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RuntimeTextureAtlas

Pack multiple textures into one rendertexture at runtime.

How To Use

RawImage image;
Texture texture;
...
image.PackTexture(texture);

Usecase

for a UI Scene which have 5 RawImage controls: screenshot

RTA pack all five texture into a rendertexture: rendertexture

4 drawcall saved.

without RTAwith RTA
without RTAwith RTA