Awesome
Material Design Kit for FramerJS
Material Kit was created to make prototyping with Material Design fast and easy without compromising the quality or customization.
There are three core pieces:
- Foundational elements that help Material Kit mold to devices,
- A component library that’ll save you time by providing Material offerings, and
- Supporting functions that help power the foundation and components.
If you're interested in prototyping with iOS, check out the iOS Kit for FramerJS.
Contents
Setup
To setup the kit, add the following list of files to your modules folder in your project. Don't worry, you'll only need to require one.
material-kit.coffee
material-kit-dialog.coffee
material-kit-appbar.coffee
material-kit-banner.coffee
material-kit-button.coffee
material-kit-layout.coffee
material-kit-library.coffee
material-kit-nav-bar.coffee
material-kit-status-bar.coffee
material-kit-snack-bar.coffee
material-kit-stack.coffee
material-kit-icon.coffee
material-kit-text.coffee
material-kit-utils.coffee
material-kit-video.coffee
Framer Studio does not support subfolders in the modules folder, so they'll need to be added to the root.
In Framer Studio, write m = require 'material-kit'
.
You can write any variable name you'd like, but for the purposes of this guide we'll be using m
.
Dynamic Layout
The most fundamental piece of this module is Dynamic Layout. Dynamic Layout is a robust layout engine that’ll not only help make positioning layers easier and smarter, it'll will make positioning layers across devices possible.
The Density-independent pixel (DP)
In Dynamic Layout, like in Android, everything is based around the dp instead of the pixel. The exact number of pixels will change from device to device, but the number of points will not. There's a simple equation for finding points.
1dp = 1px * scale
Side note: you can also use the built-in functions:
m.dp(6)
#returns 3 points on HTC One and 2 points on Nexus 4m.px(1)
#returns 4 pixels on Nexus 6p and 3 pixels on iPhone 6 plus
Positioning
As we get away from using pixel positioning, we won't be using x
and y
-based positioning. Instead, we'll be setting things called constraints. When you set a constraint, it's like saying that a layer can't go beyond a certain position. There are four constraints for positioning: leading
, trailing
, top
, and bottom
.
To set a leading and top constraint on a box, write:
layer = new Layer
layer.constraints =
top:10
leading:10
m.layout.set()
This will position the layer at x:30, y:30
on Samsung S5, and x:40, y:40
on Samsung S7
You can also do this on one line if you'd prefer using this syntax. Just replace the layer.constraints line from above with this line. You'll still need to run the
m.layout.set
function.layer.constraints = {top:10, leading:10}
Setting Opposing Constraints
If you set a leading & trailing or a top & bottom, Dynamic Layout will do its best to honor the constraints, which will mean the height/width will need to be adjusted. For example, if you set the constraints of a layer to leading: 0
and trailing:0
, the layer's width will be adjusted to the device's width.
WARNING - If you set too many opposing constraints, I'm not sure what'll happen. Best of luck.
¯\_(ツ)_/¯
Try to just set no more than one of each constraint.
Relationships
One of the most powerful things of Dynamic Layout is relationships. Relationships allows you to link a layer onto another layer in a variety of ways.
Positioning Relationships
When you declare a constraint, you can set a constraint as a layer instead of an integer. For example, if you have two layers (boxA
and boxB
) you can set boxB
's top as boxA
.
boxB.constraints =
top:boxA
m.layout.set()
This will stack the boxes so that boxB's top edge is constrained to below boxA
, but what if you want a little buffer? That's really easy. We'll use a little different syntax with wrapping the layer and buffer in brackets.
boxB.constraints =
top:[boxA, 10]
m.layout.set()
This will set boxB
's top edge to 10 points below boxA
.
Centering Relationships
There are a couple other types of constraints that'll help make positioning layers even easier. There are two centering constraints: verticalCenter
, horizontalCenter
. These constraints will only accept just a layer as a constraint.
For example, if you'd like boxB to be horizontally centered on boxA, write this:
boxB.constraints =
top:[boxA, 10]
horizontalCenter:boxA
m.layout.set()
This will set boxB
10 points below boxA, and it'll center it within boxA
on the x-axis. The other centering constraint verticalCenter
will work similarly center boxB
within boxA
on the y-axis. If you've set a top/bottom constraint, it'll ignore those constraints.
