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high dynamic range effects

dependencies

This project uses cmake, glfw, and rgbe (library developed by Greg Ward), it has been developed using OpenGL 3.2 and GLSL 1.5.

mac osx

Download and install CMake if you don't already have it. To simplify installation you may use Homebrew:

brew install cmake

linux (ubuntu)

sudo apt-get install cmake

build and run

cd build
cmake .. && make
./hdr.out

usage

While running, use the following keys to move around and modify render parameters:

results

example