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ioq3-renderer-bgfx

Actions Status License: GPL v2

This is a renderer for ioquake3 that uses bgfx to support multiple graphics APIs.

Minimum requirements: OpenGL 3.2 or Direct3D 11.

Features

Screenshots

BloomExtra Dynamic Lights
Planar ReflectionsSoft Sprites

Compiling

premake5 gmake if premake5 is in your PATH. Otherwise, ./bin/premake5 gmake to use the local copy of premake.

The generated makefiles are written to build.

Linux requirements

Packages: libgl1-mesa-dev libsdl2-dev

Cygwin/MinGW-w64/MSYS2 requirements

ioquake3 SDL2 libs and headers are required. Clone ioquake3 to the same parent directory as ioq3-renderer-bgfx.

Visual Studio

Use ioq3-premake-msvc.

Recompiling Shaders

Linux/Cygwin/MinGW-w64/MSYS2: premake5 shaders or ./bin/premake5 shaders

Visual Studio: run bin/shaders.bat

Usage

Copy the renderer binaries from build\bin_* to where you have a ioquake3 test build installed.

Select the renderer in-game with cl_renderer bgfx followed by vid_restart.

Console Variables

Run the following console variables without any arguments to see a list of possible values.

VariableDescription
r_aaAnti-aliasing.
r_backendRendering backend - OpenGL, Direct3D 9 etc.
r_bgfx_statsShow bgfx statistics.
r_bloomEnable bloom.
r_bloomScaleScale the bloom effect.
r_dynamicLightIntensityMake dynamic lights brighter/dimmer.
r_dynamicLightScaleScale the radius of dynamic lights.
r_extraDynamicLightsEnable extra dynamic lights on Q3A weapons.
r_fastPathDisables all optional features to improve performance.
r_lerpTextureAnimationUse linear interpolation on texture animation - flames, explosions.
r_maxAnisotropyEnable anisotropic filtering.
r_textureVariationHide obvious texture tiling in a few Q3A maps.
r_waterReflectionsShow planar water reflections. Only enabled on q3dm2 for now.

Console Commands

CommandDescription
r_captureFrameCapture a RenderDoc frame.
screenshotPNG

RenderDoc

The renderer must be built in debug mode - make config=debug_x86 or make config=debug_x86_64.

Place the RenderDoc shared library - renderdoc.dll or librenderdoc.so - in the same directory as the renderer binary.

Use the r_captureFrame console command to capture a frame. Bind it to a key so the console doesn't show up in the capture.

Capture files will be saved to the same directory as the ioquake3 executable as ioq3-renderer-bgfx_frameX.rdc where X is the frame number.