Aligning Relationships
The last type of relationships will allow you to align any edge of layer onto another layer's edge. To do this, there are four constraints at your disposal: leadingEdges
, trailingEdges
, topEdges
, and bottomEdges
. These layers, like centers, will not accept anything other but another layer.
If you'd like to align boxB
's trailing edge onto boxA
's trailing edge, write this:
boxB.constraints =
top:[boxA, 10]
trailingEdges:boxA
m.layout.set()
Animating Constraints
You can animate between constraints by running m.layout.animate()
.
Properties
- target (optional) Layer or Array of layers <br> When set, this will only animate the target layers with updated constraints. When this is not set, it'll animate all layers with their updated constraints.
- curve, curveOptions, delay, repeat, colorModel String <br> Each of these properties will work the same as native animations
- time Num <br> This will be the time of each layer's animation, not the entire animation of all the layers.
- stagger Num <br> This will put an incremental delay across all layers being animated.
- fadeOut Boolean or Layer <br> When set to true, this will animate all layers' opacity to 0. When set to a layer, that layer's opacity will be set to 0.
- fadeIn Boolean or Layer <br> When set to true, this will animate all layers' opacity to 1. When set to a layer, that layer's opacity will be set to 1.
Example
If we have a bunch of layers in a column and we want them to all move up, we can set the topLayer
's constraint to 50
, and all the layers with a relationship with topLayer
will also move up.
topLayer.constraints.top = 50 ##Set a new constraint
m.animateLayout
stagger:.05
curve:"spring"
When updating a constraint on a layer, please be careful on your syntax. Writing
layer.constraints =
will wipe out your previous object.This will wipe out your top constraint.
topLayer.constraints = top:50 leading:10 topLayer.constraints = leading:20
Where as, this will keep your top constraint.
topLayer.constraints = top:50 leading:10 topLayer.constraints.leading = 20
Size Constraints
You can also set height
/width
constraints just like above. This will ensure that your layers will remain a particular size. One big difference in setting a height
/width
constraint over a property height
/width
is that you'll need to set the height
/width
constraint in points.
boxB.constraints =
top:[boxA, 10]
trailingEdges:boxA
height:100
width:100
m.layout.set()
m.layout.set()
This function only need to be called once for all constraints. It'll cycle through all the layers in order of creation, and it'll fulfill all constraints.
When to call it
You'll need to call it before any x
/y
positions are referenced. If you have a function that's based off another layer, you'll need to call m.layout.set
before that positioning is stored otherwise it'll be wrong or 0
. Once you call m.layout.set()
, it'll set the position to the accurate position.
Mixing up the queue
m.layout.set
will accept layers in the parentheses. This will layout only that layer and ignore all other constraints. This is to be used if a layer created after others needs to be laid out before others.
m.layout.set(boxB)
This will only layout boxB
and not boxA
.
If you need a completely different order, you can use the target property and pass an array in the order you wish for them to be laid out.
m.layout.set
target:[boxB, boxD, boxA]
Real device override
This module is meant to make prototyping look real, and one of things that prevents this is when you open a prototype that was built for an iPhone 6 on an iPhone 6+. If you do this, you’ll end up seeing a lot of white space. When this module is on, your frame will be overridden by the device in your hand, so the iPhone 6+ will no longer see the iPhone 6 frame. Using Dynamic Layout will ensure that your prototype looks presentable at every size.
For this to work properly, you'll need a full-screen browser. I use & recommend Framer on Android and Frameless on iOS.
Device details library
You’ll now be able to refer to a set of new variables that’ll allow you to get more details on the device.
m.device.height</b> # returns the height of the device in pixels
m.device.width # returns the width of the device in pixels
m.device.name # returns many different options
System components
These are easy to implement and fully customizable native Material components. The idea is that implementing Material components should be easy & quick, so that you can spend the time working on what makes your prototype unique.
Every component in this module was written to feel native to Framer, so the way you create components should feel as familiar as creating a new layer. The difference is that in addition to Framer properties there's added customization parameters, which will be accepted, and any component that can accept constraints from Dynamic Layout is able to.
After creation, components will operate as native layers under the variable name you declared. The only difference is the sublayers of the component are accessible via dot notation, so it's easier for you to turn on event listeners etc.
Material Colors
One of the core parts of material design is color. To make it convenient, there's a color function that has all of material design's color palette included. Also, all the objects below will by default use them, so when you pass a backgroundColor or color property feel free to use the following codes.
Color codes in material design are setup as name + code like blue400
or red100
. The color name is lower camel-case like "deepPurple" and any code that includes an "A" is uppercase.
