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lapis-eswidget

This library provides a base Widget class that enables aggregation of static JavaScript code and a unified system for initializing a widget with JavaScript code.

A command-line tool is included for compiling a widget modules (compile_js) into an ES Modules, and for building build scripts (generate_spec) to compile bundles for groups of code using something like esbuild.

Example

-- widgets/my_widget.moon
class MyWidget extends require "lapis.eswidget"
  @asset_packages: {"main"}

  @es_module: [[
    import CoolThing from "./cool_thing"
    new CoolThing(widget_selector)
  ]]

  inner_content: =>
    div "Hi"

Extracting the module code on the command line:

lapis-eswidget compile_js --module widgets.my_widget

Extracting module code in code:

MyWidget = require("widgets.my_widget")

print MyWidget\compile_es_module!

Building an entire package the module code on the command line:

Note: You generally want to use generate_spec to create instructions to build a package incrementally. --package mode may be slow since it will scan and evaluate the entire widget filesystem tree

lapis-eswidget compile_js --package main

lapis-eswidget command line tool

The lapis-eswidget command can be used to work with widget modules, extracting code or generating instructions to create the final bundles.

Usage: lapis-eswidget [-h] [--moonscript] <command> ...

Widget asset compilation and build generation

Options:
   -h, --help            Show this help message and exit.
   --moonscript          Enable MoonScript module loading

Commands:
   compile_js            Compile a single module or entire package to JavaScript
   generate_spec         Scan widgets and generate specification for compiling bundles
   debug                 Show any extractable information about a widget module

The following commands are included

compile_js

lapis-eswidget compile_js --help

Usage: lapis-eswidget compile_js [-h] [--module <module>]
       [--file <file>] [--package <package>]
       [--widget-dirs <widget_dirs>]

Compile a single module or entire package to JavaScript

Options:
   -h, --help            Show this help message and exit.
   --module <module>
   --file <file>
   --package <package>
   --widget-dirs <widget_dirs>
                         Paths where widgets are located. Only used for compiling by --package (default: views,widgets)

Compile a single module or entire package to JavaScript. One of the following sources must be specified:

If you want to enable loading MoonScript modules then you must pass --moonscript

generate_spec

Usage: lapis eswidget generate_spec [-h] [--minify {both,only,none}]
       [--skip-bundle] [--css-packages <css_packages>]
       [--bundle-method {esbuild,module,concat}]
       [--widget-dirs <widget_dirs>] [--format {json,tup,makefile}]
       [--source-dir <source_dir>] [--output-dir <output_dir>]
       [--esbuild-metafile] [--esbuild-bin <esbuild_bin>]
       [--esbuild-args <esbuild_args>] [--sourcemap]
       [--tup-compile-dep-group <tup_compile_dep_group>]
       [--tup-bundle-dep-group <tup_bundle_dep_group>]
       [--tup-compile-out-group <tup_compile_out_group>]
       [--tup-bundle-out-group <tup_bundle_out_group>]

Scan widgets and generate specification for compiling bundles

Primary options:
   --bundle-method {esbuild,module,concat}
                         What tool to use to bundle the packages (default: esbuild)
   --widget-dirs <widget_dirs>
                         Paths where widgets are located (default: views,widgets)
   --format {json,tup,makefile}
                         Output fromat for generated asset spec file (default: json)
   --source-dir <source_dir>
                         The working directory for source files (NODE_PATH will be set to this during bundle) (default: static/js)
   --output-dir <output_dir>
                         Destination of final compiled asset packages (default: static)

esbuild:
   --esbuild-metafile, --metafile
                         Enable esbuild metafile, creates {output}-metafile.json for every bundled output
   --esbuild-bin <esbuild_bin>
                         Set the path to the esbuild binary. When empty, will use the ESBUILD tup environment variable
   --esbuild-args <esbuild_args>
                         Append additional arguments to esbuild command
   --sourcemap           Enable sourcemap for bundled outputs (esbuild only)

tup:
   --tup-compile-dep-group <tup_compile_dep_group>
                         Dependency group used during the widget -> js compile phase (eg. $(TOP)/<moon>)
   --tup-bundle-dep-group <tup_bundle_dep_group>
                         Dependency group used during esbuild bundling phase (eg. $(TOP)/<coffee>)
   --tup-compile-out-group <tup_compile_out_group>
                         Which group name to place compile output files in (eg. $(TOP)/<modules>)
   --tup-bundle-out-group <tup_bundle_out_group>
                         Which group name to place bundle output files in (eg. $(TOP)/<bundles>)

Other options:
   -h, --help            Show this help message and exit.
   --minify {both,only,none}
                         Set how minified bundles should be generated (default: both)
   --skip-bundle         Skip generated final bundling command
   --css-packages <css_packages>
                         Instruct build that css files will be generated for listed packages

Scan directories for widgets that extend from ESWidget and generate a specification for compiling bundles. This intermediate file is called an Asset Spec.

Supports the following output formats: json, tup, makefile

The generated build script bundles in two phases:

  1. Individual widgets are compiled to their JavaScript Module counterpart using the compile_js command above. The output of this command is placed dirctly next to the Lua file for the widget. eg. widgets/hello.lua will generate widgets/hello.js if it defines an es_module and asset_packages field.
  2. Every .js file generated is aggregated into 0 or more packages for bundling. For each asset package, the list of input files is piped into the bundling command. The default bundling method is esbuild.

The bundling phase can be disabled with --skip-bundle. This can be useful if you wish to explicitly import the widget code you want in your bundling system.

The module bundle method can be used to aggregate a list of import statements in a single file that can be imported elsewhere.

debug

lapis-eswidget debug --help

Display information about a single widget

ESWidget base class

Any widgets you wish to be supported by this library must extend from ESWidget.

ESWidget = require "lapis.eswidget"

Inerface

Class

Class properties

Instance

Static vs Instance code

There are two kinds of data associated with each widget during it's render lifecycle:

Static code and data is unchanging and can be compiled and used during the ahead-of-time building of packages. This includes things like the ES Module initialization function (@@es_module), CSS classnames.

Instance code and data is only available during the rendering of a widget during a request. This could include things like the dynamically created widget ID to uniquely referencing its element on a page, parameters to JavaScript initialization.

HTML Encapsulation

The ESWidget class provides a default content method that will automatically generate a class and ID for an HTML element to allow it to be uniquely identified by JavaScript initialization, and generally identified by CSS selectors.

To user encapsulation, the inner_content method must be implemented instead of the content method on the widget sub-class, otherwise the enclosing element logic will be overwritten.

The generated class names will utilize the entire class hierarchy:

class One extends require "lapis.eswidget"
class Two extends One
class Three extends Two


One\widget_class_list! -->  "one_widget"
Two\widget_class_list! --> "two_widget", "one_widget"
Three\widget_class_list! -->  "three_widget", "two_widget", "one_widget"

Parameter Validation

The base ESWidget class has a mechanism to validate inputs passed into the Widget. The prop_types field takes a table of names and tableshape types to be used to validate the values of the inputs.

class MyThing extends require "lapis.eswidget"
  @prop_types: {
    name: types.string -- this is a required input
    banned: types.boolean\is_optional!
  }

  inner_content: =>
    h2 @props.name
    if @props.banned
      p "You are banned"
    else
      p "You are not banned"

widget1 = MyThing name: "Cool", banned: true

widget2 = MyThing name: 2323 --> this will fail with an error

Providing @prop_types will change the default behavior of the constructor. As a reminder, the default Widget constructor copies every field from the argument object onto the widget instance. When @prop_types is used, the inputs will be validated and collected into an object called props that will be stored on the widget instance. Eg. you would access name with @props.name instead of @name in the example above.

By default prop_types will only validate the object passed into the constructor. A widget can actually receive a second source of inputs though. In Lapis, when a widget renders, an internal helper chain is set that includes a reference to the Request object. This is how you can access things like @url_for, and it is also how you access fields that are set during the request action handler.

In order to validate render-time inputs, you must flag the prop type with the render_prop function. This will allow the prop_type to validate from the render helper chain if the value was not provided directly to the constructor. The result will be copied into the props field regardless.

import types from require "tableshape"
import render_prop from require "lapis.eswidget.prop_types"

class UserProfile extends require "lapis.eswidget"
  @prop_types: {
    language: types.string -- this is a required input
    user: render_prop types.table
  }


-- the `user` field provided in the constructor will take precedence. No
-- additional validation is done at render time
profile1 = UserProfile language: "en", user: {id: 10}

-- the `user` field here will be validated when the widget is rendered, so this
-- will not throw an error
profile2 = UserProfile language: "en"

Asset Packages

The asset_packages class field is an array of package names that a widget's assets should be aggregated into when bundling. No asset package names are set by default, if you wish to aggregate assets then you will need to provide at least one asset package.

The end result of bundling will result in a file (or files) containing output from widgets that target that package, eg. mainmain.js, main.css

Multiple asset packages can be used for splitting code at a high level to reduce total bundle sizes.

The first asset package in the list of asset packages is used to calculate the canonical path for Associated Files (see below).

Associated Files

TODO: This is not exposed currently

An associated file is a file related to the widget that is manually written (as opposed to generated by the build system). These files have code implementations of logic that is too big to be placed directly into the Widget class declaration.

The naming convention is:

/static/{asset_type}/{asset_package}/{widget_path}.{ext}