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Defines a minimal interface for serialization and deserialization of events for event-sourcing systems on .NET. Provides implementation packages for writing simple yet versionable Event Contract definitions in F# using ubiquitous serializers.

Typically used in applications leveraging Equinox and/or Propulsion, but also applicable to defining DTOs for other purposes such as Web APIs.

Components

The components within this repository are delivered as multi-targeted Nuget packages supporting netstandard2.1 (F# 4.5+) profiles.

Features: FsCodec

The purpose of the FsCodec package is to provide a minimal interface on which libraries such as Equinox and Propulsion can depend on in order that they can avoid forcing a specific serialization mechanism.

Features: FsCodec.(Newtonsoft|SystemText)Json

Common API

The concrete implementations implement common type/member/function signatures and behavior that offer consistent behavior using either Newtonsoft.Json or System.Text.Json, emphasizing the following qualities:

Codec

FsCodec.NewtonsoftJson/SystemTextJson.Codec provides an implementation of IEventCodec as described in a scheme for the serializing Events modelled as an F# Discriminated Union. This yields a clean yet versionable way of managing the roundtripping events based on a contract inferred from an F# Discriminated Union Type using Newtonsoft.Json >= 13.0.3 / System.Text.Json to serialize the bodies.

Converters: Newtonsoft.Json.Converters / System.Text.Json.Serialization.JsonConverters

Explicit vs Implicit

While it's alluded to in the recommendations, it's worth calling out that the converters in FsCodec (aside from obvious exceptions like the Option and Record ones) are intended to be used by tagging the type with a JsonConverterAttribute rather than by inclusion in the global converters list of the underlying serializer.

The key effect of this is that any non-trivial mapping will manifest as the application of the relevant attribute on the type or property in question. This also aligns well with the notion of cordoning off a module Events as described in Equinox's module Aggregate documentation: types that participate in an Event union are defined and namespaced together (including any snapshot serialization contracts).

This set might be all you need ...

While this may not seem like a sufficiently large set of converters for a large app, it should be mentioned that the serializer-neutral escape hatch represented by JsonIsomorphism has resulted in this set alone proving sufficient for two major subsystems of a large e-commerce software suite. See recommendations for further expansion on this (TL;DR it does mean ruling out using some type constructs directly in event and/or binding contracts and using Anti Corruption Layer and/or event versioning techniques.

... but don't forget FSharp.SystemTextJson

The role and intention of the converters in the box in FsCodec.SystemTextJson and/or FsCodec.NewtonsoftJson has always been to be minimal but provide escape hatches; short lived shims absolutely fit within this remit. For example, with regard to System.Text.Json, over time the shimming provided has been adjusted in alignment with the STJ implementation:

It's worth calling out explicitly that there are no plans to extend the representations FsCodec.SystemTextJson can handle in any significant way over time (the advice for FsCodec.NewtonsoftJson has always been to avoid stuff outside of records, options and arrays) - if you have specific exotic corner cases and determine you need something more specifically tailored, the Converters abstraction affords you ability to mix and match as necessary for specific applications.

The single most complete set of System.Text.Json Converters is the FSharp.SystemTextJson library; it provides a much broader, well tested set of converters with a broader remit than what FsCodec is trying to succinctly address as its sweet spot. In general, there should be a smooth path to transition from using FsCodec to that as and when needed

Core converters

The respective concrete Codec packages include relevant Converter/JsonConverter in order to facilitate interoperable and versionable renderings:

Custom converter base classes

Newtonsoft.Json-specific low level converters

System.Text.Json-specific low level converters

FsCodec.NewtonsoftJson.Options

FsCodec.NewtonsoftJson.Options provides a clean syntax for building a Newtonsoft.Json.JsonSerializerSettings with which to define a serialization contract profile for interoperability purposes. Methods:

FsCodec.SystemTextJson.Options

FsCodec.SystemTextJson.Options provides a clean syntax for building a System.Text.Json.Serialization.JsonSerializerOptions as per FsCodec.NewtonsoftJson.Options, above. Methods:

Serdes

FsCodec.SystemTextJson/NewtonsoftJson.Serdes provides light wrappers over (JsonConvert|JsonSerializer).(Des|S)erialize(Object)? based on an explicitly supplied serialization profile created by Options.Create (above), or using Options.Default. This enables one to smoothly switch between System.Text.Json vs Newtonsoft.Json serializers with minimal application code changes, while also ensuring consistent and correct options get applied in each case. Methods:

Usage of Converters with ASP.NET Core

ASP.NET Core's out-of-the-box behavior is to use System.Text.Json. One can explicitly opt to use Newtonsoft.Json via the Microsoft.AspNetCore.Mvc.NewtonsoftJson package's AddNewtonsoftJson by adjusting one's .AddMvc().

If you follow the policies covered in the rest of the documentation here, your DTO types (and/or types in your module Events that you surface while you are scaffolding and/or hacking without an anti-corruption layer) will fall into one of two classifications:

  1. Types that have an associated Converter explicitly annotated (e.g., DU types bear an associated UnionConverter, TypeSafeEnumConverter or JsonIsomorphism-based custom converter, custom types follow the conventions or define a JsonIsomorphism-based converter)
  2. Types that require a global converter to be registered. While it may seem that the second set is open-ended and potentially vast, experience teaches that you want to keep it minimal.. This boils down to:

The bottom line is that using exotic types in DTOs is something to think very hard about before descending into. The next sections are thus only relevant if you decide to add that extra complexity to your system...

<a name="aspnetnsj"></a>

ASP.NET Core with Newtonsoft.Json

Hence the following represents the recommended default policy:-

/// Define a Serdes instance with a given policy somewhere (globally if you need to do explicit JSON generation) 
let serdes = FsCodec.NewtonsoftJson.Serdes.Default

services.AddMvc(fun options -> ...
).AddNewtonsoftJson(fun options ->
    // Borrow the Converters from the Options the Serdes is holding
    serdes.Options.Converters |> Seq.iter options.SerializerSettings.Converters.Add
    // OR, in the trivial case: Options.Default.Converters |> Seq.iter options.SerializerSettings.Converters.Add
) |> ignore	        

This adds all the converters used by the serdes serialization/deserialization policy (currently only FsCodec.NewtonsoftJson.OptionConverter) into the equivalent managed by ASP.NET.

<a name="aspnetstj"></a>

ASP.NET Core with System.Text.Json

The equivalent for the native System.Text.Json, as of v6, thanks to the great work of the .NET team, is presently a no-op.

