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Voxelized Shadows

This is a final year research project investigating Voxelized Shadows for compressing precomputed shadow map textures for large outdoor scenes. It allows very high resolution shadow maps to be stored with compression rates of up to 4000 to 1, while retaining the ability to sample filtered shadows in real time.

This is based on the work by Sintorn et al in "Compact Precomputed Voxelized Shadows" (ACM Transactions on Graphics 2014).

screenshot of the application

Development

This project was created using C++ with the OpenGL and Qt libraries. It runs on Mac and Linux.

Implemented Features

How To Run

Settings

Camera Controls

Debug Overlays

The application contains a number of debugging overlays to visualize aspects of the rendering process: