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libsm64 - Super Mario 64 as a library

The purpose of this project is to provide a clean interface to the movement and rendering code which was reversed from SM64 by the SM64 decompilation project, so that Mario can be dropped in to existing game engines or other systems with minimal effort. This project produces a shared library file containing mostly code from the decompilation project, and loads an official SM64 ROM at runtime to get Mario's texture and animation data, so any project which makes use of this library must ask the user to provide a ROM for asset extraction.

The entire external-facing API of the shared library can be found in libsm64.h. Any client project making use of the library must only include that header and load the library. There's a minimal example project under the test directory as well, demonstrating usage of the library.

Bindings and plugins

Building on Mac and Linux

Building on Windows

Building for Emscripten (Web) (WIP)

Run emmake make CC=emcc.

If you want libsm64 standalone to call from JS (may not be that useful?), then run emcc dist/libsm64.so -o libsm64.js afterward to emit libsm64.wasm and libsm64.js.

Otherwise, dist/libsm64.so should be a compiled WebAssembly object that you can link into your own C project.

Make targets (all platforms)