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A bench mark test for udp reliable protocal framework. <br>

The bench mark is for realtime pvp game. For example, the multiplayer first person shooting game. <br> The requirement of realtime pvp game is packet is small and frequently. <br> It wants a minimal delay. And the worst delay should be not so worse. <br> The test client send 500 bytes in every 50 milliseconds. And the server send it back after receiving immediately. <br>

Three frameworks were tested,

You can see the whole bench mark test result in bench_mark.md.