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Go Reference

Real-time user experiences with server-rendered HTML in Go. Inspired by and borrowing from Phoenix LiveViews.

Live is intended as a replacement for React, Vue, Angular etc. You can write an interactive web app just using Go and its templates.

The structures provided in this package are compatible with net/http, so will play nicely with middleware and other frameworks.

Other implementations

Community

For bugs please use github issues. If you have a question about design or adding features, I am happy to chat about it in the discussions tab.

Discord server is here.

Getting Started

Install

go get github.com/jfyne/live

See the examples for usage.

First handler

Here is an example demonstrating how we would make a simple thermostat. Live is compatible with net/http.

package live

import (
	"bytes"
	"context"
	"html/template"
	"io"
	"net/http"
)

// Model of our thermostat.
type ThermoModel struct {
	C float32
}

// Helper function to get the model from the socket data.
func NewThermoModel(s Socket) *ThermoModel {
	m, ok := s.Assigns().(*ThermoModel)
	// If we haven't already initialised set up.
	if !ok {
		m = &ThermoModel{
			C: 19.5,
		}
	}
	return m
}

// thermoMount initialises the thermostat state. Data returned in the mount function will
// automatically be assigned to the socket.
func thermoMount(ctx context.Context, s Socket) (interface{}, error) {
	return NewThermoModel(s), nil
}

// tempUp on the temp up event, increase the thermostat temperature by .1 C. An EventHandler function
// is called with the original request context of the socket, the socket itself containing the current
// state and and params that came from the event. Params contain query string parameters and any
// `live-value-` bindings.
func tempUp(ctx context.Context, s Socket, p Params) (interface{}, error) {
	model := NewThermoModel(s)
	model.C += 0.1
	return model, nil
}

// tempDown on the temp down event, decrease the thermostat temperature by .1 C.
func tempDown(ctx context.Context, s Socket, p Params) (interface{}, error) {
	model := NewThermoModel(s)
	model.C -= 0.1
	return model, nil
}

// Example shows a simple temperature control using the
// "live-click" event.
func Example() {

	// Setup the handler.
	h := NewHandler()

	// Mount function is called on initial HTTP load and then initial web
	// socket connection. This should be used to create the initial state,
	// the socket Connected func will be true if the mount call is on a web
	// socket connection.
	h.HandleMount(thermoMount)

	// Provide a render function. Here we are doing it manually, but there is a
	// provided WithTemplateRenderer which can be used to work with `html/template`
	h.HandleRender(func(ctx context.Context, data *RenderContext) (io.Reader, error) {
		tmpl, err := template.New("thermo").Parse(`
            <div>{{.Assigns.C}}</div>
            <button live-click="temp-up">+</button>
            <button live-click="temp-down">-</button>
            <!-- Include to make live work -->
            <script src="/live.js"></script>
        `)
		if err != nil {
			return nil, err
		}
		var buf bytes.Buffer
		if err := tmpl.Execute(&buf, data); err != nil {
			return nil, err
		}
		return &buf, nil
	})

	// This handles the `live-click="temp-up"` button. First we load the model from
	// the socket, increment the temperature, and then return the new state of the
	// model. Live will now calculate the diff between the last time it rendered and now,
	// produce a set of diffs and push them to the browser to update.
	h.HandleEvent("temp-up", tempUp)

	// This handles the `live-click="temp-down"` button.
	h.HandleEvent("temp-down", tempDown)

	http.Handle("/thermostat", NewHttpHandler(NewCookieStore("session-name", []byte("weak-secret")), h))

	// This serves the JS needed to make live work.
	http.Handle("/live.js", Javascript{})

	http.ListenAndServe(":8080", nil)
}

Notice the script tag. Live's javascript is embedded within the library for ease of use, and is required to be included for it to work. You can also use the companion npm package to add to any existing web app build pipeline.

