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Commander Keen in Keen Dreams

This repository contains the source for Commander Keen in Keen Dreams. It is released under the GNU GPLv2+. See LICENSE for more details.

The release of the source code does not affect the licensing of the game data files, which you must still legally acquire. This includes the static data included in this repository for your convenience. However, you are permitted to link and distribute that data for the purposes of compatibility with the original game.

This release was made possible by a crowdfunding effort. It is brought to you by Javier M. Chavez and Chuck Naaden with additional support from:

Compiling

The code is designed for Borland C++ 2.0, but all revisions compiled fine under 3.1 at the time of release.

There is some data that must be compiled into the binary. This data is located in the static directory. To prepare the source for building, make sure Borland C++ is in your PATH and then run make.bat.

You may now go to the root directory and type bc to open the project and build. You may need to configure your directories in Borland for it to compile properly.

EGA/CGA Version

Version 1.00 can be built for either EGA or CGA by changing a constant. All later versions are specific to one mode. The constant is GRMODE in ID_HEADS.H and ID_ASM.EQU. Finally ensure that the proper static data files are being linked. KDREDICT.OBJ/KDREHEAD.OBJ for EGA and KDRCDICT.OBJ/KDRCHEAD.OBJ for CGA.

Revision History

A little confusing because revisions have proceeded in three different sequences, the regular (EGA) version, the CGA version, and the shareware version. At present, 1.05 is the latest CGA version, 1.93 is the latest EGA version, and 1.20 is the latest shareware version. Also, some versions with suffixed letters have been used when text and other items changed without recompilation of the program itself.

New CGA versions should be numbered 1.06 through 1.12

New shareware versions should be numbered 1.21 through 1.90

New EGA versions should be numbered 1.94 and up.