Example
# Non-material design layers
layer = new Layer
color:m.color("lime700") ## sets color to #AFB42B
# Material design layers
text = new m.Text
color:"yellowA400" ## sets color to #FFEA00
Material Icons
You can easly access all the icons in the Material Design library with a simple & easy object.
Properties
- name String <br> String that grabs the icon from the library
- scale Int <br> Scales the icon's height & width.
- color Color String <br> Sets the color of the icon.
- superLayer String <br> Same as Framer's superLayer property.
- constraints Constraints Object <br> Sets the icon's constraints.
- clip Boolean <br> Same as Framer's clip property.
Please note: Whenever an icon has more than one words, use an _ between the words. So flight land would be "flight_land"
.
Example
icon = new m.Icon
name:"exit_to_app"
color:"white"
Status Bar
The status bar allows users to see the connection, current time, and battery.
Properties
- style String <br> Dark is black white on black. Light is grey on white text.
- opacity Int <br> Sets the opacity of the layers in the status bar.
- color Color String <br> Sets the color of the layers in the status bar.
- backgroundColor Color String <br> Sets the background color in the status bar.
- clock24 Boolean <br> By default, it's set to false, so it's a 12 hour clock with AM/PM. When set to true, the clock will cycle through 0-23 hours and removes AM/PM.
Example
statusBar = new material-kit.StatusBar
style:"light"
####Schema
statusBar : {
statusBar.batteryIcon
statusBar.time
statusBar.cellular
statusBar.wifi
}
App Bar
The app bar in android is the most versatile component. It can handle tabbing & key actions.
Properties
- title String <br> Sets intial title of app bar.
- menu Layer or Icon String <br> If set, it will appear to the left of the title.
- superLayer String or Tab <br> Same as Framer's superLayer.
- backgroundColor Boolean <br> Sets the background color of the app bar.
- titleColor Layer or String or Bool <br> Sets the color of the title.
- actionColor Layer or String <br> Sets the color of the actions.
- actions Array of Layers or Strings <br> Sets the actions to the right of the Title.
- tabs Array of String <br> If set, the app bar will show tabs.
- tabIcons Array of Layers or Icon strings <br> If set, will replace tab names with icons.
- tabsInk Ink Object <br> Sets the ink effect on the tabs.
- tabsAlt {Color and/or Opacity} <br> Sets the non-active tabs color and/or opacity.
- tabsBarColor Color String <br> Sets color of the bar that appears under the active tab.
Example
bar = new m.AppBar
backgroundColor:"red600"
title:"YouTube"
tabs:["YouTube Red", "trending", "subscriptions", "account"]
tabIcons:["home", "whatshot", "subscriptions", "person"]
tabsInk:{color:"red800", scale:3}
tabsBarColor:"white"
tabsColor:"white"
tabsAlt:{color:"black", opacity:.7}
actions:["more_vert", "search"]
Banner
The banner is a non-blocking notification. Typically, the banner will send you to a specific screen in an app.
Properties
- app String <br> Sets app text.
- title String <br> Sets title text.
- message String <br> Sets message text.
- time String <br> time string that appears next to title.
- icon Layer <br> This will put the layer inside the banner and size it accordingly. By default, it's a green box.
- duration Integer <br> This will override the time before the banner animates-out. By default, this is set to 7.
- animated Boolean <br> When set to
true
sheet will animate-in.
NOTE - The banner will be, by default, draggable. If you drag down, it'll reset, and if you drag up it'll dismiss & destroy the banner.
Example
banner = new material-kit.Banner
title:"Time to do something"
message:"Don't miss out"
icon:iconLayer
animated:true
Schema
banner : {
banner.app
banner.icon
banner.title
banner.message
}
Listening to actions
To make the banner clickable, you can write -
banner.on Events...
Video
This is a video object that comes with UI controls.
Properties
- video URL <br> Sets the video being played.
- image URL <br> Sets image loaded before playing.
- width Int <br> Sets width of the video.
- height Int <br> Sets the height of the video.
- max Boolean <br> Sets the width & height to max for the video on the device.
- progressColor Color String <br> Sets color of the seeker & progress bar.
- backgroundColor Color String <br> Sets background color of the video.
- superLayer Layer <br> Sets superLayer of the video.
- autoplay Boolean <br> If true, the video will start on load.
