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Regame - Cloud Gaming Engine

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Regame - Cloud Gaming Engine is a set of technologies developed by Edge computing team of Ksyun to serve the cloud game scene.

Cloud gaming is a method of playing video games that is done using remote hardware. You don't have to download or install games locally, just begin playing the game immediately because it is being run on remote servers.

Cloud gaming engine is a core technology to host ordinary games on remote server and start cloud gaming service.

Regame means remote game. It's also the transliteration of 鎏光 in Chinese. We start with Chinese name, and then English name.

Regame is still under development. It would be great if you could help.

Download Regame v0.4 here (It will be updated from time to time!)

Demo videos (Chinese):

1. Requirements

Server

TargetMinimumRecommended
SystemWindows 7 and laterWindows 10, 11
GPUNVIDIA GPUGTX 1080Ti, RTX 2070S tested
SoftwareGeForce Experiencelatest GeForce Experience
DriverGeForce Game Ready Driverlatest GeForce Game Ready Driver

Client

TargetMinimumRecommended
SystemWindows 7 and laterWindows 10, 11
CPUANYamd64

2. Basic

regame-components

Data Flow

3. QuickStart

FAQ

cge

The Cloud Gaming Engine.

You can launch cge directly, which will apply default options.

Run cge --help to see all options:

KSYUN Edge Cloud Gaming Engine v0.4 Beta

Usage:
  -h [ --help ]                         Produce help message
  --audio-bitrate arg (=128000)         Set audio bitrate
  --audio-codec arg (=libopus)          Set audio codec. Select one of
                                        {libopus, aac, opus}
  --bind-address arg (=::)              Set bind address for listening. eg:
                                        0.0.0.0
  --disable-keys arg                    Disable virtual keys. eg: 164,165
                                        disable ALT; 91,92 disable WIN
  --donot-present arg (=0)              Tell cgh don't present
  --desktop-mode arg (=0)               Set desktop mode
  -g [ --global-mode ] arg (=0)         In global mode, will prefix object
                                        names with Global\.
  --gamepad-replay arg (=none)          Set gamepad replay method. Select one
                                        of {none, cgvhid, vigem}
  --hardware-encoder arg                Set video hardware encoder. Select one
                                        of {amf, nvenc, qsv}
  --keyboard-replay arg (=none)         Set keyboard replay method. Select one
                                        of {none, cgvhid, sendinput, message}
  --log-level arg (=info)               Set logging severity level. Select one
                                        of {trace, debug, info, warning, error,
                                        fatal}
  --mouse-replay arg (=none)            Set mouse replay method. Select one of
                                        {none, cgvhid, sendinput, message}
  -p [ --port ] arg (=8080)             Set the service port
  --user-service arg (=http://127.0.0.1:8545/)
                                        Set address for user service.
  --video-bitrate arg (=1000000)        Set video bitrate
  --video-codec arg (=h264)             Set video codec. Select one of {h264,
                                        h265, hevc}, h265 == hevc
  --video-gop arg (=180)                Set video gop. [1, 500]
  --video-preset arg                    Set preset for video encoder. For AMF,
                                        select one of {speed, balanced,
                                        quality}; For NVENC, select one of {p1,
                                        p2, p3, p4, p5, p6, p7, slow, medium,
                                        fast}; For QSV, select one of
                                        {veryfast, faster, fast, medium, slow,
                                        slower, veryslow}; otherwise, select
                                        one of {ultrafast, superfast, veryfast,
                                        faster, fast, medium, slow, slower,
                                        veryslow, placebo}
  --video-quality arg (=23)             Set video quality. [0, 51], lower is
                                        better, 0 is lossless.

You can press Ctrl+C to stop it gracefully.

regame-user-service

cge uses regame-user-service to to maintain user state, such as verify login.

regame-authenticator

regame-user-manager

regame-web-client

A simple web client of Regame. You can help us to improve it!

cgh

Some hook dlls for capturing pictures from D3D game.

cgi

A tool for injecting hook dll into game process.

Hook game

Allowed options:
  -h [ --help ]              Produce help message
  -d [ --dynamic ] arg       Use dynamic injecting
  -e [ --exec ] arg          Path of the executable
  -a [ --arg ] arg           Arguments of the executable
  -c [ --cd ] arg            Current directory for the executable
  -i [ --imagename ] arg     Image name of the process being injected.
  -w [ --wait ] arg (=1,000) Wait before injecting. unit: ms
  --lx86 arg                 Path of x86 library to inject into process
  --lx64 arg                 Path of x64 library to inject into process

cgvhid

Cloud gaming Virtual HID driver. For replaying controller event on server.

Hook game

cgvd (Enterprise version only)

Cloud gaming Virtual Display. It's an Indirect Display Driver for capturing screen on server. After installing cgvd, run cge -g to interact with cgvd.

video_source

A tool for testing. Just run it, and it will generate simple pictures and write them as video frames to shared memory, then notify cge to fetch. You can use cgc to see these pictures.

It also can be used to test latency.

Video Reference (Chinese):

cgc

A simple client to work with cge.

Ksyun Edge Cloud Gaming Client v0.3 Beta

Usage:
  -h [ --help ]                         Produce help message
  --audio-frame-delay arg (=2)          Set audio frame max delay, [0, 8]
  -f [ --fullscreen-state ] arg (=none) Set fullscreen state, can be one of
                                        {none, real, fake}
  -l [ --list-hardware-decoder ]        List hardware decoder
  -d [ --hardware-decoder ] arg         Set hardware decoder
  -r [ --remote-host ] arg (=127.0.0.1) Set remote host
  -p [ --remote-port ] arg (=8080)      Set remote port
  --top-most arg                        Keep the main window always on top
  -u [ --username ] arg                 Set username
  --verification-code arg               Set verification code
  --volume arg (=100)                   Set volume, [0, 100]

cgs (Enterprise version only)

A WebRTC server works together with cge, to serve web clients.

4. Setting Up Your Build Environment

4.1 Visual Studio

4.1.1 VS2019

Only required by WDK.

4.1.2 VS2022

Reference .vsconfig

VS2022

4.2 Boost

Install Boost and set BOOST_ROOT environment variable to install directory. Details

Boost compile command:

# For MTRelease configuration
.\b2 --address-model=64 runtime-link=static

Video Reference (Chinese):

4.3 FFmpeg

Set FFMPEG_ROOT environment variable to the path of your FFmpeg directory. LGPL shared is recommended.

The folder tree should be like:

├─bin
├─include
│  ├─libavcodec
│  ├─libavdevice
│  ├─libavfilter
│  ├─libavformat
│  ├─libavutil
│  ├─libpostproc
│  ├─libswresample
│  └─libswscale
└─lib
    ├─x64
    └─x86

Video Reference (Chinese):

4.4 SDL

Set SDL2_ROOT environment variable to the path of your SDL2 directory.

The same as SDL_ttf 2.0.

The folder tree should be like:

├─bin
├─include
│  └─SDL2
└─lib
    ├─x64
    └─x86

4.5 WDK and VS2019

Required by cgvhid, cgvidd.

4.6 Extra

DbgView: Included in Sysinternals Suite

5. Building and Testing

git clone https://github.com/ksyun-kenc/liuguang
cd liuguang
git submodule update --init

Open each solution file with VS, prefer to select MTRelease configuration, then build.

Test steps:

Test with games:

Assume you want to test USF4.

Note that only support D3D9, D3D11, D3D12 games now.

Video Reference (Chinese):

6. Contact Us

WeChat: wxid_8521565209912

7. Known Users

https://github.com/ksyun-kenc/liuguang/wiki/known-users