The following illustrates how to opt into autoTypeSafeEnumToJsonString and/or autoUnionToJsonObject modes, and rejectNullStrings for the rendering of View Models by ASP.NET:

// Default behavior throws an exception if you attempt to serialize a DU or TypeSafeEnum without an explicit JsonConverterAttribute
// let serdes = FsCodec.SystemTextJson.Serdes.Default

// If you use autoTypeSafeEnumToJsonString = true or autoUnionToJsonObject = true, serdes.Serialize / Deserialize applies the relevant converters
let options = FsCodec.SystemTextJson.Options.Create(autoTypeSafeEnumToJsonString = true, autoUnionToJsonObject = true, rejectNullString = true)
let serdes = FsCodec.SystemTextJson.Serdes options

services.AddMvc(fun options -> ...
).AddJsonOptions(fun options ->
    // Register the converters from the Options passed to the `serdes` above
    serdes.Options.Converters |> Seq.iter options.JsonSerializerOptions.Converters.Add
) |> ignore

Examples: FsCodec.(Newtonsoft|SystemText)Json

There's a test playground in tests/FsCodec.NewtonsoftJson.Tests/Examples.fsx. It's highly recommended to experiment with conversions using FSI. (Also, PRs adding examples are much appreciated...)

There's an equivalent of that for FsCodec.SystemTextJson: tests/FsCodec.SystemTextJson.Tests/Examples.fsx.

<a name="contracts"></a>

Examples of using Serdes to define a contract

In a contract assembly used as a way to supply types as part of a client library, one way of encapsulating the conversion rules that need to be applied is as follows:

Simple contracts that tag all types or fields necessitating Converters directly and only records and options

The minimal code needed to define helpers to consistently roundtrip where one only uses simple types is to simply state" _Please use FsCodec.NewtonsoftJson.Serdes to encode/decode JSON payloads correctly. However, an alternate approach is to employ the convention of providing a pair of helper methods alongside the type :-

open FsCodec.SystemTextJson // or FsCodec.NewtonsoftJson if you prefer and/or have legacy converters etc
module Contract =
    type Item = { value: string option }
    // No special policies required as we are using standard types
    let private serdes = Serdes Options.Default
    // implies default settings from Options.Create(), i.e., includes UnsafeRelaxedJsonEscaping
    let serialize (x: Item): string = serdes.Serialize x
    // implies default settings from Options.Create()
    let deserialize (json: string) = serdes.Deserialize json

More advanced case necessitating a custom converter

While it's hard to justify the wrapping in the previous case, this illustrates how one can employ the same basic layout yet override a setting (register a necessary custom Newtonsoft.Json.Converter type):

module Contract =
    type Item = { value: string option; other: TypeThatRequiresMyCustomConverter }
    /// Options to be used within this contract - note the Pascal Cased Value property compared to the previous record definition
    let private options = Options.Create(converters = [| MyCustomConverter() |], camelCase = true)
    let private serdes = Serdes options
    let serialize (x: Item) = serdes.Serialize x
    let deserialize (json: string): Item = serdes.Deserialize json

Encoding and conversion of F# types

<a name="recommendations"></a>

Recommended round-trippable constructs

Newtonsoft.Json, thanks to its broad usage throughout .NET systems has well known (with some idiosyncratic quirks) behaviors for most common types one might use for C# DTOs.

Normal primitive F#/.NET such as bool, byte, int16, int, int64, float32 (Single), float (Double), decimal work as expected.

The default settings for FsCodec applies Json.NET's default behavior, which is to render fields that have a null or null-equivalent value with the value null. This behavior can be overridden via Options(ignoreNulls = true), which will cause such JSON fields to be omitted.

The recommendations here apply particularly to Event Contracts - the data in your store will inevitably outlast your code, so being conservative in the complexity of one's encoding scheme is paramount. Explicit is better than Implicit.

Type kindTL;DRNotesExample inputExample output
't[]As per C#Don't forget to handle null[ 1; 2; 3][1,2,3]
DateTimeOffsetRoundtrips cleanlyThe default Options.Create requests RoundtripKindDateTimeOffset.Now"2019-09-04T20:30:37.272403+01:00"
Nullable<'t>As per C#; Nullable() -> null, Nullable x -> xOOTB Json.NET and STJ roundtrip cleanly. Works with Options.CreateDefault(). Worth considering if your contract does not involve many option typesNullable 1414
't optionSome null,None -> null, Some x -> x with the converter Options.Create() addsOOTB Json.NET does not roundtrip option types cleanly; Options.Create wires in an OptionConverter by default in FsCodec.NewtonsoftJson<br/> NOTE Some null will produce null, but deserialize as None - i.e., it's not round-trippableSome 1414
stringAs per C#; need to handle null. Can opt into rejecting null values with (rejectNullStrings = true)One can use a string option to map null and Some null to None"Abc""Abc"
types with unit of measureWorks well (doesnt encode the unit)Unit of measure tags are only known to the compiler; Json.NET does not process the tags and treats it as the underlying primitive type54<g>54
FSharp.UMX tagged string, DateTimeOffsetWorks wellFSharp.UMX enables one to type-tag string and DateTimeOffset values using the units of measure compiler feature, which Json.NET will render as if they were unadornedSkuId.parse "54-321""000-054-321"
recordsJust workFor System.Text.Json v 4.x, usage of [<CLIMutable>] or a custom JsonRecordConverter was once required{| a = 1; b = Some "x" |}"{"a":1,"b":"x"}"
Nullary unions (Enum-like DU's without bodies)Tag type with TypeSafeEnumConverterWorks well - guarantees a valid mapping, as opposed to using a System.Enum and StringEnumConverter, which can map invalid values and/or silently map to 0 etcState.NotFound"NotFound"
Discriminated Unions (where one or more cases has a body)Tag type with UnionConverterThis format can be readily consumed in Java, JavaScript and Swift. Nonetheless, exhaust all other avenues before considering encoding a union in JSON. The "case" label id can be overridden.Decision.Accepted { result = "54" }{"case": "Accepted","result":"54"}

Unsupported types and/or constructs

The mechanisms in the previous section have proven themselves sufficient for diverse systems inside and outside Jet. Here, we summarize some problematic constructs, with suggestions for alternate approaches to apply in preference.

