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QtnProperty

This is user and programmer friendly properties for Qt framework. See wiki for some details.

Overview

There are some limitations of standard Qt property system. This project is an attempt to make better properties. The key features are:

New Features in v2.0.0

Some screenshots of the Demo application: Demo_screenshot_linux Demo_screenshot_win

How to build

Requirements:

  1. Qt 5.9 framework or later
  2. Optional: Flex 2.6.4 and Bison 3.1.1 (for Windows can be found here) if you build QtnPEG tool

To build:

mkdir path_to_build
cd path_to_build
qmake path_to_QtnProperty/QtnProperty.pro -r
make

Or just open path_to_QtnProperty/QtnProperty.pro file in Qt Creator and build all. Generated libraries and executables will be placed into the target specific folders. For example:

bin-linux-gcc-x86_64
bin-osx-clang-x86_64
bin-win32-msvc-i386
bin-win32-msvc-clang-x86_64
bin-win32-gcc-i386
bin-win32-gcc-x86_64

To run tests and demo, go to one of the binary folders and run:

./QtnPropertyTests
./QtnPropertyDemo

QtnProperty project consists of four submodules:

  1. QtnProperty library - property classes. By default it is a static library. If you need a dynamic library, you should run qmake with CONFIG+=qtnproperty_dynamic argument
  2. QtnPEG tool - optional executable to generate C++ code for property sets from simple QML like files (*.pef files)
  3. QtnPropertyTests - tests for QtnPropertyCore library
  4. QtnPropertyDemo - demo application

How to use

Step 1.

To have QtnProperty in your project you should include QtnPropertyDepend.pri file into your pro file. Example:

MyProject.pro

TEMPLATE   = subdirs
SUBDIRS   += \
        QtnProperty \
        Application

QtnProperty.file = path_to/QtnProperty/QtnProperty.pro

Application.depends = \
    QtnProperty

Application/Application.pro

QT += core gui widgets script

TEMPLATE = app

include(path_to/QtnProperty/QtnPropertyDepend.pri)
# this will add QtnProperty root to include path and will link the library to your app.

Step 2.

Then you can manually create property sets in your C++ code, create QtnPropertyWidget or QtnPropertyView widgets and assign property set to the widget:

class Ui_MainWindow
{
public:
    QtnPropertyWidget *centralWidget;
    ...
};

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    m_propertySet = new QtnPropertySet(this)

    auto floatValue = qtnCreateProperty<QtnPropertyFloat>(m_propertySet);
    floatValue->setName("value");
    floatValue->setDisplayName(tr("Value"));
    floatValue->setDescription(tr("Float value"));
    floatValue->setMaxValue(1.f);
    floatValue->setMinValue(0.f);
    floatValue->setStepValue(0.1f);
    floatValue->setValue(0.3f);

    auto textColor = qtnCreateProperty<QtnPropertyQColor>(m_propertySet);
    textColor->setName("textColor");
    textColor->setDisplayName(tr("TextColor"));
    textColor->setDescription(tr("Foreground text color"));
    textColor->setValue(QColor(0, 0, 0));

    ui->centralWidget->setPropertySet(m_propertySet);
}

This example will show you something like this:

Example_screenshot_windows

Step 3.

If you want to use *.pef files to generate properties C++ code you need to build QtnPEG executable.

Step 4.

To use *.pef files in your project you should do the following in your pro file:

include(path_to/QtnProperty/PEG/PEG.pri)
PEG_SOURCES += TextEditor.pef

Step 5.

Write *.pef file with propertyset declaration. See wiki for more info. For example TextEditor.pef:

#include "QtnProperty/PropertyCore.h"

property_set TextEditor
{
    Bool enableWrapping
    {
        description = "Enable/disable text wrapping";
        value = true;
    }
    
    Bool replaceTabsWithSpaces
    {
        description = "Automatically replace tabs with spaces";
        value = false;
            
        slot propertyDidChange
        {
            tabSize.switchState(QtnPropertyStateImmutable, !replaceTabsWithSpaces);
        }
    }
    
    UInt tabSize
    {
        description = "Number of spaces to be placed.";
        state = QtnPropertyStateImmutable;
        value = 4;
    }
}

Step 6.

Include generated TextEditor.peg.h and TextEditor.peg.cpp files into your project.

Step 7.

Now you can use QtnPropertySetTextEditor class (defined in generated files) in your C++ code like this:

    QtnPropertySetTextEditor params;
    params.enableWrapping = false;
    if (params.replaceTabsWithSpaces)
        document.replaceTabsWithSpaces(params.tabSize);

Video of GUI testing using Froglogic (c) Squish test framework is here.