Awesome
#network.js
API for arbitrary Network implementations between clients (Peer-to-Peer).
<head>
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<script src="your/path/network.bundle.js"></script>
<script src="...jquery.js"></script>
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<body>
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</body>
<script>
$(function(){
// e.g. Cyclon)
var cyclon = new Cyclon(..);
var vv = new VVBroadcastDefinition(..);
var network = Network.init({
membership : cyclon,
broadcastDefinition: vv
});
network.ready(function(){
// when we get this callback the program is ready to
// communicate!
});
//TODO: we need to do the handshake
});
<script>
</head>
The API needs implementations of the following interfaces:
##Interface: BroadcastDefinition
###stopPropagation gets called when a broadcast message reaches this node. This function evaluates if the node should propagate the message further or if it should stop sending it. This is defined by either returning {true} (Stop) or {false} (Keep propagating)
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MyBroadcastDefinition.prototype.stopPropagation = function(message) {
// the message is decorated!
var doIKnowTheMessage = doIKnow(message.MY_MSG_ID); // depends on your implementation
return doIKnowTheMessage;
}
###decorateBroadcastMessage before a message is broadcast, it gets decorated by the Broadcast definition. Here we can add additional values. This function only gets called when a peer starts a NEW BROADCAST. It will not be called when a peer simply propagates another peers broadcast.
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MyBroadcastDefinition.prototype.decorateBroadcastMessage = function(message){
// Decorate the message so that we can figure out what message this is
var newMessage = {
MY_MSG_ID : generateMessageID(), // we must define this
payload: message // piggyback the message
}
return newMessage;
}
###removeDecoration Remove the decoration of the message so that the application can interact with the broadcast message transparently. This gets called whenever a broadcast message hits a peer and is propagated to the application.
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MyBroadcastDefinition.prototype.decorateBroadcastMessage = function(message){
// we want to return the message in its "original" representation so that
// this detection is hidden away from the application
return message.payload;
}
##Interface: Membership
###launch (handshaking step 1) Starts the Handshaking. This must be done once to connect to the network. {launch} takes a callback as parameter that gets called when the ICE-Candidates are gathered. The {offer} that is created must be transmitted to the other peer (How this is done is out of the scope of this library) in order to initiate the handshake.
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// onOffer is a function callback (parameter: string)
MyMembership.prototype.launch = function(onOffer) {
// create an offer and get a string blob
MyWebRTC.createOffer();
MyWebRTC.on("allicecandidates+offer", onOffer);
}
###answer (handshaking step 2) Upon receiving an offer from {launch} through the signaling service the peer creates a fitting answer. This answer is propagated to the application with a callback that must be provided to this function. The answer must be send back to the communication initiator.
MyMembership.prototype.answer = function(offer, onOffer){
MyWebRTC.createAnswer(offer);
MyWebRTC.on("answercreated", onOffer);
}
###handshake (handshaking step 3) This is the final handshake-function that gets called after an answer is received
MyMembership.prototype.handshake = function(answer){
MyWebRTC.acceptAnswer(answer);
}
###on Implement {event.EventEmitter}. We expect the following events:
- {statechange}: applies when the state changes: @params = ["disconnect", "partial", "connect"]
- {receive}: message is send. This is already filtered: @params = (sender {Peer}, message {Object||String}
- {churn}: a received message, unfiltered by BroadcastDef: @params: (sender {Peer}, message {Object||String}
###ready This function checks if the membership protocol is already connected to the network and is "ready" or if the handshake is still pending. The parameter is a callback that gets called as soon as the peer is connected to the network. This function must apply the callback immediately, if it is ready!
MyMembership.prototype.ready = function(callback){
if (MyWebRTC.handshakeIsDone()) {
callback();
} else {
MyWebRTC.on("loaded", callback);
}
}