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<p align="right"> <b>English</b> | <a href="./docs/README_zh.rst">中文</a> | <a href="./docs/README_pt_BR.rst">Português do Brasil</a> | <a href="./docs/README_jp.rst">日本語</a> </p> <br> <p align="center">   <img src="https://lvgl.io/github-assets/logo-colored.png" width=300px> </p>

  <h1 align="center">Light and Versatile Graphics Library</h1>   <br>

<div align="center"> <img src="https://lvgl.io/github-assets/smartwatch-demo.gif"> &nbsp;   <img border="1px" src="https://lvgl.io/github-assets/widgets-demo.gif"> </div> <br> <p align="center"> <a href="https://lvgl.io" title="Homepage of LVGL">Website </a> | <a href="https://docs.lvgl.io/" title="Detailed documentation with 100+ examples">Docs</a> | <a href="https://forum.lvgl.io" title="Get help and help others">Forum</a> | <a href="https://lvgl.io/demos" title="Demos running in your browser">Demos</a> | <a href="https://lvgl.io/services" title="Graphics design, UI implementation and consulting">Services</a> </p> <br>

:ledger: Overview

Mature and Well-known<br> LVGL is the most popular free and open source embedded graphics library to create beautiful UIs for any MCU, MPU and display type. It's supported by industry leading vendors and projects like  Arm, STM32, NXP, Espressif, Nuvoton, Arduino, RT-Thread, Zephyr, NuttX, Adafruit and many more.

Feature Rich<br> It has all the features to create modern and beautiful GUIs: 30+ built-in widgets, a powerful style system, web inspired layout managers, and a typography system supporting many languages. To integrate LVGL into your platform, all you need is at least 32kB RAM and 128 kB Flash, a C compiler, a frame buffer, and at least an 1/10 screen sized buffer for rendering.

Services<br> Our team is ready to help you with graphics design, UI implementation and consulting services. Contact us if you need some support during the development of your next GUI project.

:rocket: Features

Free and Portable

Widgets, Styles, Layouts and more

Binding and Build Support

Docs, Tools, and Services

:heart: Sponsor

If LVGL saved you a lot of time and money or you just had fun using it, consider Supporting its Development.

How do we spend the donations?<br> Our goal is to provide financial compensation for people who do the most for LVGL. It means not only the maintainers but anyone who implements a great feature should get a payment from the accumulated money. We use the donations to cover our operational costs like servers and related services.

How to donate?<br> We use GitHub Sponsors where you can easily send one time or recurring donations. You can also see all of our expenses in a transparent way.

How to get paid for your contribution?<br> If someone implements or fixes an issue labeled as Sponsored he or she will get a payment for that work. We estimate the required time, complexity and importance of the issue and set a price accordingly. To jump in just comment on a Sponsored issue saying "Hi, I'd like to deal with it. This is how I'm planning to fix/implement it...". A work is considered ready when it's approved and merged by a maintainer. After that you can submit and expense at opencollective.com and you will receive the payment in a few days.

Organizations supporting LVGL<br> Sponsors of LVGL

Individuals supporting LVGL<br> Backers of LVGL

:package: Packages

LVGL is available as:

:robot: Examples

See some examples of creating widgets, using layouts and applying styles. You will find C and MicroPython code, and links to try out or edit the examples in an online MicroPython editor.

For more examples check out the Examples folder.

Hello world label

Simple Hello world label example in LVGL

<details> <summary>C code</summary>
/*Change the active screen's background color*/
lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0x003a57), LV_PART_MAIN);

/*Create a white label, set its text and align it to the center*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Hello world");
lv_obj_set_style_text_color(label, lv_color_hex(0xffffff), LV_PART_MAIN);
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
</details> <details> <summary>MicroPython code | <a href="https://sim.lvgl.io/v8.3/micropython/ports/javascript/index.html?script_direct=4ab7c40c35b0dc349aa2f0c3b00938d7d8e8ac9f" target="_blank">Online Simulator</a></summary>
# Change the active screen's background color
scr = lv.screen_active()
scr.set_style_bg_color(lv.color_hex(0x003a57), lv.PART.MAIN)

# Create a white label, set its text and align it to the center
label = lv.label(lv.screen_active())
label.set_text("Hello world")
label.set_style_text_color(lv.color_hex(0xffffff), lv.PART.MAIN)
label.align(lv.ALIGN.CENTER, 0, 0)
</details> <br>