Live components

Live can also render components. These are an easy way to encapsulate event logic and make it repeatable across a page. The components examples show how to create components. Those are then used in the world clocks example.

package page

import (
	"context"
	"io"
	"net/http"

	"github.com/jfyne/live"
)

// NewGreeter creates a new greeter component.
func NewGreeter(ID string, h live.Handler, s live.Socket, name string) (*Component, error) {
	return NewComponent(
		ID,
		h,
		s,
		WithMount(func(ctx context.Context, c *Component) error {
			c.State = name
			return nil
		}),
		WithRender(func(w io.Writer, c *Component) error {
			// Render the greeter, here we are including the script just to make this toy example work.
			return HTML(`
                <div class="greeter">Hello {{.}}</div>
                <script src="/live.js"></script>
            `, c).Render(w)
		}),
	)
}

func Example() {
	h := live.NewHandler(
		WithComponentMount(func(ctx context.Context, h live.Handler, s live.Socket) (*Component, error) {
			return NewGreeter("hello-id", h, s, "World!")
		}),
		WithComponentRenderer(),
	)

	http.Handle("/", live.NewHttpHandler(live.NewCookieStore("session-name", []byte("weak-secret")), h))
	http.Handle("/live.js", live.Javascript{})
	http.ListenAndServe(":8080", nil)
}

Navigation

Live provides functionality to use the browsers pushState API to update its query parameters. This can be done from both the client side and the server side.

Client side

The live-patch handler should be placed on an a tag element as it reads the href attribute in order to apply the URL patch.

<a live-patch href="?page=2">Next page</a>

Clicking on this tag will result in the browser URL being updated, and then an event sent to the backend which will trigger the handler's HandleParams callback. With the query string being available in the params map of the handler.

h.HandleParams(func(s *live.Socket, p live.Params) (interface{}, error) {
    ...
    page := p.Int("page")
    ...
})

Server side

Using the Socket's PatchURL func the serverside can make the client update the browsers URL, which will then trigger the HandleParams func.

Redirect

The server can also trigger a redirect if the Socket's Redirect func is called. This will simulate an HTTP redirect using window.location.replace.

Features

Click Events

The live-click binding is used to send click events to the server.

<div live-click="inc" live-value-myvar1="val1" live-value-myvar2="val2"></div>

See the buttons example for usage.

Focus / Blur Events

Focus and blur events may be bound to DOM elements that emit such events, using the live-blur, and live-focus bindings, for example:

<input name="email" live-focus="myfocus" live-blur="myblur"/>

Key Events

The onkeydown, and onkeyup events are supported via the live-keydown, and live-keyup bindings. Each binding supports a live-key attribute, which triggers the event for the specific key press. If no live-key is provided, the event is triggered for any key press. When pushed, the value sent to the server will contain the "key" that was pressed.

See the buttons example for usage.

Form Events

To handle form changes and submissions, use the live-change and live-submit events. In general, it is preferred to handle input changes at the form level, where all form fields are passed to the handler's event handler given any single input change. For example, to handle real-time form validation and saving, your template would use both live-change and live-submit bindings.

See the form example for usage.

Rate Limiting

All events can be rate-limited on the client by using the live-debounce and live-throttle bindings, with the following behavior:

live-debounce accepts either an integer timeout value (in milliseconds), or "blur". When an integer is provided, emitting the event is delayed by the specified milliseconds. When "blur" is provided, emitting the event is delayed until the field is blurred by the user. Debouncing is typically used for input elements.

live-throttle accepts an integer timeout value to throttle the event in milliseconds. Unlike debounce, throttle will immediately emit the event, then rate limit it at once per provided timeout. Throttling is typically used to rate limit clicks, mouse and keyboard actions.

Dom Patching

A container can be marked with live-update, allowing the DOM patch operations to avoid updating or removing portions of the view, or to append or prepend the updates rather than replacing the existing contents. This is useful for client-side interop with existing libraries that do their own DOM operations. The following live-update values are supported:

When using live-update If using "append" or "prepend", a DOM ID must be set for each child.

See the chat example for usage.

JS Interop

Hooks

Hooks take the following form. They allow additional javascript to hook into the live lifecycle. These should be used to implement custom behavior and bind additional events which are not supported out of the box.

