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tween.lua

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tween.lua is a small library to perform tweening in Lua. It has a minimal interface, and it comes with several easing functions.

Examples

local tween = require 'tween'

-- increase the volume of music from 0 to 5 in 10 seconds
local music = { volume = 0, path = "path/to/file.mp3" }
local musicTween = tween.new(10, music, {volume = 5})
...
musicTween:update(dt)

-- make some text fall from the top of the screen, bouncing on y=300, in 4 seconds
local label = { x=200, y=0, text = "hello" }
local labelTween = tween.new(4, label, {y=300}, 'outBounce')
...
labelTween:update(dt)

-- fade background from white to black and foregrond from black to red in 2 seconds
-- Notice that you can use subtables with tween
local properties = {bgcolor = {255,255,255}, fgcolor = {0,0,0}}
local fadeTween = tween.new(2, properties, {bgcolor = {0,0,0}, fgcolor={255,0,0}}, 'linear')
...
fadeTween:update(dt)

Demo

There is a demo in the "demo" branch of this repo:

https://github.com/kikito/tween.lua/tree/demo

demo image

You will need LÖVE to execute the demo.

In the animation above, you can see how the user can move time "forwards or backwards" by pressing and releasing the space key.

Interface

Tween creation

local t = tween.new(duration, subject, target, [easing])

Creates a new tween.

This function only creates and returns the tween. It must be captured in a variable and updated via t:update(dt) in order for the changes to take place.

Tween methods

local complete = t:update(dt)

Gradually changes the contents of subject to that it looks more like target as time passes.

When the tween is complete, the values in subject will be equal to target's. The way they change over time will depend on the chosen easing function.

If dt is positive, the easing will be applied until the internal clock equals t.duration, at which point the easing will stop. If it is negative, the easing will play "backwards", until it reaches the initial value.

This method is roughtly equivalent to t:set(self.clock + dt).

local complete = t:set(clock)

Moves a tween's internal clock to a particular moment.

If clock is greater than t.duration, then the values in t.subject will be equal to t.target, and t.clock will be equal to t.duration.

t:reset()

Resets the internal clock of the tween back to 0, resetting subject.

This method is equivalent to t:set(0).

Easing functions

Easing functions are functions that express how slow/fast the interpolation happens in tween.

tween.lua comes with 45 default easing functions already built-in (adapted from Emmanuel Oga's easing library).

tween families

The easing functions can be found in the table tween.easing.

They can be divided into several families:

Each family (except linear) has 4 variants:

familyinoutinOutoutIn
Linearlinearlinearlinearlinear
QuadinQuadoutQuadinOutQuadoutInQuad
CubicinCubicoutCubicinOutCubicoutInCubic
QuartinQuartoutQuartinOutQuartoutInQuart
QuintinQuintoutQuintinOutQuintoutInQuint
ExpoinExpooutExpoinOutExpooutInExpo
SineinSineoutSineinOutSineoutInSine
CircinCircoutCircinOutCircoutInCirc
BackinBackoutBackinOutBackoutInBack
BounceinBounceoutBounceinOutBounceoutInBounce
ElasticinElasticoutElasticinOutElasticoutInElastic

When you specify an easing function, you can either give the function name as a string. The following two are equivalent:

local t1 = tween.new(10, subject, {x=10}, tween.easing.linear)
local t2 = tween.new(10, subject, {x=10}, 'linear')

But since 'linear' is the default, you can also do this:

local t3 = tween.new(10, subject, {x=10})

Custom easing functions

You are not limited to tween's easing functions; if you pass a function parameter in the easing, it will be used.

The passed function will need to take 4 parameters:

And must return the new value after the interpolation occurs.

Here's an example using LÖVE's Bezier Curve (you will need LÖVE for this example, but tween.lua does not need LÖVE in general).

local cubicbezier = function (x1, y1, x2, y2)
  local curve = love.math.newBezierCurve(0, 0, x1, y1, x2, y2, 1, 1)
  return function (t, b, c, d) return c * curve:evaluate(t/d) + b end
end

local label = { x=200, y=0, text = "hello" }
local labelTween = tween.new(4, label, {y=300}, cubicbezier(.35, .97, .58, .61))

Gotchas / Warnings

Installation

Just copy the tween.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.

Remember to store the value returned by require somewhere! (I suggest a local variable named tween)

local tween = require 'tween'

You can of course specify your own easing function. Just make sure you respect the parameter format.

Specs

This project uses busted for its specs. In order to run them, install busted, and then execute it on the top folder:

busted

Credits

The easing functions have been copied from EmmanuelOga's project in

https://github.com/emmanueloga/easing

See the LICENSE.txt file for details.

Changelog

See CHANGELOG.md for a full list of changes.