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UnityOSC v1.2.

Open Sound Control classes and API for the Unity 3d game engine

Based on Bespoke Open Sound Control Library by Paul Varcholik (pvarchol@bespokesoftware.org). Licensed under MIT license.

THIS REPOSITORY AND PROJECT IS NO LONGER SUPPORTED OR MAINTAINED. After 10 years, I've decided not to continue with its development

Please consider the following alternatives (more modern and better) for using OSC in Unity:

How to use UnityOSC

Install

Copy the src/Editor folder contents to the corresponding Editor/ folder of your Unity project. The rest can go to your e.g. Assets/ folder of the same project.

Usage

There are two different approaches to use the plugin:

OSCHandler

The first and original approach works by modifying and initializing the OSCHandler. It is a Singleton handling your client & server connections and sending & receiving OSC data. Additionally, all incoming and outgoing messages are logged and can be viewed in an Editor Window.

Check the documentation below for more detailed instructions.

OSCReceiver

The second approach is a simple OSCReceiver which only supports receiving OSC data but with the benefits of reduced complexity and a thread-safe OSCMessage queue.

After opening a server connection by OSCReceiver.Open(int port) you can easily receive new OSCMessages via OSCReceiver.getNextMessage(). Always make sure there are OSCMessages available by using OSCReceiver.hasWaitingMessages() before trying to receive new ones.

Documentation and examples of usage

docs/doxygen/html/index.html

docs/UnityOSC_manual.pdf

docs/UnityOSC & TouchOSC Integration.pdf

Please head to the tests/ folder for examples of usage and a TouchOSC test Unity project.

TODO

07.11 Change string concatenations to C# string builders.