Type kindTL;DRExample inputExample outputNotes
't listDon't use; use 't[][ 1; 2; 3][1,2,3]While the happy path works, null or missing field maps to a null object rather than [] [which is completely wrong from an F# perspective]. (System.Text.Json v >= 6 does now handle them correctly, but arrays are still the preferred representation, and there is no plan at present to have FsCodec.NewtonsoftJson provide support for it in the name of interoperability)
DateTimeDon't use; use DateTimeOffsetRound-tripping can be messy, wrong or lossy; DateTimeOffset covers same use cases
Guid or FSharp.UMX tagged Guiddon't use; wrap as a reference type and use a JsonIsomorphism, or represent as a tagged stringGuid.NewGuid()"ba7024c7-6795-413f-9f11-d3b7b1a1fe7a"If you wrap the value in a type, you can have that roundtrip with a specific format via a Converter implemented as a JsonIsomorphism. Alternately, represent in your contract as a FSharp.UMX tagged-string.
maps/Dictionary etc.avoid; prefer arraysAs per C#; not always the best option for many reasons, both on the producer and consumer side. Json.NET has support for various maps with various idiosyncracies typically best covered by Stack Overflow, but often a list of records is clearer<br/>For System.Text.Json, use an IDictionary<'K, 'V> or Dictionary<'K, 'V>
tuplesDon't use; use records(1,2){"Item1":1,"Item2":2}While converters are out there, using tuples in contracts of any kind is simply Not A Good Idea

TypeSafeEnumConverter

TypeSafeEnumConverter is intended to provide for Nullary Unions (also known as Type Safe Enums, especially in Java circles), what Newtonsoft.Json does for enum values with the StringEnumConverter. This is motivated by the fact that the out of the box behaviors are unsatisfactory for both Newtonsoft.Json and for System.Text.Json (but, for different, unfortunate reasons...).

Out of the box behavior: Newtonsoft.Json

By default, a Nullary Union's default rendering via Newtonsoft.Json, without any converters in force, is a generic rendering that treats the values as DU values with bodies are treated.

type Status = Initial | Active
type StatusMessage = { name: string option; status: Status }
let status = { name = None; status = Initial } 
// The problems here are:
// 1. the value has lots of noise, which consumes storage space, and makes parsing harder
// 2. other languages which would naturally operate on the string value if it was presented as such will have problems parsing
// 3. it's also simply unnecessarily hard to read as a human
serdes.Serialize status
// "{"name":null,"status":{"Case":"Initial"}}"

// If we pretty-print it, things get worse, not better: 
let serdesFormatted = Serdes(Options.Create(indent = true))
serdesFormatted.Serialize(status)
// "{
//   "name": null,
//   "status": {
//     "Case": "Initial"
//   }
// }

Out of the box behavior: System.Text.Json

System.Text.Json has no intrinsic behavior. Some lament this, but it's also unambiguous:

// Without any converters in force, Serdes exposes System.Text.Json's internal behavior, which throws:
type Status = Initial | Active
type StatusMessage = { name: string option; status: Status }
let status = { name = None; status = Initial }
serdes.Serialize status
// System.NotSupportedException: F# discriminated union serialization is not supported. Consider authoring a custom converter for the type.
//    at System.Text.Json.Serialization.Converters.FSharpTypeConverterFactory.CreateConverter(Type typeToConvert, JsonSerializerOptions options)

TypeSafeEnumConverter behavior

The TypeSafeEnumConverter alters this incomplete and/or inconsistent behavior to encode values directly as StringEnumConverter does for enum (System.Enum), for both serializers:

FsCodec.NewtonsoftJson.TypeSafeEnumConverter

For Newtonsoft.Json, the recommended approach is to tag each Nullary Union Type with a JsonConverter attribute:

let serdes2 = Serdes.Default
[<Newtonsoft.Json.JsonConverter(typeof<TypeSafeEnumConverter>)>]
type Status2 = Initial | Active
type StatusMessage2 = { name: string option; status: Status2 }
let status2 = { name = None; status = Initial }
serdes2.Serialize status2
// "{"name":null,"status":"Initial"}"

It's possible to automate this across all types by registering a single custom converter:

// A single registered converter supplied when creating the Serdes can automatically map all Nullary Unions to strings:
open FsCodec.NewtonsoftJson
let serdesWithConverter = Serdes(Options.Create(TypeSafeEnumConverter()))
// NOTE: no JsonConverter attribute
type Status3 = Initial | Active
type StatusMessage3 = { name: string option; status: Status3 }
let status3 = { name = None; status = Initial }
serdesWithConverter.Serialize status3
// "{"name":null,"status":"Initial"}"

FsCodec.SystemTextJson.TypeSafeEnumConverter<'T>

For System.Text.Json, the process is a little different, as Converters in System.Text.Json are expected to work for a single type only.

Using the same type that was rejected by out-of-the-box System.Text.Json earlier:

type Status = Initial | Active
type StatusMessage = { name: string option; status: Status }
let status = { name = None; status = Initial }

We can supply a Converter via the Options:

open FsCodec.SystemTextJson
let serdesWithConverter = Serdes <| Options.Create(TypeSafeEnumConverter<Status>())
serdesWithConverter.Serialize status
// "{"name":null,"status":"Initial"}"