Button with Click Event

LVGL button with label example

<details> <summary>C code</summary>
lv_obj_t * button = lv_button_create(lv_screen_active());                   /*Add a button to the current screen*/
lv_obj_center(button);                                             /*Set its position*/
lv_obj_set_size(button, 100, 50);                                  /*Set its size*/
lv_obj_add_event_cb(button, button_event_cb, LV_EVENT_CLICKED, NULL); /*Assign a callback to the button*/

lv_obj_t * label = lv_label_create(button);                        /*Add a label to the button*/
lv_label_set_text(label, "Button");                             /*Set the labels text*/
lv_obj_center(label);                                           /*Align the label to the center*/
...

void button_event_cb(lv_event_t * e)
{
  printf("Clicked\n");
}
</details> <details> <summary>MicroPython code | <a href="https://sim.lvgl.io/v8.3/micropython/ports/javascript/index.html?script_startup=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/header.py&script=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/widgets/slider/lv_example_slider_2.py&script_direct=926bde43ec7af0146c486de470c53f11f167491e" target="_blank">Online Simulator</a></summary>
def button_event_cb(e):
  print("Clicked")

# Create a Button and a Label
button = lv.button(lv.screen_active())
button.center()
button.set_size(100, 50)
button.add_event_cb(button_event_cb, lv.EVENT.CLICKED, None)

label = lv.label(button)
label.set_text("Button")
label.center()
</details> <br>

Checkboxes with Layout

Checkboxes with layout in LVGL

<details> <summary>C code</summary>

lv_obj_set_flex_flow(lv_screen_active(), LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(lv_screen_active(), LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER);

lv_obj_t * cb;
cb = lv_checkbox_create(lv_screen_active());
lv_checkbox_set_text(cb, "Apple");
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_screen_active());
lv_checkbox_set_text(cb, "Banana");
lv_obj_add_state(cb, LV_STATE_CHECKED);
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_screen_active());
lv_checkbox_set_text(cb, "Lemon");
lv_obj_add_state(cb, LV_STATE_DISABLED);
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_screen_active());
lv_obj_add_state(cb, LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_checkbox_set_text(cb, "Melon\nand a new line");
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);
</details> <details> <summary>MicroPython code | <a href="https://sim.lvgl.io/v8.3/micropython/ports/javascript/index.html?script_startup=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/header.py&script=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/widgets/slider/lv_example_slider_2.py&script_direct=311d37e5f70daf1cb0d2cad24c7f72751b5f1792" target="_blank">Online Simulator</a></summary>
def event_handler(e):
    code = e.get_code()
    obj = e.get_target_obj()
    if code == lv.EVENT.VALUE_CHANGED:
        txt = obj.get_text()
        if obj.get_state() & lv.STATE.CHECKED:
            state = "Checked"
        else:
            state = "Unchecked"
        print(txt + ":" + state)


lv.screen_active().set_flex_flow(lv.FLEX_FLOW.COLUMN)
lv.screen_active().set_flex_align(lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.START, lv.FLEX_ALIGN.CENTER)

cb = lv.checkbox(lv.screen_active())
cb.set_text("Apple")
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.screen_active())
cb.set_text("Banana")
cb.add_state(lv.STATE.CHECKED)
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.screen_active())
cb.set_text("Lemon")
cb.add_state(lv.STATE.DISABLED)
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.screen_active())
cb.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
cb.set_text("Melon")
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)
</details> <br>

Styling a Slider

Styling a slider with LVGL

<details> <summary>C code</summary>
lv_obj_t * slider = lv_slider_create(lv_screen_active());
lv_slider_set_value(slider, 70, LV_ANIM_OFF);
lv_obj_set_size(slider, 300, 20);
lv_obj_center(slider);

/*Add local styles to MAIN part (background rectangle)*/
lv_obj_set_style_bg_color(slider, lv_color_hex(0x0F1215), LV_PART_MAIN);
lv_obj_set_style_bg_opa(slider, 255, LV_PART_MAIN);
lv_obj_set_style_border_color(slider, lv_color_hex(0x333943), LV_PART_MAIN);
lv_obj_set_style_border_width(slider, 5, LV_PART_MAIN);
lv_obj_set_style_pad_all(slider, 5, LV_PART_MAIN);

