Awesome
ARCHIVED
Brought this back from Makrohn as an ARCHIVE only, please follow Sanderfrenken's new Generator instead: https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator
Universal Sprite Sheet
An attempt to consolidate all of the humanoid entries from the Liberated Pixel Cup, lpc.opengameart.org, into a single GIMP project, as well as to try and make most clothing accessible by either gender.
Online Version
Guarav0 Has created an online version of the Universal Sprite Sheet, located at http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator
Abbreviations
In trying to keep things organized, I've employed a few different abbreviations to keep the filenames from running out of control. They are:
- sc: spellcast
- th: thrust
- wc: walkcycle
- sl: slash
- sh: shoot
- hu: hurt
COPYING
According to the rules of the LPC all art submissions were dual licensed under both GNU GPL 3.0 and CC-BY-SA 3.0. Further work produced in this repository is licensed under the same terms.
CC-BY-SA 3.0:
- http://creativecommons.org/licenses/by-sa/3.0/
- See the file: cc-by-sa-3.0.txt
GNU GPL 3.0:
- http://www.gnu.org/licenses/gpl-3.0.html
- See the file: gpl-3.0.txt
Collaborating
If you'd like to help out, please do so! I've worked with @joewhite to hammer out some basic guidelines:
- Edit the .png files, not the .xcf. Once the pull is merged, a maintainer (@makrohn) will fold the .png files into the .xcf
- For hairstyles, you can create a few small images, and then generate the spritesheets from them. See EditingHair.
- As with code, try to keep pull requests grouped thematically - eg, "skintonefixes" "suitandtie" "blackshoes" so they can be evaluated separately.