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<a href="https://modrinth.com/mod/sodium"> <img width="150" src="https://raw.githubusercontent.com/kerudion/chunksfadein/main/readme-assets/req_sodium.png" alt="Requires Sodium"> </a> <a href="https://modrinth.com/mod/modmenu"> <img width="150" src="https://raw.githubusercontent.com/kerudion/chunksfadein/main/readme-assets/works_modmenu.png" alt="Works with Mod Menu"> </a> <a href="https://modrinth.com/mod/iris"> <img width="150" src="https://raw.githubusercontent.com/kerudion/chunksfadein/main/readme-assets/works_iris.png" alt="Works with Iris Shaders"> </a> <a href="https://neoforged.net/"> <img width="150" src="https://raw.githubusercontent.com/kerudion/chunksfadein/main/readme-assets/works_neoforge.png" alt="Works with NeoForge"> </a>

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Chunk fade in mod

<img height="200" align="right" src="readme-assets/icon.png" alt="Chunks fade in icon">

This mod adds smooth fade-in and motion animations for chunk loading, like in Minecraft Bedrock Edition and ChunkAnimator, plus other unique features. It works seamlessly with Sodium and (mostly) Iris. No more chunks appearing right in front of you out of nowhere!







*The idea for this mod was inspired by Fade In Chunks, which has was abandoned. I did not use a single line of code from it.

*The Smooth Chunks mod was abandoned. Thanks to Fl0gic (@cadenkriese) for allowing the use of the updated mod icon :)

Showcase

Video (a bit outdated, does not show all features)

Youtube Video

Flexible configuration with Mod Menu support!

<img src="https://github.com/kerudion/chunksfadein/blob/main/readme-assets/config.png?raw=true" width="60%">

Compatibility with NeoForge

[!IMPORTANT] Versions for NeoForge are officially released since 2.0.0 for 1.21

<details> <summary>Click to see the guide for 1.20.1</summary> In order for the mod to work with Forge Mod Loader, you need to complete the following steps:

Step 1: Install Sinytra Connector:

Step 2: Install Embeddium:

Step 3: Configure version overrides:

{
  "version": 1,
  "overrides": {
    "chunksfadein": {
      "+depends": {
        "embeddium": ">0.2.18+mc1.20.1"
      },
      "-depends": {
        "sodium": "IGNORED"
      }
    }
  }
}
</details>

Contributing translations

Translations are downloaded automatically by the mod. To contribute them, please use Crowdin.

FAQ

Where is source code?

Source code is in version-specific branches, labeled with their corresponding Minecraft versions (e.g. "1.18", "1.19", "1.21.2").

Why fade color is wrong? / Why fade does not work with Distant Horizons?

Currently, chunks gradually fade using Minecraft's fog color and are not actually transparent. Implementing transparency is technically complex and would require significant changes that might break compatibility with other mods. However, proper transparency support is planned for future updates.

Is Vanilla/OptiFine supported or planned?

No, please use Sodium.