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<h1 align="center">UnityFileDownloader☁️</h1> <p align="center"> <a href="https://www.npmjs.com/package/readme-md-generator"> <img alt="downloads" src="https://img.shields.io/npm/dm/readme-md-generator.svg?color=blue" target="_blank" /> </a> <a href="https://github.com/kefranabg/readme-md-generator/blob/master/LICENSE"> <img alt="License: MIT" src="https://img.shields.io/badge/license-MIT-yellow.svg" target="_blank" /> </a> </p>

A file downloader that handles asyncronous and concurrent file downloading, implicit multi-part file downloading, pausing/restarting, properties with per-file granularity and more.

Appendix

This file downloader was built because UnityWebRequest and recent solutions built by Unity and third-parties are subpar and bare of features. While this project is written 100% in C#, this downloader should support all platforms that Unity does. If you have any feedback, please reach out to me at jpgordon00@gmail.com, or submit an issue or pull request. Collaboration is encouraged!

Features

Usage/Examples

using UFD;
using System;

// ... in some class
public class Example
{
    async void Download()
    {
        UnityFileDownloader ufd = new UnityFileDownloader(new string[] {
            "https://wallpaperaccess.com/full/87731.jpg",
        });
        await ufd.Download();
    }

}

Issues

TODO

The following features are some of which I deem to be deseriable and not currently implemented: