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Rocket League Replay Parser
Parses replay files generated by the game Rocket League. Parses to C# objects, which can be serialized to JSON.
Supports all replay files created by Rocket League version 2.46 (released 2024-12-03) and earlier. Newer versions may work as well - updates don't always change the replay format. Changes to the replay format are usually supported within a few days. Please create an issue for any replays that fail to parse, or for replays that parse incorrectly.
Includes a library that can be used in your project (Install-Package RocketLeagueReplayParser
) as well as a basic console based front end that can be used to convert a replay file to JSON.
Example usage:
- Convert a single replay file to JSON, outputting the result to stdout
RocketLeagueReplayParser.exe example.replay
- Convert a single replay file to JSON, outputting the result to a file (named <file>.json)
RocketLeagueReplayParser.exe example.replay --fileoutput
- Convert all replay files in a directory to JSON, outputting the result to files
RocketLeagueReplayParser.exe "\\path\to\replay\files" --fileoutput --d
Further instructions can be found by running RocketLeagueReplayParser.exe --help