Awesome
toybrick()
OpenSCAD program to generate toy bricks compatible with many popular toy brick systems that I cannot name here.
The resulting models can be made real through 3D printers or CNC machines.
This is an example of how to use OpenSCAD to program 3D models and thinking in terms of constructive solid geometry. Follow along...
Intro to OpenSCAD
Before you begin, learn the 4 important concepts in my quick deck:
Programming 3D Objects with OpenSCAD
Ok, done that? Onwards.
What is this?
This is a very simple 3D library that has one function:
toybrick(length, width);
It outputs a 3D model.
Examples
Pssst! Did you know GitHub has an interactive 3D viewer? Mind. Blown.
Code | Top | Bottom |
---|---|---|
toybrick(1,1) 3D viewer | ||
toybrick(4,2) 3D viewer | ||
toybrick(5,3) 3D viewer | ||
toybrick(6,6) 3D viewer | ||
toybrick(10,2) 3D viewer |
Implementation
Woah there. If you skipped the Programming 3D Objects with OpenSCAD deck, go back. It's really short. You need to understand the 4 fundamental concepts first.
High level
A toy brick consists of:
- a body (main hollow brick)
n × m
top studs(n-1) × (m-1)
inner tubes
That's it.
Note: The variables used for dimensions are defined in toybrick-dimensions.scad
Body
Well this is easy. Take a block (scad cube()
), then hollow it out by calling difference()
on another block:
module body(units_wide, units_long) {
difference() {
cube([
units_wide * length,
units_long * length,
height]);
translate([wall_thickness, wall_thickness, 0]) {
cube([
units_wide * length - wall_thickness * 2,
units_long * length - wall_thickness * 2,
height - wall_thickness]);
}
}
}
cube1 | cube2 | difference(cube1, cube2) |
---|---|---|
Stud
Even easier, it's just a cylinder()
translated to the right place on top of a block:
module stud(unit_x, unit_y) {
translate([
(unit_x + 0.5) * length,
(unit_y + 0.5) * length,
height]) {
cylinder(d=stud_diameter, h=stud_height);
}
}
cylinder |
---|
Inner tube
Another cylinder()
, hollowed out using the difference()
of an inner cylinder()
:
module tube(unit_x, unit_y) {
translate([
unit_x * length,
unit_y * length,
0]) {
difference() {
cylinder(d=tube_diameter, h=height - wall_thickness);
cylinder(d=tube_diameter - wall_thickness * 2, h=height - wall_thickness);
}
}
}
cylinder1 | cylinder2 | difference(cylinder1, cylinder2) |
---|---|---|
Bringing it all together
Now we call our smaller modules to create the body()
, and a for
loop to add the stud()s
and tube()s
:
module toybrick(units_wide, units_long) {
// Step 1: Make the body (main hollow brick)
body(units_wide, units_long);
// Step 2: Now loop over x,y...
for (x=[0 : units_wide - 1], y=[0 : units_long - 1]) {
// Top stud
stud(x, y);
// If beyond the first column and row, inner tube
if (x > 0 && y > 0) {
tube(x, y);
}
}
// That's it!
}
Tada!
Code | Top | Bottom |
---|---|---|
toybrick(4,2) 3D viewer |
The final code:
- toybrick.scad
- toybrick-dimensions.scad
- example1.scad (standalone example)
Building on it
Now we have a basic toybrick()
we can make programs that use it to make other things.
Like a pyramid:
layers = 6;
for (i = [ 1 : layers ]) {
translate([length * i * -1,
length * i * -1,
height * (i * -1 + layers)]) {
toybrick(i * 2, i * 2);
}
}
What next?
Go read the OpenSCAD manual, look for inspiration on Thingiverse and follow me on Twitter.
ABC: Always Be Creating