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Lighting, Reflectance and Geometry Estimation from 360° Panoramic Stereo

This is the implementation of paper: Lighting, Reflectance and Geometry Estimation from 360° Panoramic Stereo, CVPR 2021. ( Paper | Supplementary )

Overview

<p align="center"> <img src="assets/teaser_school.jpg" width="350"> <img src="assets/barbershop.gif" width="440"> </p> <p align="center"> <img src="assets/overview.jpg" width="800"> </p>

Dependencies

Environment Requirements:

With GPU: NVIDIA GeForce GTX 1080 Ti.

Running the code

Citation

If you find this code useful in your reasearch, please consider cite:

@inproceedings{li2021lighting,
  title={Lighting, Reflectance and Geometry Estimation from 360° Panoramic Stereo},
  author={Li, Junxuan and Li, Hongdong and Matsushita, Yasuyuki},
  booktitle={Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition},
  year={2021}
}