/*Create a reusable style sheet for the INDICATOR part*/
static lv_style_t style_indicator;
lv_style_init(&style_indicator);
lv_style_set_bg_color(&style_indicator, lv_color_hex(0x37B9F5));
lv_style_set_bg_grad_color(&style_indicator, lv_color_hex(0x1464F0));
lv_style_set_bg_grad_dir(&style_indicator, LV_GRAD_DIR_HOR);
lv_style_set_shadow_color(&style_indicator, lv_color_hex(0x37B9F5));
lv_style_set_shadow_width(&style_indicator, 15);
lv_style_set_shadow_spread(&style_indicator, 5);
4
/*Add the style sheet to the slider's INDICATOR part*/
lv_obj_add_style(slider, &style_indicator, LV_PART_INDICATOR);

/*Add the same style to the KNOB part too and locally overwrite some properties*/
lv_obj_add_style(slider, &style_indicator, LV_PART_KNOB);

lv_obj_set_style_outline_color(slider, lv_color_hex(0x0096FF), LV_PART_KNOB);
lv_obj_set_style_outline_width(slider, 3, LV_PART_KNOB);
lv_obj_set_style_outline_pad(slider, -5, LV_PART_KNOB);
lv_obj_set_style_shadow_spread(slider, 2, LV_PART_KNOB);
</details> <details> <summary>MicroPython code | <a href="https://sim.lvgl.io/v8.3/micropython/ports/javascript/index.html?script_startup=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/header.py&script=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/widgets/slider/lv_example_slider_2.py&script_direct=c431c7b4dfd2cc0dd9c392b74365d5af6ea986f0" target="_blank">Online Simulator</a> </summary>
# Create a slider and add the style
slider = lv.slider(lv.screen_active())
slider.set_value(70, lv.ANIM.OFF)
slider.set_size(300, 20)
slider.center()

# Add local styles to MAIN part (background rectangle)
slider.set_style_bg_color(lv.color_hex(0x0F1215), lv.PART.MAIN)
slider.set_style_bg_opa(255, lv.PART.MAIN)
slider.set_style_border_color(lv.color_hex(0x333943), lv.PART.MAIN)
slider.set_style_border_width(5, lv.PART.MAIN)
slider.set_style_pad_all(5, lv.PART.MAIN)

# Create a reusable style sheet for the INDICATOR part
style_indicator = lv.style_t()
style_indicator.init()
style_indicator.set_bg_color(lv.color_hex(0x37B9F5))
style_indicator.set_bg_grad_color(lv.color_hex(0x1464F0))
style_indicator.set_bg_grad_dir(lv.GRAD_DIR.HOR)
style_indicator.set_shadow_color(lv.color_hex(0x37B9F5))
style_indicator.set_shadow_width(15)
style_indicator.set_shadow_spread(5)

# Add the style sheet to the slider's INDICATOR part
slider.add_style(style_indicator, lv.PART.INDICATOR)
slider.add_style(style_indicator, lv.PART.KNOB)

# Add the same style to the KNOB part too and locally overwrite some properties
slider.set_style_outline_color(lv.color_hex(0x0096FF), lv.PART.KNOB)
slider.set_style_outline_width(3, lv.PART.KNOB)
slider.set_style_outline_pad(-5, lv.PART.KNOB)
slider.set_style_shadow_spread(2, lv.PART.KNOB)
</details> <br>

English, Hebrew (mixed LTR-RTL) and Chinese texts

English, Hebrew and Chinese texts with LVGL

<details> <summary>C code</summary>
lv_obj_t * ltr_label = lv_label_create(lv_screen_active());
lv_label_set_text(ltr_label, "In modern terminology, a microcontroller is similar to a system on a chip (SoC).");
lv_obj_set_style_text_font(ltr_label, &lv_font_montserrat_16, 0);
lv_obj_set_width(ltr_label, 310);
lv_obj_align(ltr_label, LV_ALIGN_TOP_LEFT, 5, 5);

lv_obj_t * rtl_label = lv_label_create(lv_screen_active());
lv_label_set_text(rtl_label,"מעבד, או בשמו המלא יחידת עיבוד מרכזית (באנגלית: CPU - Central Processing Unit).");
lv_obj_set_style_base_dir(rtl_label, LV_BASE_DIR_RTL, 0);
lv_obj_set_style_text_font(rtl_label, &lv_font_dejavu_16_persian_hebrew, 0);
lv_obj_set_width(rtl_label, 310);
lv_obj_align(rtl_label, LV_ALIGN_LEFT_MID, 5, 0);

lv_obj_t * cz_label = lv_label_create(lv_screen_active());
lv_label_set_text(cz_label,
                  "嵌入式系统(Embedded System),\n是一种嵌入机械或电气系统内部、具有专一功能和实时计算性能的计算机系统。");
lv_obj_set_style_text_font(cz_label, &lv_font_simsun_16_cjk, 0);
lv_obj_set_width(cz_label, 310);
lv_obj_align(cz_label, LV_ALIGN_BOTTOM_LEFT, 5, -5);
</details> <details> <summary>MicroPython code | <a href="https://sim.lvgl.io/v8.3/micropython/ports/javascript/index.html?script_startup=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/header.py&script=https://raw.githubusercontent.com/lvgl/lvgl/0d9ab4ee0e591aad1970e3c9164fd7c544ecce70/examples/widgets/slider/lv_example_slider_2.py&script_direct=18bb38200a64e10ead1aa17a65c977fc18131842" target="_blank">Online Simulator</a></summary>
ltr_label = lv.label(lv.screen_active())
ltr_label.set_text("In modern terminology, a microcontroller is similar to a system on a chip (SoC).")
ltr_label.set_style_text_font(lv.font_montserrat_16, 0);

ltr_label.set_width(310)
ltr_label.align(lv.ALIGN.TOP_LEFT, 5, 5)

rtl_label = lv.label(lv.screen_active())
rtl_label.set_text("מעבד, או בשמו המלא יחידת עיבוד מרכזית (באנגלית: CPU - Central Processing Unit).")
rtl_label.set_style_base_dir(lv.BASE_DIR.RTL, 0)
rtl_label.set_style_text_font(lv.font_dejavu_16_persian_hebrew, 0)
rtl_label.set_width(310)
rtl_label.align(lv.ALIGN.LEFT_MID, 5, 0)

font_simsun_16_cjk = lv.font_load("S:../../assets/font/lv_font_simsun_16_cjk.fnt")

cz_label = lv.label(lv.screen_active())
cz_label.set_style_text_font(font_simsun_16_cjk, 0)
cz_label.set_text("嵌入式系统(Embedded System),\n是一种嵌入机械或电气系统内部、具有专一功能和实时计算性能的计算机系统。")
cz_label.set_width(310)
cz_label.align(lv.ALIGN.BOTTOM_LEFT, 5, -5)

</details>

:arrow_forward: Get started

This list will guide you to get started with LVGL step-by-step.

Get Familiar with LVGL

  1. Check the Online demos to see LVGL in action (3 minutes).
  2. Read the Introduction page of the documentation (5 minutes).
  3. Get familiar with the basics on the Quick overview page (15 minutes).

Start to Use LVGL

  1. Set up a Simulator (10 minutes).
  2. Try out some Examples.
  3. Port LVGL to a board. See the Porting guide or check out the ready-to-use Projects.

Become a Pro

  1. Read the Main-Components page to get a better understanding of the library (2-3 hours)
  2. Check the documentation of the Widgets to see their features and usage

Get Help and Help Others

  1. If you have questions go to the Forum
  2. Read the Contributing guide to see how you can help to improve LVGL (15 minutes)

:handshake: Services

LVGL LLC was established to provide a solid background for LVGL library and to offer several type of services to help you in UI development. With 15+ years of experience in the user interface and graphics industry we can help you the bring your UI to the next level.

Check out our Demos as reference. For more information take look at the Services page.

Contact us and tell how we can help.

:star2: Contributing

LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs or even hosting your own project under the LVGL organization.

For a detailed description of contribution opportunities visit the Contributing section of the documentation.

More than 300 people already left their fingerprint in LVGL. Be one them! See you here! :slightly_smiling_face:

<a href="https://github.com/lvgl/lvgl/graphs/contributors"> <img src="https://contrib.rocks/image?repo=lvgl/lvgl&max=48" /> </a>

... and many other.