Rather than having to supply lots of such converter isntances, the recommendation is to tag each type:

```fsharp
let serdes = Fscodec.SystemTextJson.Serdes.Default
// NOTE in System.Text.Json, the converter is generic, and must reference the actual type (here: Status2)
[<System.Text.Json.Serialization.JsonConverter(typeof<TypeSafeEnumConverter<Status2>>)>]
type Status2 = Initial | Active
type StatusMessage2 = { name: string option; status: Status2 }
let status2 = { name = None; status = Initial }
serdes.Serialize status2

Using the TypeSafeEnumConverter in FsCodec.SystemTextJson, each Nullary Union Type needs it's own converter registered.

open FsCodec.SystemTextJson
// NOTE: Every Nullary Union Type needs a specific instantiation of the generic converter registered:
let serdesWithConverter = Serdes <| Options.Create(TypeSafeEnumConverter<Status>())
serdesWithConverter.Serialize status
// "{"name":null,"status":"Initial"}"

The equivalent of registering a single global TypeSafeEnumConverter is the autoTypeSafeEnumToJsonString setting on the Options:

open FsCodec.SystemTextJson
let options = Options.Create(autoTypeSafeEnumToJsonString = true, rejectNullStrings = true)
let serdes3 = Serdes options
type Status3 = Initial | Active
type StatusMessage3 = { name: string option; status: Status3 }
let status3 = { name = None; status = Initial } 
serdes3.Serialize status3
// "{"name":null,"status":"Initial"}"

<a name="JsonIsomorphism"></a>

Custom converters using JsonIsomorphism

JsonIsomorphism enables one to express the Reading and Writeing of the JSON for a type in terms of another type. As alluded to above, rendering and parsing of Guid values can be expressed succinctly in this manner. The following Converter, when applied to a field, will render it without dashes in the rendered form:

type GuidConverter() =
    inherit JsonIsomorphism<Guid, string>()
    override _.Pickle g = g.ToString "N"
    override _.UnPickle g = Guid.Parse g

JsonIsomporphism can also be used together with FsCodec.TypeSafeEnum, to deal with mapping of values from string to Nullary Unions that don't fit in the easy cases.

[<JsonConverter(typeof<TypeSafeEnumConverter>)>]
type Outcome = Joy | Pain | Misery

type Message = { name: string option; outcome: Outcome }

let value = { name = Some null; outcome = Joy}
serdes.Serialize value
// {"name":null,"outcome":"Joy"}

serdes.Deserialize<Message> """{"name":null,"outcome":"Joy"}"""
// val it : Message = {name = None; outcome = Joy;}

By design, we throw when a value is unknown. Often this is the correct design. If, and only if, your software can do something useful with catch-all case, see the technique in OutcomeWithOther (below)

serdes.Deserialize<Message> """{"name":null,"outcome":"Discomfort"}"""
// throws System.Collections.Generic.KeyNotFoundException: Could not find case 'Discomfort' for type 'FSI_0012+Outcome'

TypeSafeEnum fallback converters using JsonIsomorphism

While, in general, one wants to version contracts such that invalid values simply don't arise, in some cases you want to explicitly handle out of range values. Here we implement a converter as a JsonIsomorphism to achieve such a mapping

[<JsonConverter(typeof<OutcomeWithCatchAllConverter>)>]
type OutcomeWithOther = Joy | Pain | Misery | Other
and OutcomeWithCatchAllConverter() =
    inherit JsonIsomorphism<OutcomeWithOther, string>()
    override _.Pickle v =
        FsCodec.TypeSafeEnum.toString v
    override _.UnPickle json =
        json
        |> FsCodec.TypeSafeEnum.tryParse<OutcomeWithOther>
        |> Option.defaultValue Other

type Message2 = { name: string option; outcome: OutcomeWithOther }

Because the type is tagged with a Converter attribute, valid values continue to be converted correctly:

let value2 = { name = Some null; outcome = Joy}
serdes.Serialize value2
// {"name":null,"outcome":"Joy"}

serdes.Deserialize<Message2> """{"name":null,"outcome":"Joy"}"""
// val it : Message = {name = None; outcome = Joy;}

More importantly, the formerly invalid value now gets mapped to our fallback value (Other) as intended.

serdes.Deserialize<Message2> """{"name":null,"outcome":"Discomfort"}"""
// val it : Message = {name = None; outcome = Other;}

<a name="IEventCodec"></a>

Features: IEventCodec

See tests/FsCodec.SystemTextJson.Tests/Examples.fsx for a worked example suitable for playing with in F# interactive based on the following tutorial

FsCodec.IEventCodec

/// Defines a contract interpreter that encodes and/or decodes events representing the known set of events borne by a stream category
type IEventCodec<'Event, 'Format, 'Context> =
    /// Encodes a 'Event instance into a 'Format representation
    abstract Encode: context: 'Context * value: 'Event -> IEventData<'Format>
    /// Decodes a formatted representation into a 'Event instance. Does not throw exception on undefined EventTypes
    abstract Decode: encoded: ITimelineEvent<'Format> -> 'Event voption

IEventCodec represents a standard contract for the encoding and decoding of events used in event sourcing and event based notification scenarios:

<a name="IEventData"></a>

FsCodec.IEventData

Pending and timeline Events share the following common contract:

/// Common form for either a Domain Event or an Unfolded Event, without any context regarding its place in the timeline of events
type IEventData<'Format> =
    /// The Event Type, used to drive deserialization
    abstract member EventType: string
    /// Event body, as UTF-8 encoded JSON ready to be injected into the Store
    abstract member Data: 'Format
    /// Optional metadata (null, or same as Data, not written if missing)
    abstract member Meta: 'Format
    /// Application-generated identifier used to drive idempotent writes based on deterministic Ids and/or Request Id
    abstract member EventId: System.Guid
    /// The Correlation Id associated with the flow that generated this event. Can be `null`
    abstract member CorrelationId: string
    /// The Causation Id associated with the flow that generated this event. Can be `null`
    abstract member CausationId: string
    /// The Event's Creation Time (as defined by the writer, i.e. in a mirror, this is intended to reflect the original time)
    /// - For EventStore, this value is not honored when writing; the server applies an authoritative timestamp when accepting the write.
    abstract member Timestamp: System.DateTimeOffset

<a name="ITimelineEvent"></a>

FsCodec.ITimelineEvent

Events from a versioned feed and/or being loaded from an Event Store bring additional context beyond the base information in IEventData

/// Represents a Domain Event or Unfold, together with it's 0-based Index in the event sequence
type ITimelineEvent<'Format> =
    inherit IEventData<'Format>
    /// The 0-based index into the event sequence of this Event
    abstract member Index: int64
    /// Application-supplied context related to the origin of this event
    abstract member Context: obj
    /// Indicates this is not a true Domain Event, but actually an Unfolded Event based on the State inferred from the Events up to and including that at Index
    abstract member IsUnfold: bool

Contracts for parsing / routing event records

See a scheme for the serializing Events modelled as an F# Discriminated Union for details of the representation scheme used for the events when using FsCodec.NewtonsoftJson.Codec.Create. We'll use the following example contract for the illustration:

module Events =

    type Added = { item: string }
    type Removed = { name: string }
    type Event =
        | Added of Added
        | Removed of Removed
        interface TypeShape.UnionContract.IUnionContract
    let codec = Store.codec<Event>

where Store refers to a set of infrastructure helpers:

namespace global

open FsCodec.SystemTextJson

module Store =
    
    type Event = FsCodec.ITimelineEvent<EventBody>
    // Many stores use a ReadOnlyMemory<byte> to represent a UTF-8 encoded JSON event body
    // System.Text.Json.JsonElement can be a useful alternative where the store is JSON based
    and EventBody = ReadOnlyMemory<byte>
    and Codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> = FsCodec.IEventCodec<'E, EventBody, unit>
    
    // Opt in to:
    // - mapping Type Safe Enums (F# Unions where the cases have no bodies) to/from Strings
    // - mapping other F# Unions using the UnionConverter with default settoings
    // TOCONSIDER avoid using this automatic behavior, and instead let the exception that System.Text.Json
    //            produces trigger adding a JsonConverterAttribute for each type as Documentation 
    let private options = Options.Create(autoTypeSafeEnumToJsonString = true, autoUnionToJsonObject = true)
    let serdes = Serdes options
    
    let codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> : Codec<'E> =
        Codec.Create(serdes = serdes)
        // OR, if your Store uses JsonElement bodies
        // CodecJsonElement.Create(serdes = serdes)

Having a common set of helpers allows one to analyse the encoding policies employed per aggregate as they inevitably evolve over time.

<a name="umx"></a>

Strongly typed stream ids using FSharp.UMX

The example event stream contract above uses a ClientId type which (while being a string at heart) represents the identifier for a specific entity. We use the FSharp.UMX library that leans on the F# units of measure feature to tag the strings such that they can't be confused with other identifiers - think of it as a type alias on steroids.

open FSharp.UMX

type [<Measure>] clientId
type ClientId = string<clientId>
module ClientId =
    let parse (str: string): ClientId = % str
    let toString (value: ClientId): string = % value