/**
 * Hooks supplied for interop.
 */
export interface Hooks {
    [id: string]: Hook;
}

/**
 * A hook for running external JS.
 */
export interface Hook {
    /**
     * The element has been added to the DOM and its server
     * LiveHandler has finished mounting
     */
    mounted?: () => void;

    /**
     * The element is about to be updated in the DOM.
     * Note: any call here must be synchronous as the operation
     * cannot be deferred or cancelled.
     */
    beforeUpdate?: () => void;

    /**
     * The element has been updated in the DOM by the server
     */
    updated?: () => void;

    /**
     * The element is about to be removed from the DOM.
     * Note: any call here must be synchronous as the operation
     * cannot be deferred or cancelled.
     */
    beforeDestroy?: () => void;

    /**
     * The element has been removed from the page, either by
     * a parent update, or by the parent being removed entirely
     */
    destroyed?: () => void;

    /**
     * The element's parent LiveHandler has disconnected from
     * the server
     */
    disconnected?: () => void;

    /**
     * The element's parent LiveHandler has reconnected to the
     * server
     */
    reconnected?: () => void;
}

/**
 * The DOM management interface. This allows external JS libraries to
 * interop with Live.
 */
export interface DOM {
    /**
     * The fromEl and toEl DOM nodes are passed to the function
     * just before the DOM patch operations occurs in Live. This
     * allows external libraries to (re)initialize DOM elements
     * or copy attributes as necessary as Live performs its own
     * patch operations. The update operation cannot be cancelled
     * or deferred, and the return value is ignored.
     */
    onBeforeElUpdated?: (fromEl: Element, toEl: Element) => void;
}

In scope when these functions are called:

See the chat example for usage.

Integrating with your app

There are two ways to integrate javascript into your applications. The first is the simplest, using the built in javascript handler. This includes client side code to initialise the live handler and automatically looks for hooks at window.Hooks. All of the examples use this method.

To add a custom hook register it before including the live.js file.

window.Hooks = window.Hooks || {};
window.Hooks['my-hook'] = {
	mount: function() {
		// ...
	}
};

Use the live-hook attribute to wire the hook with live.

<div live-hook="my-hook"></div>

See the chat example for usage.

The second method is suited for more complex apps, there is a companion package published on npm. The version should be kept in sync with the current go version.

> npm i @jfyne/live

This can then be used to initialise the live handler on a page

import { Live } from '@jfyne/live';

const hooks = {};

const live = new Live(hooks);
live.init();

This allows more control over how hooks are passed to live, and when it should be initialised. It is expected that you would then build your compiled javsacript and serve it. See the alpine example.

Errors and exceptions

There are two types of errors in a live handler, and how these are handled are separate.

Unexpected errors

Errors that occur during the initial mount, initial render and web socket upgrade process are handled by the handler ErrorHandler func.

Errors that occur while handling incoming web socket messages will trigger a response back with the error.

Expected errors

In general errors which you expect to happen such as form validations etc. should be handled by just updating the data on the socket and re-rendering.

If you return an error in the event handler live will send an "err" event to the socket. You can handle this with a hook. An example of this can be seen in the error example.

Loading state and errors

By default, the following classes are applied to the handlers body:

All live- event bindings apply their own css classes when pushed. For example the following markup:

<button live-click="clicked" live-window-keydown="key">...</button>

On click, would receive the live-click-loading class, and on keydown would receive the live-keydown-loading class. The css loading classes are maintained until an acknowledgement is received on the client for the pushed event.

The following events receive css loading classes:

Broadcasting to different nodes

In production it is often required to have multiple instances of the same application running, in order to handle this live has a PubSub element. This allows nodes to publish onto topics and receive those messages as if they were all running as the same instance. See the cluster example for usage.

Uploads

Live supports interactive file uploads with progress indication. See the uploads example for usage.

Features

Accept specification - Define accepted file types, max number of entries, max file size, etc. When the client selects file(s), the file metadata can be validated with a helper function.

Reactive entries - Uploads are populated in the .Uploads template context. Entries automatically respond to progress and errors.

Entry validation

File selection triggers the usual form change event and there is a helper function to validate the uploads. Use live.ValidateUploads to validate the incoming files. Any validation errors will be available in the .Uploads context in the template.

Consume the uploads

When a form is submitted files will first be uploaded to a staging area, then the submit event is triggered. Within the event handler use the live.ConsumeUploads helper function to then move the uploaded files to where you need them.