Awesome
<div align="center"> <h1 align="center">Unity Splash Screen Remover</h1> <img alt="USSR workflow status (with event)" src="https://img.shields.io/github/actions/workflow/status/kiraio-moe/USSR/build.yml"> <img alt="USSR release" src="https://img.shields.io/github/v/release/kiraio-moe/USSR"> <img alt="USSR total downloads" src="https://img.shields.io/github/downloads/kiraio-moe/USSR/total"> <img alt="USSR Repo stars" src="https://img.shields.io/github/stars/kiraio-moe/USSR"> <img alt="USSR forks" src="https://img.shields.io/github/forks/kiraio-moe/USSR"> <img alt="USSR issues" src="https://img.shields.io/github/issues/kiraio-moe/USSR"> <img alt="USSR pull requests" src="https://img.shields.io/github/issues-pr/kiraio-moe/USSR"> <img alt="Project license" src="https://img.shields.io/github/license/kiraio-moe/USSR"> </div>Table of Contents
- Announcement
- Overview
- Requirements
- Usages
- Supported Platforms
- Supported Unity Versions
- Contribute
- Credits
- License
- Disclaimer
- FAQs
Announcement
On the latest updated policy for Unity Runtime Fee on 22 September 2023 (https://unity.com/pricing-updates), one of the key updates is Unity has decided to make the splash screen optional. Starting with Unity 2024 LTS (currently referred to as the 2023 LTS) or later.
Overview
The Unity Splash Screen Remover (USSR) is a Command-Line Interface (CLI) tool designed to remove the Unity splash screen logo & watermark from Unity-built games.
The tool is an implementation of the guide available at https://github.com/kiraio-moe/remove-unity-splash-screen. By utilizing this tool, you can easily remove Unity splash screen from your games and keep your own logo displayed.
Requirements
- .NET 8.0 SDK
- Splash screen
Draw Mode
have been set toAll Sequential
inPlayer Settings
.
Usages
[!NOTE] You can find the nightly build of USSR with the latest bug fixes in the latest runned workflow artifacts.
- Download USSR from Releases page.
- Run
USSR.exe
and follow the instructions. If you're on Android or iOS platform, please read the guide below.
Android
-
Make sure you already have
JDK
&SDK
installed. In another word, you can build your game in Unity Editor. -
Android Studio installed. Make sure to set the
JDK
andSDK
path to the one you used for Unity Editor. -
Follow these steps:
- Check
Export Project
inBuild Settings
then export. - After exported, remove the splash screen at
<export_result>/unityLibrary/src/main/assets/bin/Data/
. - Remove the backup file (
*.bak
) generated by USSR or move to somewhere else outside of<export_result>
. - Import the exported project to
Android Studio
. - Build the project.
- If you want to upload your game to app store (e.g. Google Play Store), you can
sign
your game withkeystore
and build the project as app bundle (.aab
).
I won't cover those steps here, because you can find them pretty much on the internet.
- Check
iOS
[!WARNING] This section may have some incorrect information (I'm not an expert on this). Feel free to create Issue/Pull Request if there's mistake.
- Xcode installed.
- There's no fancy settings to be checked, just Build (export) the project.
- Remove the splash screen at
<export_result>/Data/
. - Remove the backup file (
*.bak
) generated by USSR or move to somewhere else outside of<export_result>
. - Open
Unity-iPhone.xcodeproj
with Xcode, then proceed to build.
If you're an iOS developer, you know what to do next, right?
Supported Platforms
USSR support the following platforms:
- PC, Mac, Linux Standalone
- Android
- iOS
- WebGL
Supported Unity Versions
[!IMPORTANT] Some minor Unity versions are not supported and can caused crash.
- Unity 5 ~ Unity 2023
Contribute
If you found any bugs or have suggestions, feel free to create an Issue/Pull Request.
Credits
- Special thanks to @nesrak1 for the @nesrak1/AssetsTools.NET library, which was instrumental in the development of this tool.
- @arti4ikmin for the guide on Android platform.
- UnityWebTools.NET, my own tool to unpack & repack UnityWebData.
License
This project is licensed under GNU GPL 3.0.
For more information about the GNU General Public License version 3.0 (GNU GPL 3.0), please refer to the official GNU website: https://www.gnu.org/licenses/gpl-3.0.html
Disclaimer
By using this tool, you're intentionally violates the Unity End User License Agreement (EULA). Use the tool at your own risk (DWYOR - Do What You Own Risk).
FAQs
Q: Is using this tool safe?
A: Yes, the tool is designed to safely remove the Unity splash screen from your game without causing any harm.
Q: Can I upload my game to game stores and not get banned?
A: Yes, you can upload your games to various game stores without facing any bans. However, it's important to note that by removing the Unity splash screen, you are violating the Unity EULA, and there is always a risk of potential consequences. Be aware of the risks before proceeding.
Please note that using this tool is at your own discretion and responsibility. Always make sure to backup your game files before using any third-party tools or modifying game assets.