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OpenSimplex Noise

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OpenSimplex is a noise generation function like Perlin or Simplex noise, but better.

OpenSimplex noise is an n-dimensional gradient noise function that was
developed in order to overcome the patent-related issues surrounding
Simplex noise, while continuing to also avoid the visually-significant
directional artifacts characteristic of Perlin noise.
- Kurt Spencer

This is merely a python port of Kurt Spencer's original code (released to the public domain) and neatly wrapped up in a package.

Status

The master branch contains the latest code (possibly unstable), with automatic tests running for Python 3.8, 3.9, 3.10 on Linux, MacOS and Windows. FreeBSD is also supported, though it's only locally tested as Github Actions don't offer FreeBSD support.

Please refer to the version tags for the latest stable version.

Updates for v0.4+:

Contributions

Bug reports, bug fixes and other issues with existing features of the library are welcomed and will be handled during the maintainer's free time. New stand-alone examples are also accepted.

However, pull requests with new features for the core internals will not be accepted as it eats up too much weekend time, which I would rather spend on library stability instead.

Usage

Installation

pip install opensimplex

Basic usage

>>> import opensimplex
>>> opensimplex.seed(1234)
>>> n = opensimplex.noise2(x=10, y=10)
>>> print(n)
0.580279369186297

Running tests and benchmarks

Setup a development environment:

make dev
source devenv/bin/activate
make deps

And then run the tests:

make test

Or the benchmarks:

make benchmark

For more advanced examples, see the files in the tests and examples directories.

API

opensimplex.seed(seed)

Seeds the underlying permutation array (which produces different outputs),
using a 64-bit integer number.
If no value is provided, a static default will be used instead.

seed(13)

random_seed()

Works just like seed(), except it uses the system time (in ns) as a seed value.
Not guaranteed to be random so use at your own risk.

random_seed()

get_seed()

Return the value used to seed the initial state.
:return: seed as integer

>>> get_seed()
3

opensimplex.noise2(x, y)

Generate 2D OpenSimplex noise from X,Y coordinates.
:param x: x coordinate as float
:param y: y coordinate as float
:return:  generated 2D noise as float, between -1.0 and 1.0

>>> noise2(0.5, 0.5)
-0.43906247097569345

opensimplex.noise2array(x, y)

Generates 2D OpenSimplex noise using Numpy arrays for increased performance.
:param x: numpy array of x-coords
:param y: numpy array of y-coords
:return:  2D numpy array of shape (y.size, x.size) with the generated noise
          for the supplied coordinates

>>> rng = numpy.random.default_rng(seed=0)
>>> ix, iy = rng.random(2), rng.random(2)
>>> noise2array(ix, iy)
array([[ 0.00449931, -0.01807883],
       [-0.00203524, -0.02358477]])

opensimplex.noise3(x, y, z)

Generate 3D OpenSimplex noise from X,Y,Z coordinates.
:param x: x coordinate as float
:param y: y coordinate as float
:param z: z coordinate as float
:return:  generated 3D noise as float, between -1.0 and 1.0

>>> noise3(0.5, 0.5, 0.5)
0.39504955501618155

opensimplex.noise3array(x, y, z)

Generates 3D OpenSimplex noise using Numpy arrays for increased performance.
:param x: numpy array of x-coords
:param y: numpy array of y-coords
:param z: numpy array of z-coords
:return:  3D numpy array of shape (z.size, y.size, x.size) with the generated
          noise for the supplied coordinates

>>> rng = numpy.random.default_rng(seed=0)
>>> ix, iy, iz = rng.random(2), rng.random(2), rng.random(2)
>>> noise3array(ix, iy, iz)
array([[[0.54942818, 0.54382411],
        [0.54285204, 0.53698967]],
       [[0.48107672, 0.4881196 ],
        [0.45971748, 0.46684901]]])

opensimplex.noise4(x, y, z, w)

Generate 4D OpenSimplex noise from X,Y,Z,W coordinates.
:param x: x coordinate as float
:param y: y coordinate as float
:param z: z coordinate as float
:param w: w coordinate as float
:return:  generated 4D noise as float, between -1.0 and 1.0

>>> noise4(0.5, 0.5, 0.5, 0.5)
0.04520359600370195

opensimplex.noise4array(x, y, z, w)

Generates 4D OpenSimplex noise using Numpy arrays for increased performance.
:param x: numpy array of x-coords
:param y: numpy array of y-coords
:param z: numpy array of z-coords
:param w: numpy array of w-coords
:return:  4D numpy array of shape (w.size, z.size, y.size, x.size) with the
          generated noise for the supplied coordinates

>>> rng = numpy.random.default_rng(seed=0)
>>> ix, iy, iz, iw = rng.random(2), rng.random(2), rng.random(2), rng.random(2)
>>> noise4array(ix, iy, iz, iw)
array([[[[0.30334626, 0.29860705],
         [0.28271858, 0.27805178]],
        [[0.26601215, 0.25305428],
         [0.23387872, 0.22151356]]],
       [[[0.3392759 , 0.33585534],
         [0.3343468 , 0.33118285]],
        [[0.36930335, 0.36046537],
         [0.36360679, 0.35500328]]]])

FAQ

Noise Distribution

Credits

And all the other Github Contributors and Bug Hunters. Thanks!

License

While the original work was released to the public domain by Kurt, this package is using the MIT license.

Please see the file LICENSE for details.

Example Output

More example code and trinkets can be found in the examples directory.

Example images visualising 2D, 3D and 4D noise on a 2D plane, using the default seed:

2D noise

Noise 2D

3D noise

Noise 3D

4D noise

Noise 4D