    let (|Parse|) = ClientId.parse

<a name="streamname"></a>

Stream naming conventions

The de-facto standard Event Store EventStore.org and its documentation codifies the following convention for the naming of streams:-

{Category}-{StreamId}

Where:

The StreamName module will reject invalid values by throwing exceptions when fields have erroneously embedded - or _ values.

It's important to apply some consideration in mapping from values in your domain to a StreamName. Domain values might include characters such as - (which may cause issues with EventStoreDb's $by_category projections) and/or arbitrary Unicode chars (which may not work well for other backing stores e.g. if CosmosDB were to restrict the character set that may be used for a Partition Key). You'll also want to ensure it's appropriately cleansed, validated and/or canonicalized to cover SQL Injection and/or XSS concerns. In short, no, you shouldn't just stuff an email address into the {Identifier} portion.

FsCodec.StreamName: presents the following set of helpers that are useful for splitting and filtering Stream Names by Categories and/or Identifiers. Similar helpers would of course make sense in other languages e.g. C#:

// Type aliases for a type-tagged `string`
type [<Measure>] streamName
type StreamName = string<streamName>

module StreamName =

    let toString (streamName: StreamName): string = UMX.untag streamName

    // Validates and maps a trusted Stream Name consisting of a Category and an Id separated by a '-` (dash)
    // Throws InvalidArgumentException if it does not adhere to that form
    let parse (rawStreamName: string): StreamName = ...

    // Recommended way to specify a stream identifier; a category identifier and a streamId representing the aggregate's identity
    // category is separated from id by `-`
    let create (category: string) streamId: StreamName = ...

    // Composes a StreamName from a category and > 1 name elements.
    // category is separated from the streamId by '-'; elements are separated from each other by '_'
    let compose (category: string) (streamIdElements: string[]): StreamName = ...

    /// Extracts the category portion of the StreamName
    let category (x: StreamName): string = ...
    let (|Category|) = category
    
    /// Splits a well-formed Stream Name of the form <c>{category}-{streamId}</c> into its two elements.
    /// Throws InvalidArgumentException if it does not adhere to the well known format (i.e. if it was not produced by `parse`).
    /// Inverse of <c>create</c>
    let split (streamName: StreamName): struct (string * StreamId) = ...
    /// Splits a well-formed Stream Name of the form <c>{category}-{streamId}</c> into its two elements.
    /// Throws InvalidArgumentException if the stream name is not well-formed.
    /// Inverse of <c>create</c>
    let (|Split|): StreamName -> struct (string * StreamId) = split

    /// Yields the StreamId, if the Category matches the specified one
    let tryFind categoryName (x: StreamName): StreamId voption = ...

The StreamId part's key helpers are as follows:

/// Represents the second half of a canonical StreamName, i.e., the streamId in "{categoryName}-{streamId}"
type StreamId = string<streamId>
and [<Measure>] streamId

/// Helpers for composing and rendering StreamId values
module StreamId =

    /// Any string can be a StreamId; parse/dec/Elements.split will judge whether it adheres to a valid form
    let create: string -> StreamId = UMX.tag

    /// Render as a string for external use
    let toString: StreamId -> string = UMX.untag

    /// Generate a StreamId from a single application-level id, given a rendering function that maps to a non empty fragment without embedded `_` chars
    let gen (f: 'a -> string): 'a -> StreamId = ...
    /// Generate a StreamId from a tuple of application-level ids, given two rendering functions that map to a non empty fragment without embedded `_` chars
    let gen2 f1 f2: 'a * 'b -> StreamId = ...
    /// Generate a StreamId from a triple of application-level ids, given three rendering functions that map to a non empty fragment without embedded `_` chars
    let gen3 f1 f2 f3: 'a * 'b * 'c -> StreamId = ...
    /// Generate a StreamId from a 4-tuple of application-level ids, given four rendering functions that map to a non empty fragment without embedded `_` chars
    let gen4 f1 f2 f3 f4: 'a * 'b * 'c * 'd -> StreamId = ...

    /// Validates and extracts the StreamId into a single fragment value
    /// Throws if the item embeds a `_`, is `null`, or is empty
    let parseExactlyOne (x: StreamId): string = ...
    /// Validates and extracts the StreamId into a single fragment value
    /// Throws if the item embeds a `_`, is `null`, or is empty
    let (|Parse1|) (x: StreamId): string = ...

    /// Splits a StreamId into the specified number of fragments.
    /// Throws if the value does not adhere to the expected fragment count.
    let parse count (x: StreamId): string[] =
        let xs = Elements.split x
        if xs.Length <> count then
            invalidArg "x" (sprintf "StreamId '{%s}' must have {%d} elements, but had {%d}." (toString x) count xs.Length)
        xs
    /// Splits a StreamId into an expected number of fragments.
    /// Throws if the value does not adhere to the expected fragment count.
    let (|Parse|) count: StreamId -> string[] = parse count

    /// Extracts a single fragment from the StreamId. Throws if the value is composed of more than one item.
    let dec f (x: StreamId) =                   parseExactlyOne x |> f
    /// Extracts 2 fragments from the StreamId. Throws if the value does not adhere to that expected form.
    let dec2 f1 f2 (x: StreamId) =              let xs = parse 2 x in struct (f1 xs[0], f2 xs[1])
    /// Extracts 3 fragments from the StreamId. Throws if the value does not adhere to that expected form.
    let dec3 f1 f2 f3 (x: StreamId) =           let xs = parse 3 x in struct (f1 xs[0], f2 xs[1], f3 xs[2])
    /// Extracts 4 fragments from the StreamId. Throws if the value does not adhere to that expected form.
    let dec4 f1 f2 f3 f4 (x: StreamId) =        let xs = parse 4 x in struct (f1 xs[0], f2 xs[1], f3 xs[2], f4 xs[3])

<a name="module-stream"></a>

module Stream / module Reactions: Contracts for parsing / routing event records

The following is a set of individually small helpers that work together to allow one to succinctly extract relevant events from batches being handled in reactions.

See the StreamName/StreamId section above for the underlying interfaces.

(* Stream id generation/parsing logic. Normally kept private; Reactions module exposes relevant parsers to the wider application *)
module private Stream =
    // By convention, each contract defines a 'category' used as the first part of the stream name (e.g. `"Favorites-ClientA"`)
    let [<Literal>] Category = "Favorites"
    /// Generates a strongly typed StreamId from the supplied Id
    let id: ClientId -> FsCodec.StreamId = FsCodec.StreamId.gen ClientId.toString
    /// Maps from an app level identifier to a stream name as used when storing events in that stream
    /// Not normally necessary - typically you generate StreamIds, and you'll load from something that knows the Category
    let name: ClientId -> FsCodec.StreamName = id >> FsCodec.StreamName.create Category
    /// Inverse of `id`; decodes a StreamId into its constituent parts; throws if the presented StreamId does not adhere to the expected format
    let decodeId: FsCodec.StreamId -> ClientId = FsCodec.StreamId.dec ClientId.parse
    /// Inspects a stream name; if for this Category, decodes the elements into application level ids. Throws if it's malformed.
    let decode: FsCodec.StreamName -> ClientId voption = FsCodec.StreamName.tryFind Category >> ValueOption.map decodeId

module Reactions =    
   
    /// Active Pattern to determine whether a given {category}-{streamId} StreamName represents the stream associated with this Aggregate
    /// Yields a strongly typed id from the streamId if the Category matches
    let [<return: Struct>] (|For|_|) = Stream.decode

    let private dec = Streams.codec<Events.Event>
    /// Yields decoded events and relevant strongly typed ids if the Category of the Stream Name matches
    let [<return: Struct>] (|Decode|_|) = function
        | struct (For clientId, _) & Streams.Decode dec events -> ValueSome struct (clientId, events)
        | _ -> ValueNone

Decoding events

Given the following example events from across streams:

let utf8 (s: string) = System.Text.Encoding.UTF8.GetBytes(s)
let streamForClient c = Stream.name (ClientId.parse c)
let events = [
    Stream.name (ClientId.parse "ClientA"),                 FsCodec.Core.TimelineEvent.Create(0L, "Added",     utf8 """{ "item": "a" }""")
    streamForClient "ClientB",                              FsCodec.Core.TimelineEvent.Create(0L, "Added",     utf8 """{ "item": "b" }""")
    FsCodec.StreamName.parse "Favorites-ClientA",           FsCodec.Core.TimelineEvent.Create(1L, "Added",     utf8 """{ "item": "b" }""")
    streamForClient "ClientB",                              FsCodec.Core.TimelineEvent.Create(1L, "Added",     utf8 """{ "item": "a" }""")
    streamForClient "ClientB",                              FsCodec.Core.TimelineEvent.Create(2L, "Removed",   utf8 """{ "item": "a" }""")
    FsCodec.StreamName.compose "Favorites" [| "ClientB" |], FsCodec.Core.TimelineEvent.Create(3L, "Exported",  utf8 """{ "count": 2 }""")
    FsCodec.StreamName.parse "Misc-x",                      FsCodec.Core.TimelineEvent.Create(0L, "Dummy",     utf8 """{ "item": "z" }""")
]

and the helpers defined above, we can route and/or filter them as follows:

