Awesome
Pinta - Simple Gtk# Paint Program
Copyright (C) 2010 Jonathan Pobst <monkey AT jpobst DOT com>
Pinta is a Gtk# clone of Paint.Net 3.0
Original Pinta code is licensed under the MIT License:
See license-mit.txt
for the MIT License
Code from Paint.Net 3.36 is used under the MIT License and retains the original headers on source files.
See license-pdn.txt
for Paint.Net's original license.
Icons are from:
-
Paint.Net 3.0 Used under MIT License
-
Silk icon set Used under Creative Commons Attribution 3.0 License
-
Fugue icon set Used under Creative Commons Attribution 3.0 License
Building on Windows
Pinta can be built by opening Pinta.sln
in Visual Studio.
Ensure that .NET 6 is installed via the Visual Studio installer.
For building on the command line:
- Install the .NET 6 SDK.
- Build:
dotnet build
- Run:
dotnet run --project Pinta
Building on macOS
- Install .NET 6 and GTK
brew install dotnet-sdk gtk+3 adwaita-icon-theme gettext
- Build:
dotnet build
- Run:
dotnet run --project Pinta
Alternatively, Pinta can be built by opening Pinta.sln
in Visual Studio for Mac.
Building on Linux
- Install .NET 6 following the instructions for your Linux distribution.
- Install other dependencies (instructions are for Ubuntu 20.04, but should be similar for other distros):
sudo apt install autotools-dev autoconf-archive gettext intltool libgtk-3-dev
- Build (option 1, for development and testing):
dotnet build
dotnet run --project Pinta
- Build (option 2, for installation):
./autogen.sh
- If building from a tarball, run
./configure
instead. - Add the
--prefix=<install directory>
argument to install to a directory other than/usr/local
.
- If building from a tarball, run
make install
Getting help / contributing:
- You can get technical help on the Pinta Google Group
- You can report bugs/issues on Launchpad bug tracker
- You can make suggestions at Communiroo
- You can help translate Pinta to your native language on Launchpad translations
- You can fork the project on Github
- You can get help in #pinta on irc.gnome.org.
- For details on patching, take a look at
patch-guidelines.md
in the repo.