Awesome
RuntimeTextureAtlas
Pack multiple textures into one rendertexture at runtime.
How To Use
RawImage image;
Texture texture;
...
image.PackTexture(texture);
Usecase
for a UI Scene which have 5 RawImage controls:
RTA pack all five texture into a rendertexture:
4 drawcall saved.
without RTA | with RTA |
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