the appropriate blocks in the Minecraft world. These processors handle the logic for creating 3D structures, roads, natural formations, and more, as specified by the processed data.
  5. Generate Ground Layer: A ground layer is generated based on the provided scale factors to provide a base for the entire Minecraft world. This step ensures all areas have an appropriate foundation (e.g., grass and dirt layers).
  6. Save the Minecraft World: All the modified chunks are saved back to the Minecraft region files.

:keyboard: Usage

Get the latest release or compile the project on your own.

Run: arnis.exe --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lng,min_lat,max_lng,max_lat"

How to find your bbox coordinates

Use http://bboxfinder.com/ to draw a rectangle of your wanted area. Then copy the four box coordinates as shown below and use them as the input for the --bbox parameter. How to find area The world will always be generated starting from the coordinates 0 0 0. Try starting with a small area since large areas take a lot of computing power and time to process.

Manually generate a new Minecraft world (preferably a flat world) before running the script. The --bbox parameter specifies the bounding box coordinates in the format: min_lng,min_lat,max_lng,max_lat. Use --path to specify the location of the Minecraft world.

:question: FAQ

:memo: ToDo and Known Bugs

Feel free to choose an item from the To-Do or Known Bugs list, or bring your own idea to the table. Bug reports shall be raised as a Github issue. Contributions are highly welcome and appreciated!

:trophy: Open Source

Key objectives of this project

How to contribute

This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. We encourage discussions and suggestions to ensure the project remains modular, optimized, and easy to use for the community. You can use the parameter --debug to get a more detailed output of the processed values, which can be helpful for debugging and development. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.

Build and run it using: cargo run --release -- --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lng,min_lat,max_lng,max_lat"<br>

After your pull request was merged, I will take care of regularly creating update releases which will include your changes.

Contributors:

This section is dedicated to recognizing and celebrating the outstanding contributions of individuals who have significantly enhanced this project. Your work and dedication are deeply appreciated!

:star: Star History

Star History Chart

:copyright: License Information

This project is licensed under the GNU General Public License v3.0 (GPL-3.0).3

Copyright (c) 2022-2024 louis-e

Footnotes

  1. https://en.wikipedia.org/wiki/OpenStreetMap

  2. https://en.wikipedia.org/wiki/Arnis,_Germany

  3. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For the full license text, see the LICENSE file.