Awesome
iOSUnityVuforiaGuide
Integration of Unity 5.3 + Vuforia 5.5.9 project with native iOS application (Xcode 7.3)
Inspired by the-nerd.be tutorials, by Frederik Jacques.
Let's assume that you already have a Unity project which uses Vuforia SDK.
In project's Player Settings be sure that you use:
- Scripting Backend - IL2CPP
- Uncheck 'Auto Graphics API' and use only OpenGLES2, because for iOS 9+ Unity tries to use Metal and you can face some issues with that (in my case there were no texture on 3d object)
Add scene to build and generate iOS project from Unity project and after this step you can close Unity.
##Step 1
Create Xcode project and add UnityIntegration.xcconfig
which you can find in this repo.
As soon as we need to use files from previously Unity-generated iOS project, you can put the projects together in a common directory. Do not delete project generated with Unity even after all steps done.
Select project's settings and choose UnityIntegration.xcconfig
file to be used by your project:
Now choose Target -> Build Settings
, scroll down to the end of the list and change values of
UNITY_IOS_EXPORTED_PATH
and UNITY_RUNTIME_VERSION
to path of Unity-generated iOS project and version of Unity you use accordingly.
##Step 2
Remove Main.storyboard
from Xcode project.
Also, in Info.plist
remove Main storyboard file base name
row:
##Step 3
Create new group, let's call it "Integration"
.
Drag and drop inside this group Classes
and Libraries
folders from previously Unity-generated iOS project.
Make sure, that:
Copy resources if needed
is <strong>unchecked</strong>Create groups
is <strong>checked</strong>
This operation could take few minutes as soon as there's a lot of files inside the folders.
##Step 4
Now let's make some cleanup, so Xcode won't be lagging while processing a lot of not neeed files.
###Step 4.1
Inside Classes
folder choose Native
folder and search for .h
files on the bottom of Navigator.
We need to remove references to .h
files inside Native
folder, except those which starts with "Vuforia"
(they're at the end of the list). I'd recommend not to select and remove all files at once, because Xcode can stuck or even crash :(
So when pressing Delete
, make sure to press <em>Remove References
</em>:
###Step 4.2
Go to Libraries
folder and remove reference for libil2cpp
folder.
Again, make sure to press <em>Remove References
</em>:
##Step 5 Also we need to add some more files from previously Unity-generated iOS project.
- Drag and drop inside the
Integration
groupData
folder - Drag and drop inside the
Integration
groupQCAR
folder wich is inData/Raw/
folder
Check if:
Copy resources if needed
is <strong>unchecked</strong>Create folder references
is <strong>checked</strong>
So you will have something like this:
##Step 6
Add frameworks to the project, so the list will look like this:
##Step 7
Create PrefixHeader.pch
file: File -> New -> Other -> PCH file
Remove all code inside and insert the following:
#ifndef PrefixHeader_pch
#define PrefixHeader_pch
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#endif
#include "Preprocessor.h"
#include "UnityTrampolineConfigure.h"
#include "UnityInterface.h"
#ifndef __OBJC__
#if USE_IL2CPP_PCH
#include "il2cpp_precompiled_header.h"
#endif
#endif
#ifndef TARGET_IPHONE_SIMULATOR
#define TARGET_IPHONE_SIMULATOR 0
#endif
#define printf_console printf
#endif
Now in the Build Settings
under Apple LLVM 7.1 - Language
section, find the field called Prefix Header
and instead of /ENTER/PATH/HERE
add path to previously created file, e.g.: YOUR_PROJECT_NAME/PrefixHeader.pch
which in my case is: UnityIntegration/PrefixHeader.pch
##Step 8
Rename Supporting Files/main.m
to main.mm
and AppDelegate.m
to AppDelegate.mm
##Step 9
Go to Integration/Classes/main.mm
, copy all code from this file and paste it instead of code in Supporting Files/main.mm
Now, in Supporting Files/main.mm
change line: const char* AppControllerClassName = "UnityAppController";
with: const char* AppControllerClassName = "AppDelegate";
##Step 10
Go to Build Phases
, search for "main"
and in Compile Sources
section remove file which corresponds to Classes
folder:
##Step 11
Inside UnityAppController.h
file make the following changes:
Comment part:
inline UnityAppController* GetAppController()
{
return (UnityAppController*)[UIApplication sharedApplication].delegate;
}
and paste instead:
NS_INLINE UnityAppController* GetAppController()
{
NSObject<UIApplicationDelegate>* delegate = [UIApplication sharedApplication].delegate;
UnityAppController* currentUnityController = (UnityAppController *)[delegate valueForKey:@"unityController"];
return currentUnityController;
}
Inside UnityAppController.mm
file make the following changes:
#import "AppDelegate.h"
Replace empty - (void)shouldAttachRenderDelegate
method with:
- (void)shouldAttachRenderDelegate {
AppDelegate *delegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
[delegate shouldAttachRenderDelegate];
}
##Step 12
Inside VuforiaNativeRendererController.mm
file comment last line:
IMPL_APP_CONTROLLER_SUBCLASS(VuforiaNativeRendererController)
<strong>NOTE:</strong> If you change something inside your Unity Project, choose Build -> Append.
After that you need to comment this line in VuforiaNativeRendererController.mm
again
##Step 13 Let's create a button which will open Unity+Vuforia view inside our app.
In ViewController.m
add the following parts:
#import "AppDelegate.h"
@property (nonatomic, strong) UIButton *showUnityButton;
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor blueColor];
self.showUnityButton = [UIButton buttonWithType:UIButtonTypeSystem];
[self.showUnityButton setTitle:@"SHOW UNITY" forState:UIControlStateNormal];
self.showUnityButton.frame = CGRectMake(0, 0, 100, 44);
self.showUnityButton.center = self.view.center;
[self.view addSubview:self.showUnityButton];
[self.showUnityButton addTarget:self action:@selector(showUnityButton:) forControlEvents:UIControlEventTouchUpInside];
}
- (void)showUnityButton: (UIButton *) sender {
[(AppDelegate *)[UIApplication sharedApplication].delegate showUnityWindow];
}
##Step 14
In this repo you can find both AppDelegate.h
and AppDelegate.mm
files and paste their content into your files.
Shortly, what is going on in those files:
- We create 2
UIWindow
instances for main and Unity content - to switch between those windows we use
- (void)showUnityWindow
and- (void)hideUnityWindow
methods - also we have instance
unityController
ofUnityAppController
type, because we took away control from Unity-generated app delegate and we need to pass calls to it through our app delegate - in
(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
we create those windows, root view controller, navigation controller etc. so app will work properly
#Final
Building and running the app will show something like this: we press Show Unity
button, it opens Unity+Vuforia view which recognizes the marker well and shows nice yellow button in center, which can bring us back to previous view controller