- loop Boolean <br> If true, the video will repeat when finished.
- muted Boolean <br> If true, the video will be muted on computers.
- idleLimit Int <br> Sets the duration before the controls hide.
- showPlayStop Boolean <br> If true, the circle behind the play/hide will be shown.
- constraints Constraints Object <br> Sets constraints for the video.
Example
video = new m.Video
video: "myDog.mp4"
Schema
video : {
video.controls
video.progressBar
video.seeker
video.seekerDot
video.timebar
video.endTime
video.currentTime
video.fullscreen
video.fullscreenExit
}
Dialog
Dialogs are blocking notifications that will force the users to address the dialog before continuing.
Properties
- title String <br> Embolded text at the top.
- message String <br> Body text before actions.
- actions Array of Strings <br> Series of actions that can be taken on the dialog.
Example
dialog = new m.Dialog
title:"Warning"
message:"Don't do this"
actions:["OK", "Cancel"]
Schema
dialog : {
dialog.modal
dialog.title
dialog.message
dialog.actions : { OK, Cancel }
dialog.overlay
}
Listening to Actions
To listen to different actions, you can use dot notation if it's a single word or brackets for any case
- Dot notation <br>
dialog.actions.OK.on Events...
- Square bracket notation <br>
dialog.actions["OK"].on Events...
Text
A dynamic text object that'll automatically size for you.
Properties
- text String <br> Adds text by default to the field.
- fontSize Integer <br>Sets font size in points.
- fontWeight Integer <br> Sets font weight.
- fontFamily String <br> Sets font family.
- lineHeight Integer <br> Sets line height in points. It's automatically done if left unset.
- textTransform String <br> Sets text-transform style property.
- opacity Integer <br> Sets opacity.
- width Integer <br> Sets width in points.
- height Integer <br> Sets height in points.
- constraints Constraints Object <br> Will set the text's constraints and run layout using Dynamic Layout
Example
text = new m.Text
text:"Try Material Kit for Framer JS"
fontSize:21
fontWeight:100
width:320
constraints:{align:"center"}
Buttons
Button is a small versatile component that handles press states automatically.
Properties
- text String <br> Sets button text.
- type String <br> Can be
floating
,raised
,flat
. - backgroundColor Hex Color <br> Will set the background on big buttons.
- icon Icon String <br> If floating, this will set the icon.
- color Hex Color <br> Sets
small
andtext
colors. - superLayer Layer <br> set the passed layer as the super layer.
- constraints Constraints Object <br> will set constraints using Dynamic Layout.
- ink Ink Object <br> Sets parameters of ink.
- clip Boolean <br> Sets whether the ink should be cut off when extending beyond the button object.
Example
button = new m.Button
text:"Download"
type:"raised"
Schema
button: {
button.label
}
Listening to buttons
Listening to buttons is no different than normal framer.
button.on Events...
Snack Bar
Snackbars are messages with actions that appear at the bottom of screens. You can assign an action to them.
Properties
- text String <br> Sets the text of the snackbar.
- action String <br> Sets the action button of the snackbar.
- actionColor Color String <br> Will set color of the action.
- animated Boolean <br> Animates the snackbar in.
- duration Int <br> Sets the time before animating out in seconds.
Example
snack = new m.SnackBar
text:"I'm afraid you can't do that."
action:"Retry"
Schema
snack: {
snack.text
snack.action
snack.bg
}
Navigation Bar
This is the system bar that appears on the bottom of the device. There are no properties for the navigation bar. Please read about the stack when you implement the Navigation Bar.
Example
nav = new m.NavBar
Schema
nav: {
nav.back
icon
nav.home
icon
nav.recent
icon
}
The Stack
The stack manages what layers are shown in the order of initialization. When a user taps on the back button, if there's anything in the stack it'll be exited.
Adding to the stack
To add something to the stack, you can write a little one liner like this:
m.addToStack(layer)
That layer will now be add to the top of the stack.
Removing from the stack
If you'd like to manually remove something from the stack, you can write:
m.removeFromStack()
This will remove the previous layer from the stack.
Customizing the animation
If your layer has a special animation for when it leaves the stack. Set the layer's exit value.
fadeOut = ->
layer.animate
properties:(opacity:0)
time:.3
layer.exit = fade()
When the layer is removed from the stack it will be faded out.
Supporting Functions
These are a set of functions that were created to help provide functionality to various elements of this module. I opened them up, so if you by chance need any of these functions you can use them.
m.utils.inky
This will create the ink effect on any layer that's passed through. There's quite a few properties to modify this.
