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The BananaBread Engine


Notice

BananaBread is no longer under active development. A fork of this project, cfoust/sour, has continued the effort. Among other things, it adds support for multiplayer servers, upgrades the engine to the latest version of Sauerbraten, and supports all of the game's maps.


A port of the Cube 2/Sauerbraten 3D game engine/first person shooter to the web, compiling C++ and OpenGL to JavaScript and WebGL using Emscripten.

See the FAQ.

Demos

A live demo is available. Note that it requires WebAssembly.

Overview

Cube 2 is a compact and efficient 3D game engine. By compiling it to JavaScript and WebGL you can run a complete first person shooter in your web browser, using only standard web APIs and without any plugins.

Features:

The original engine also has a lot of other features not yet enabled (but will be):

Building

Get emscripten and its dependencies,

http://emscripten.org

It's recommended to go through the emscripten tutorial to see that it is set up properly.

Then do emmake make client -j8 in cube2/src/web for a web build. (You can also do make in cube2/src/native for a native linux build.)

You can then run bb.html (in cube2/) to see the output.

If you have any problems building, feel free to file an issue here or to find us on emscripten IRC (see emscripten site).

Running

  1. Run python -m SimpleHTTPServer 8888 in cube2/

  2. Load localhost:8888 in your browser

Modding

To use maps of your own or make other kinds of changes or additions to the artwork, see the Modding page.

Debugging

If you append ,debug to the URL of one of the levels, it will use bb.debug.js instead of bb.js. The debug build has not been run through closure compiler and is much more readable for stack traces and profiling and so forth.

License

Code

Code is zlib licensed (just like Sauerbraten):

Copyright (C) 2001-2012 Sauerbraten authors (see cube2/src/readme_source.txt) and BananaBread authors (see below)

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

BananaBread authors:

Art

All art content in this project (levels/maps, character model, etc. etc.) is either CC-BY or CC-BY-SA, which means you can use it in your projects, including commercial ones. If a directory does not contain a specific license file, then it is new artwork created for this project, which has the CC-BY license,

https://creativecommons.org/licenses/by/3.0/

and copyright is held by the Mozilla Foundation.

Previously-existing content can also be CC-BY-SA, see license files in specific directories.