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Binn is a binary data serialization format designed to be compact, fast and easy to use.

Performance

The elements are stored with their sizes to increase the read performance.

The library uses zero-copy when reading strings, blobs and containers.

The strings are null terminated so when read the library returns a pointer to them inside the buffer, avoiding memory allocation and data copying.

Data Types

The Binn format supports all these:

Primitive data types:

Containers:

Format

The elements are stored in this way:

<pre> boolean, null: [type] int, float (storage: byte, word, dword or qword): [type][data] string, blob: [type][size][data] list, object, map: [type][size][count][data] </pre>

Example Structure

A json data such as {"hello":"world"} is serialized in binn as:

<pre> \xE2 // type = object (container) \x11 // container total size \x01 // key/value pairs count \x05hello // key \xA0 // type = string \x05world\x00 // value (null terminated) </pre>

You can check the complete specification

Usage Example

Writing

binn *obj;

// create a new object
obj = binn_object();

// add values to it
binn_object_set_int32(obj, "id", 123);
binn_object_set_str(obj, "name", "John");
binn_object_set_double(obj, "total", 2.55);

// send over the network or save to a file...
send(sock, binn_ptr(obj), binn_size(obj));

// release the buffer
binn_free(obj);

Reading

int id;
char *name;
double total;

id = binn_object_int32(obj, "id");
name = binn_object_str(obj, "name");
total = binn_object_double(obj, "total");

More examples

You can find more usage examples here and in the examples folder

Other Implementations

Feel free to make a wrapper for your preferred language. Then inform us so we can list it here.

How to use

  1. Including the binn.c file in your project; or
  2. Including the static library in your project; or
  3. Linking to the binn library:

On Linux and MacOSX:

gcc myapp.c -lbinn

On Windows:

Include the binn-3.0.lib in your MSVC project or use MinGW:

gcc myapp.c -lbinn-3.0

Compiling the Library

On Linux and MacOSX:

git clone https://github.com/liteserver/binn
cd binn
make
sudo make install

It will create the file libbinn.so.3.0 on Linux and libbinn.3.dylib on MacOSX

On Windows:

Use the included Visual Studio project in the src/win32 folder or compile it using MinGW:

git clone https://github.com/liteserver/binn
cd binn
make

Both will create the file binn-3.0.dll

Static library

To generate a static library:

make static

It will create the file libbinn.a

On Android:

Check for pre-compiled binaries in the android-binn-native project

Regression Tests

On Linux, MacOSX and Windows (MinGW):

cd binn
make test

On Windows (Visual Studio):

Use the included project in the test/win32 folder

Reliability

The current version (3.0) is stable and production ready

As it is cross-platform, data can be transferred between little-endian and big-endian devices

Security

For performance reasons, the read functions do not fully check the integrity of the buffer

So it is highly recommended to check the buffer integrity once data is received from the network or read from a file

Apart from checking for a valid buffer, we recommend to discard messages smaller than 4 bytes, despite messages with just 3 bytes (an empty list) being valid. This is due to a bug that was introduced when making the serialization smaller.

Here is an example of check to use:

void on_new_message(char *msg, int size) {
  /* discard invalid messages */
  if (size < 4) return;
  if (binn_is_valid_ex(msg, NULL, NULL, &size) == FALSE) return;
  /* the message is valid */
  ...

Licence

Apache 2.0

Contact

Questions, suggestions, support: contact AT litereplica DOT io