Properties
- layer layer <br> Sets the layer to have ink effect.
- color Color String <br> Sets the ink's color.
- scale Int <br> Sets the max scale of the ink.
- startScale Int <br> Sets the initial scale of the ink.
- opacity Int <br> Sets the starting opacity of ink.
- curve Curve String <br> Sets curve animation of the ink.
- moveToTap Boolean <br> If true, the ink will appear below the finger. If false, the ink will appear from the center. By default, this is set to true.
m.utils.update(layer, styleArray)
This was specifically intended for text objects. If the html or style of a text object is altered, the width
/height
of the object would be incorrect. With m.update
, you'll be able to pass your changes in while also resizing the text layer.
m.update(headerOne, [text:"Done!"]
m.utils.dp(int) & m.utils.px(int)
These functions will automatically convert pixels -> points and points -> pixels.
m.dp(6) # will return 3 points on an iPhone 6
m.px(6) # will return 12 pixels on an iPhone 6
m.utils.clean(string)
This will remove any space or bracket HTML syntax from a string.
m.clean("Hi, how are you?<br>
") returns "Hi, how are you?"
m.utils.svg(svg path)
This does a series of things: it'll rewrite the SVG path into points, and it'll provide variables to set the layer's height and width.
svgObj = m.svg(svgPath)
svgObj.svg = # is the new SVG path in points
svgObj.height = # is the value for the height of the layer
svgObj.width = # is the value for the width of the layer
m.utils.changeFill(layer, color)
This only works with layers with a SVG path. This will change the SVG fill to whatever color is passed.
m.utils.capitalize(string)
This will capitalize only the first letter of the entire string.
print m.capitalize("welcome to the party") #returns "Welcome to the party"
m.utils.getTime()
Fetches the current time and returns a neatly organized time object with some humanization.
time = m.getTime()
print time.month # prints "April"
print time.date # prints "12"
print time.day # prints "Tuesday"
print time.hours # prints "10"
print time.mins # prints "33"
print time.secs # prints "1"
m.utils.timeDelegate(layer, clock24)
This sets up a reoccuring task at the top of every minute to update whatever layer passed to the current time. If clock24
is set to true
, it'll return 24-hour clock values. If set to false
or omitted, it'll return 12-hour clock values.
m.utils.timeFormatter(timeObj, clock24)
This will create a time string for screen display. It'll return a hours-minutes string based on the clock24
object.
m.utils.color(colorString)
This changes the color words to be set to m default colors in place of web color defaults. If it's a hexcode, it'll set the hexcode. If invalid, it'll return a grey hexcode.
Supports - red, blue, pink, grey/gray, black, white, orange, green, light blue/light-blue, yellow
m.utils.color("light-blue) # returns "#54C7FC"
m.utils.autoColor(colorObject)
This will decide whether to return black or white based on the contrast of the color passed through the color object. So an easy example would be: if you pass white it'll return black. If you pass black, it'll return white. It'll work with any color.
m.utils.autoColor(m.utils.color("yellow")) # returns "#000"
m.utils.autoColor(m.utils.color("blue")) # returns "#FFF"
m.utils.bgBlur(layer)
Add background blur to any layer using -webkit-backdrop-filter
. Make sure that whatever layer you use is using rgba
with an alpha set below 1
.
How to contribute
Contributions are welcome! If you'd like to add any new components/any new logic, please follow the guidelines below:
For components
If you'd like to add a component, please start a new coffee file, unless it's a directly related to another component similar to Tab
and TabBar
. Please use this boilerplate to help make the components consistent.
## Allows you to use all the Material Kit components and logic
m = require 'material-kit'
exports.defaults = {
## Add any thing a user can set in here. For example:
backgroundColor: "blue"
}
##Creates a property list
exports.defaults.props = Object.keys(exports.defaults)
exports.create = (array) ->
## Creates a setup object that has defaults + any custom props.
setup = m.utils.setupComponent(array, exports.defaults)
print setup.backgroundColor ## prints blue
For logic
Please add any layout logic to the layout file. Otherwise, please add the logic to material-kit-utils.coffee
.
For data
Please add any referencable data object to material-kit-library.coffee
. You can either reference it with m.library["object"]
or with m.assets["object"]
. Whatever works best for you.
For help
Feel free to hit me up on Twitter.