Awesome
Pieces
Javascript library to draw and animate images, texts or SVG paths as multiple rectangular pieces.
Visit lmgonzalves.com to see it in action!
Basic usage
The Pieces
library depends on anime.js to perform animations, so you need to include it before Pieces
. Then you only need a canvas
element in HTML to start animating things with a piece of code like this:
<!-- Canvas to draw the pieces -->
<canvas class="my-canvas"></canvas>
<script src="anime.min.js"></script>
<script src="dist/pieces.min.js"></script>
<script>
// Options for customization, see full list below
var options = {
canvas: '.my-canvas',
text: 'Some Text'
};
// Initialize a new instance, by default the pieces will be 'hidden'
var myPieces = new Pieces(options);
// Show pieces using default options. See the full list of available operations below.
myPieces.showPieces();
</script>
Operations
These are all the possible operations that can be performed with a Pieces
instance. To specify the item you want to animate, you can use the corresponding index
or an Array
of indexes, like:
var options1 = {items: 0}; // Animate the first item
var options2 = {items: [0, 2]}; // Animate the first and the third items
Operations to animate item values
animateItems(options)
: Animate the items properties passed inoptions
. So far, you will only need this to animate theangle
property for items.
To animate pieces values
animatePieces(options)
: Animate the pieces properties passed inoptions
.showPieces(options)
: Show pieces (animate to the "show" values).hidePieces(options)
: Hide pieces (animate to the "hide" values).
Options
For customization, you can pass options
(in object notation) to Pieces
constructor. These options
overrides default values, and will be used for any future operation. You can also override the options
for an specific operation. Here is the complete list, for reference.
Options for Pieces
constructor
Name | Type | Default | Description |
---|---|---|---|
canvas | String or Element | null | A canvas element (or CSS selector) to draw the items. |
items | Array or Object | [] | Item objects to draw and animate. Each item should be in the format: {type, value, options} , where type could be image , text or path . |
image | Array or Image | [] | Image elements to draw and animate. |
text | Array or String | [] | String elements (text) to draw and animate. |
path | Array or String | [] | String values corresponding to d attributes of SVG path elements. |
x | Integer or String | 0 | Start position for the x axis, or one of the possible String values: 'center' (center the items, positioned sequentially) or 'centerAll' (center all items individually). |
y | Integer or String | 0 | Start position for the y axis, or one of the possible String values: 'center' (center the items, positioned sequentially) or 'centerAll' (center all items individually). |
itemSeparation | Integer | 1 | Separation among items. |
animation | Object | {duration: 1000, delay: 0, easing: 'easeInOutCubic'} | Default values to perform animations using anime.js. The duration and delay properties could be functions. |
debug | Boolean | false | If true , enable a debug mode, where you can see how the pieces and items are being drawn in the canvas . |
The following options can be passed as an Array
too, each value for the corresponding item. In case there are more items than Array
elements, the last value will be used.
Name | Type | Default | Description |
---|---|---|---|
piecesWidth | Integer or Function | 5 | Pieces width . |
piecesSpacing | Integer or Function | 5 | Separation among pieces. |
extraSpacing | Integer or Object | 0 | Extra space that should be covered by the pieces. You can set a different value for each axis using an Object like: {extraX: 0, extraY: 0} . This is useful if angle != 0 . |
angle | Integer | 0 | Rotation angle for pieces. All pieces in the same item will have the same rotation angle . |
rotate | Integer | 0 | Rotation angle for items. This will rotate the entire item, including pieces. |
translate | Integer or Object | 0 | Translation for items. You can set a different value for each axis using an Object like: {translateX: 0, translateY: 0} . |
padding | String | 0 | Padding for items. It must be set like a CSS shortcut format: 'top right bottom left' . |
opacity | Integer or Function | 1 | Opacity for items. |
fontFamily | String | "sans-serif" | Font family for text items. |
fontSize | Integer | 100 | Font size for text items. |
fontWeight | Integer | 900 | Font weight for text items. |
color | String | '#000' | Color to draw text and path items. |
backgroundColor | String or Boolean | false | Background color for items, if it's not false . |
backgroundRadius | Integer | 0 | Useful to draw rounded corners for the item background. |
Options to use in operations for updating pieces
After the pieces are built (new Pieces
instance created), they can be animated through operations, and you can use all of these possible properties to do it. Just provide the properties that you want to update inside the options
argument.
Name | Type | Description |
---|---|---|
x | Integer | Pieces x position. |
y | Integer | Pieces y position. |
w | Integer | Pieces width. |
h | Integer | Pieces height. |
tx | Integer | Pieces translation in x axis. |
ty | Integer | Pieces translation in y axis. |
As the animations are handled by anime.js, each property could be a function
instead a static value (read more here). And every piece
object also has s_property
(property
value when the piece is shown) and h_property
(property
value when the piece is hidden) values, so you could do something like this (ES6 code):
// Animate everything to the "show" (`s_property`) values
const options = {
x: p => p.s_x,
y: p => p.s_y,
w: p => p.s_w,
h: p => p.s_h,
tx: p => p.s_tx,
ty: p => p.s_ty
};
myPiecesInstance.animatePieces(options);
// It's the same to call `myPiecesInstance.showPieces()` instead, just posting that here as an example
Useful functions
The Pieces
library also offers some useful functions that you can use:
Pieces.random(min, max)
: Return a random number betweenmin
andmax
values.Pieces.extend(target, source)
: Extend atarget
object with properties from one or multiplesource
objects.