Awesome
<div align="center">Vello SVG
An integration to parse and render SVG with Vello.
</div>[!WARNING] The goal of this crate is to provide decent coverage of the (large) SVG spec, up to what vello will support, for use in interactive graphics. If you are looking for a correct SVG renderer, see resvg. See vello for more information about limitations.
Examples
Cross platform (Winit)
cargo run -p with_winit
You can also load an entire folder or individual files.
cargo run -p with_winit -- examples/assets
Web platform
Because Vello relies heavily on compute shaders, we rely on the emerging WebGPU standard to run on the web. Until browser support becomes widespread, it will probably be necessary to use development browser versions (e.g. Chrome Canary) and explicitly enable WebGPU.
This uses cargo-run-wasm
to build the example for web, and host a local server for it
# Make sure the Rust toolchain supports the wasm32 target
rustup target add wasm32-unknown-unknown
# The binary name must also be explicitly provided as it differs from the package name
cargo run_wasm -p with_winit --bin with_winit_bin
There is also a web demo available here on supporting web browsers.
[!WARNING] The web is not currently a primary target for Vello, and WebGPU implementations are incomplete, so you might run into issues running this example.
Minimum supported Rust Version (MSRV)
This version of Vello SVG has been verified to compile with Rust 1.75 and later.
Future versions of Vello SVG might increase the Rust version requirement. It will not be treated as a breaking change and as such can even happen with small patch releases.
<details> <summary>Click here if compiling fails.</summary>As time has passed, some of Velato's dependencies could have released versions with a higher Rust requirement. If you encounter a compilation issue due to a dependency and don't want to upgrade your Rust toolchain, then you could downgrade the dependency.
# Use the problematic dependency's name and version
cargo update -p package_name --precise 0.1.1
</details>
Community
Discussion of Velato development happens in the Linebender Zulip, specifically the #gpu stream. All public content can be read without logging in.
Contributions are welcome by pull request. The Rust code of conduct applies.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option
The files in subdirectories of the examples/assets
directory are licensed solely under
their respective licenses, available in the LICENSE
file in their directories.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.