```fsharp
// When we obtain events from an event store via streaming notifications, we typically receive them as ReadOnlyMemory<byte> bodies
type Event = FsCodec.ITimelineEvent<EventBody>
and EventBody = ReadOnlyMemory<byte>
and Codec<'E> = FsCodec.IEventCodec<'E, EventBody, unit>

let streamCodec<'E when 'E :> TypeShape.UnionContract.IUnionContract> : Codec<'E> =
    Codec.Create<'E>(serdes = Store.serdes)

let dec = streamCodec<Events.Event>
let [<return:Struct>] (|DecodeEvent|_|) (codec: Codec<'E>) event = codec.Decode event

let runCodecExplicit () =
    for stream, event in events do
        match stream, event with
        | Reactions.For clientId, DecodeEvent dec e ->
            printfn $"Client %s{ClientId.toString clientId}, event %A{e}"
        | FsCodec.StreamName.Split struct (cat, sid), e ->
            printfn $"Unhandled Event: Category %s{cat}, Ids %s{FsCodec.StreamId.toString sid}, Index %d{e.Index}, Event: %A{e.EventType}"

The Reactions.For clientId bit above is the inverse of the Stream.name function. It parses a StreamName back to the the application-level identifiers (the ClientId type), _but only if the Category part of the name matches (i.e., the stream name StartsWith("Favorites-")). While this may seem like a lot of busywork, it pays off when you have multiple stream categories, each with different identifiers (or cases where you have a complex identifiers, e.g., where you have a Stream Name that's composed of a Tenant Id and a User Id)

invoking runCodecExplicit () yields:

Client ClientA, event Added {item = "a";}
Client ClientB, event Added {item = "b";}
Client ClientA, event Added {item = "b";}
Client ClientB, event Added {item = "a";}
Client ClientB, event Removed {name = null;}
Unhandled Event: Category Favorites, Id ClientB, Index 3, Event: "Exported"
Unhandled Event: Category Misc, Id x, Index 0, Event: "Dummy"

There are two events that we were not able to decode, for varying reasons:

  1. "Misc-x", FsCodec.Core.TimelineEvent.Create(0L, "Dummy", utf8 """{ "item": "z" }""") represents an Event that happens to pass through our event processor that we don't want to decode and/or handle - we don't need to define a contract type for
  2. "Favorites" "ClientB", FsCodec.Core.TimelineEvent.Create(3L, "Exported", utf8 """{ "count": 2 }""") represents an Event that has recently been defined in the source system, but not yet handled by the processor. In the event of such an unclassified event occurring within a stream contract we want to know when we're not handling a given event. That's trapped above and logged as Unhandled Event: Category Favorites, Id ClientB, Index 3, Event: "Exported".

