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APNG.NET

A fully-managed APNG Parser

Introduction

I've been searching for days looking for a simple, easy-to-use animation controller for my game engine until I found this article. Then I noticed I could use APNG to bundle multiply image into one single file and describe the animation process internally (no coding needed). In APNG format, each frame have an fcTL chunk (frame control chunk), which contains many useful information such as frame_height; x_offset and delay_time. So we can set all these up when we build an APNG and copy it directly to game folder - no any coding needed.

PNG and APNG specification support status

What's next

About the code

This repository contains 5 projects:

Basic component:

An managed DLL which handle parsing APNG image file. This library is backward-compatible: It means you can use this library to read an simple PNG image, with no error produced.

A test application which can extract each frame of an APNG to standalone PNG files.

Component for Microsoft XNA:

A simple game which use an APNG as animation (NOT USING CONTENT PIPELINE).

Compile .apng file into .xnb assets, which can significantly reduce the load time (We move those costs from running to compiling).

As titled.

To compile this project, you must have these components installed:

Useful links