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Timeline Particle System Control Example

This is an example that shows how to control particle systems from a custom track class.

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Comparison with Control Track

The standard Control Track provides basic functionalities to control a particle system within a timeline track. Although it's enough for most cases, it has some small limitations.

The custom track class (ParticleSystemControlTrack) contained in this example provides the following functionalities.

License

Copyright (c) 2017 Unity Technologies

This repository is to be treated as an example content of Unity; you can use the code freely in your projects. Also see the FAQ about example contents.