Note however, that we don't have a clean way to trap the data and log it. See Logging unmatched events for an example of how one might log such unmatched events

Adding Matchers to the Event Contract

We can clarify the consuming code a little by adding further helper Active Patterns alongside the event contract :-

module ReactionsBasic =    
   
    let dec = streamCodec<Events.Event>
    let (|DecodeSingle|_|): FsCodec.StreamName * Event -> (ClientId * Events.Event) option = function
        | Reactions.For clientId, DecodeEvent dec event -> Some (clientId, event)
        | _ -> None

That boxes off the complex pattern matching close to the contract itself, and lets us match on the events in a handler as follows:

let reactSingle (clientId: ClientId) (event: Events.Event) =
    printfn $"Client %s{ClientId.toString clientId}, event %A{event}"
    
let runCodecMatch () =
    for streamName, event in events do
        match streamName, event with
        | ReactionsBasic.DecodeSingle (clientId, event) ->
            reactSingle clientId event
        | FsCodec.StreamName.Split (cat, sid), e ->
            printfn $"Unhandled Event: Category %s{cat}, Ids {FsCodec.StreamId.toString sid}, Index %d{e.Index}, Event: %s{e.EventType} "

<a name="reactions"></a>

Processing Reactions, Logging unmatched events

The following standard helpers (which use the Serilog library), can be used to selectively layer on some logging when run with logging upped to Debug level:

module Streams =

    // Events coming from streams are carried as a TimelineEvent; the body type is configurable
    type Event = FsCodec.ITimelineEvent<EventBody>
    // Propulsion's Sinks by default use ReadOnlyMemory<byte> as the storage format
    and EventBody = ReadOnlyMemory<byte>
    // the above Events can be decoded by a Codec implementing this interface
    and Codec<'E> = FsCodec.IEventCodec<'E, EventBody, unit>

    /// Generates a Codec for the specified Event Union type
    let codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> : Codec<'E> =
        // Borrowing the Store serdes; frequently the events you parse can use less complex options...
        Codec.Create<'E>(serdes = Store.serdes)

    // as we know our event bodies are all UTF8 encoded JSON, we can render the string as a log event property
    // alternately, you can render the EventBody directly and ensure you have appropriate type destructuring configured
    let private render (x: EventBody): string =
        System.Text.Encoding.UTF8.GetString(x.Span)
    /// Uses the supplied codec to decode the supplied event record `x`
    /// (iff at LogEventLevel.Debug, detail fails to `log` citing the `streamName` and body)
    let decode<'E> (log: Serilog.ILogger) (codec: Codec<'E>) (streamName: FsCodec.StreamName) (x: Event) =
        match codec.Decode x with
        | ValueNone ->
            if log.IsEnabled Serilog.Events.LogEventLevel.Debug then
                log.ForContext("event", render x.Data, true)
                    .Debug("Codec {type} Could not decode {eventType} in {stream}", codec.GetType().FullName, x.EventType, streamName)
            ValueNone
        | ValueSome x -> ValueSome x
    
    /// Attempts to decode the supplied Event using the supplied Codec
    let [<return: Struct>] (|Decode|_|) (codec: Codec<'E>) struct (streamName, event) =
        decode Serilog.Log.Logger codec streamName event
    module Array = let inline chooseV f xs = [| for item in xs do match f item with ValueSome v -> yield v | ValueNone -> () |]
    /// Yields the subset of events that successfully decoded (could be Array.empty)
    let decode<'E> (codec: Codec<'E>) struct (streamName, events: Event[]): 'E[] =
        events |> Array.chooseV (decode<'E> Serilog.Log.Logger codec streamName)
    let (|Decode|) = decode

If we assume we have the standard module Streams, module Events, and module Stream as above, and the following module Reactions:

module Reactions =
   
    let private dec = Streams.codec<Events.Event>
    /// Yields decoded events and relevant strongly typed ids if the Category of the Stream Name matches
    let [<return: Struct>] (|Decode|_|) = function
        | struct (For clientId, _) & Streams.Decode dec events -> ValueSome struct (clientId, events)
        | _ -> ValueNone
    
let react (clientId: ClientId) (event: Events.Event[]) =
    printfn "Client %s, events %A" (ClientId.toString clientId) event
    
let runCodec () =
    for streamName, xs in events |> Seq.groupBy fst do
        let events = xs |> Seq.map snd |> Array.ofSeq
        match struct (streamName, events) with
        | Reactions.Decode (clientId, events) ->
            react clientId events
        | FsCodec.StreamName.Split (cat, sid), events ->
            for e in events do
                printfn "Unhandled Event: Category %s, Id %A, Index %d, Event: %A " cat sid e.Index e.EventType

runCodec ()

Normally, the log.IsEnabled call instantly rules out any need for logging. We can activate this inert logging hook by reconfiguring the logging as follows:

// Switch on debug logging to get detailed information about events that don't match (which has no singificant perf cost when not switched on)
open Serilog
open Serilog.Events
let outputTemplate = "{Message} {Properties}{NewLine}"
Serilog.Log.Logger <-
    LoggerConfiguration()
        .MinimumLevel.Debug()
        .WriteTo.Console(LogEventLevel.Debug, outputTemplate=outputTemplate)
        .CreateLogger()
runCodec ()

This adds the following additional output when triggering runCodec ():-

Codec "<Snipped>" Could not decode "Exported" in "Favorites-ClientB" {event="{ \"count\": 2 }"}

<a name="upconversion"></a>

Handling versioning of events in F# with FsCodec

As a system evolves, the types used for events will inevitably undergo changes too. There are thorough guides such as Versioning in an Event Sourced System by Greg Young; this will only scratch the surface, with some key F# snippets.

