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gesluxe

Inspired by Gestouch ActionScript 3 gesture recognition library

##Supported gestures:

##Clone the repository and test

haxelib git gesluxe https://github.com/josuigoa/gesluxe.git

##Usage First of all, we must define the library dependency in the project.flow file

{
...
    build : {
      dependencies : {
        luxe : '*',
        gesluxe : '*'
      }
    }
...
}

Then, initialize the gesture recognizer (initialize the touch/mouse listeners)

org.gesluxe.Gesluxe.init();

Last, create a new Gesture object (ZoomGesture, PanGesture, SwipeGesture...) for each gesture you want to handle

// ...
// If you want to detect the gesture in a concrete geometry, pass it as parameter.
// If there is no geometry passed, the gesture will be detected anywhere
zoomGesture = new org.gesluxe.gestures.ZoomGesture(sprite.geometry);
zoomGesture.events.listen(GestureEvent.GESTURE_BEGAN, onZoomGesture);
zoomGesture.events.listen(GestureEvent.GESTURE_CHANGED, onZoomGesture);
// ...

function onZoomGesture(event: GestureEventData) {
  Luxe.camera.scale.set_xy(zoomGesture.scaleX, zoomGesture.scaleY);
}

If you want to try a more complete sample, you can run the test project from this repository

It should work on every target supported by Luxe. Tested and working on CPP (Window, Mac, iOS, Android) and Web

##Screenshots