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Tunneling TCP connections in WebSocket to circumvent firewall. It's light and can run on some PaaS (SSL supported).

User-Agent(SOCKS5/HTTP) <--> (wstan)Client <-- Internet --> (wstan)Server <--> Target

Features

WARN: Do not rely it on security when not using SSL

Usage

wstan [-h] [-g] [-c | -s] [-d] [-z] [-p PORT] [-t TUN_ADDR]
      [-r TUN_PORT]
      [uri] [key]

positional arguments:
  uri                   URI of server
  key                   base64 encoded 16-byte key

optional arguments:
  -h, --help            show this help message and exit
  -g, --gen-key         generate a key and exit
  -c, --client          run as client (default, also act as SOCKS5/HTTP(S)
                        server)
  -s, --server          run as server
  -d, --debug
  -z, --compatible      useful when server is behind WS proxy
  -i INI, --ini INI     load config file
  -y PROXY, --proxy PROXY
                        let client use a HTTPS proxy (host:port)
  -p PORT, --port PORT  listen port of SOCKS5/HTTP(S) server at localhost
                        (defaults 1080)
  -t TUN_ADDR, --tun-addr TUN_ADDR
                        listen address of server, overrides URI
  -r TUN_PORT, --tun-port TUN_PORT
                        listen port of server, overrides URI
  --x-forward           Use X-Forwarded-For as client IP address when behind
                        proxy

Setup:

# generate a key using "wstan -g"
wstan ws://yourserver.com KEY -s  # server
wstan ws://yourserver.com KEY  # client
# a proxy server is listening at localhost:1080 now (at client side)

Setup for OpenShift v3:

  1. Generate a key
  2. Pull Docker image and set environment variable KEY
  3. Add default route
  4. http://xxx.openshiftapps.com will return 200 if everything goes right; Run client wstan ws://xxx.openshiftapps.com KEY

It's a reinvented wheel

Details

Original Goal: make active probing against server side more difficult while still keeping low latency of connection establishment and being stateless (inspired by shadowsocks).

Weakness: can't prevent MITM attack; client can't detect fake server (may receive garbage data); replay attack detection may fail

Tech Detail: