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libpopcnt.h is a header-only C/C++ library for counting the number of 1 bits (bit population count) in an array as quickly as possible using specialized CPU instructions i.e. POPCNT, AVX2, AVX512, NEON, SVE. libpopcnt.h has been tested successfully using the GCC, Clang and MSVC compilers.

C/C++ API

#include "libpopcnt.h"

/*
 * Count the number of 1 bits in the data array
 * @data: An array
 * @size: Size of data in bytes
 */
uint64_t popcnt(const void* data, uint64_t size);

How to compile

libpopcnt.h does not require any special compiler flags like -mavx2! To get the best performance we only recommend to compile with optimizations enabled e.g. -O3 or -O2.

cc  -O3 program.c
c++ -O3 program.cpp

CPU architectures

libpopcnt.h has hardware accelerated popcount algorithms for the following CPU architectures:

<table> <tr> <td><b>x86</b></td> <td><code>POPCNT</code>, <code>AVX2</code>, <code>AVX512</code></td> </tr> <tr> <td><b>x86-64</b></td> <td><code>POPCNT</code>, <code>AVX2</code>, <code>AVX512</code></td> </tr> <tr> <td><b>ARM</b></td> <td><code>NEON</code>, <code>SVE</code></td> </tr> <tr> <td><b>PPC64</b></td> <td><code>POPCNTD</code></td> </tr> </table>

For other CPU architectures a fast integer popcount algorithm is used.

How it works

On x86 CPUs, libpopcnt.h first queries your CPU's supported instruction sets using the CPUID instruction (this is done only once). Then libpopcnt.h chooses the fastest bit population count algorithm supported by your CPU:

Note that libpopcnt.h works on all CPUs (x86, ARM, PPC, WebAssembly, ...). It is portable by default and hardware acceleration is only enabled if the CPU supports it. libpopcnt.h it is also thread-safe.

We take performance seriously, if you compile using e.g. -march=native on an x86 CPU with AVX512 support then all runtime CPUID checks are removed!

ARM SVE (Scalable Vector Extension)

ARM SVE is a new vector instruction set for ARM CPUs that was first released in 2020. ARM SVE supports a variable vector length from 128 to 2048 bits. Hence ARM SVE algorithms can be much faster than ARM NEON algorithms which are limited to 128 bits vector length.

libpopcnt's new ARM SVE popcount algorithm is up to 3x faster than its ARM NEON popcount algorithm (on AWS Graviton3 CPUs). Unfortunately runtime dispatching to ARM SVE is not yet well supported by the GCC and Clang compilers and libc's. Therefore, by default only the (portable) ARM NEON popcount algorithm is enabled when using libpopcnt on ARM CPUs.

To enable libpopcnt's ARM SVE popcount algorithm you need to compile your program using your compiler's ARM SVE option e.g.:

gcc -O3 -march=armv8-a+sve program.c
g++ -O3 -march=armv8-a+sve program.cpp

Development

cmake .
make -j
make test

The above commands also build the benchmark program which is useful for benchmarking libpopcnt.h. Below is a usage example run on an AMD EPYC 9R14 CPU from 2023:

# Usage: ./benchmark [array bytes] [iters]
./benchmark
Iters: 10000000
Array size: 16.00 KB
Algorithm: AVX512
Status: 100%
Seconds: 1.23
133.5 GB/s

Acknowledgments

Some of the algorithms used in libpopcnt.h are described in the paper Faster Population Counts using AVX2 Instructions by Daniel Lemire, Nathan Kurz and Wojciech Mula (23 Nov 2016). The AVX2 Harley Seal popcount algorithm used in libpopcnt.h has been copied from Wojciech Muła's sse-popcount GitHub repo.