High level rules:

  1. The most important rule of all is that you never want to relinquish Total Matching, i.e. never add a _ catch all case to a match expression.
  2. The simplest way to add a new field in a backward compatible manner is by adding it as an option and then using pattern matching to handle presence or absence of the value.
  3. Where it becomes impossible to use the serialization-time conversion mechanisms such as JsonIsomorphism (See example in Propulsion) the next step is to mint a new Event Type with a different body type. e.g. if we have a Properties, but it becomes necessary to use a instead PropertiesV2:
    type Properties = { a: string }
    type PropertiesV2 = { a: string; b: int }
    type Event =
        | PropertiesUpdated of {| properties: Properties |}
        | PropertiesUpdatedV2 of {| properties: PropertiesV2 |}
    
    The migration steps would be:
    • update all decision functions to only produce PropertiesUpdatedV2
    • pull out helper functions for pattern matches and do the upconversion inline in the fold
      module Fold =
          let applyUpdate state (e: PrppertiesV2) = ...
          let evolve state = function
          | Events.PropertiesUpdated e -> applyUpdate state e
          | Events.PropertiesUpdatedV2 e -> applyUpdate state { a = e.a; b = PropertiesV2.defaultB }
      

Avoiding versioning by optional or nullable fields

The following demonstrates the addition of a CartId property (which is an F# type) in a newer version of CreateCart.

module CartV1 =
    type CreateCart = { name: string }

module CartV2Null =
    type CreateCart = { name: string; cartId: CartId }

module CartV2Option =
    type CreateCart = { name: string; cartId: CartId option }

module CartV2Nullable =
    type CreateCart = { name: string; count: Nullable<int> }

While the CartV2Null form can be coerced into working by using Unchecked.defaultof<_> mechanism (or, even worse, by using the AllowNullLiteral attribute), this is not recommended.

Instead, it's recommended to follow normal F# conventions, wrapping the new field as an option as per CartV2Option.

For Value Types, you could also use Nullable, but option is recommended even for value types, for two reasons:

See the Adding Fields Example for further examples

Upconversion by mapping Event Types

The preceding optional fields mechanism is the recommended default approach for handling versioning of event records. Of course, there are cases where that becomes insufficient. In such cases, the next level up is to add a new Event Type.

module EventsV0 =
    type Properties = { a: string }
    type PropertiesV2 = { a: string; b: int }
    type Event =
        | PropertiesUpdated of {| properties: Properties |}
        | PropertiesUpdatedV2 of {| properties: PropertiesV2 |}

In such a situation, you'll frequently be able to express instances of the older event body type in terms of the new one. For instance, if we had a default (Null object pattern value for b you can upconvert from one event body to the other, and allow the domain to only concern itself with one of them.

module EventsUpDown =
    type Properties = { a: string }
    type PropertiesV2 = { a: string; b: int }
    module PropertiesV2 =
        let defaultB = 2
    /// The possible representations within the store
    [<RequireQualifiedAccess>]
    type Contract =
        | PropertiesUpdated of {| properties: Properties |}
        | PropertiesUpdatedV2 of {| properties: PropertiesV2 |}
        interface TypeShape.UnionContract.IUnionContract
    /// Used in the model - all decisions and folds are in terms of this
    type Event =
        | PropertiesUpdated of {| properties: PropertiesV2 |}

    let up: Contract -> Event = function
        | Contract.PropertiesUpdated e -> PropertiesUpdated  {| properties = { a = e.properties.a; b = PropertiesV2.defaultB } |}
        | Contract.PropertiesUpdatedV2 e -> PropertiesUpdated e
    let down: Event -> Contract = function
        | Event.PropertiesUpdated e -> Contract.PropertiesUpdatedV2 e
        let codec = Codec.Create<Event, Contract, _>(up = (fun _e c -> up c),
                                                     down = fun e -> struct (down e, ValueNone, ValueNone))

module Fold =

    type State = unit
    // evolve functions
    let evolve state = function
    | EventsUpDown.Event.PropertiesUpdated e -> state

The main weakness of such a solution is that the upconvert and downconvert functions can get long (if your Event Types list is long).

See the Upconversion example.

Upconversion via Active Patterns

Here are some techniques that can be used to bridge the gap if you don't go with full upconversion from a Contract DU type to a Domain one.

module Events =
    type Properties = { a: string }
    type PropertiesV2 = { a: string; b: int }
    module PropertiesV2 =
        let defaultB = 2
    type Event =
        | PropertiesUpdated of {| properties: Properties |}
        | PropertiesUpdatedV2 of {| properties: PropertiesV2 |}
    let (|Updated|) = function
        | PropertiesUpdated e -> {| properties = { a = e.properties.a; b = PropertiesV2.defaultB } |}
        | PropertiesUpdatedV2 e -> e
module Fold =
    type State = { b: int }
    let evolve state: Events.Event -> State = function
    | Events.Updated e -> { state with b = e.properties.b }

The main reason this is not a universal solution is that such Active Patterns are currently limited to 7 cases.

See the Upconversion active patterns.

<a name="metadata"></a>

Adding metadata to events based on Domain-intrinsic information

The following recipe can be used to populate the Meta field of an event based on information your application supplies within Events it generates:

module StoreWithMeta =

    type Event<'E> = int64 * Metadata * 'E
    and Metadata = { principal: string }
    and Codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> = FsCodec.IEventCodec<Event<'E>, Store.EventBody, unit>

    // no special requirements for deserializing Metadata, so use Default Serdes
    let private serdes = Serdes.Default
    let codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> : Codec<'E> =
        // here we surface the metadata from the raw event as part of the application level event based on the stored form
        let up (raw : Store.Event) (contract : 'E) : Event<'E> =
            raw.Index, serdes.Deserialize<Metadata> raw.Meta, contract
        // _index: up and down are expected to encode/decode symmetrically - when encoding, the app supplies a dummy, and the store assigns it on appending
        // the metadata is encoded as the normal bodies are
        let down ((_index, meta : Metadata, event : 'E) : Event<'E>) =
            struct (event, ValueSome meta, ValueNone)
        Codec.Create<Event<'E>, 'E, Metadata>(up, down, serdes = Store.serdes) 

The above embeds and/or extracts contextual information from the Event's Meta field.

NOTE this works well as long as the information in question is generated naturally as part of the application's processing, and it is relevant in the context of all operations within a Service. Where this is not the case (e.g., if you are attempting to add out of band contextual causation/correlation information that is external to the application's logic, see [Context](#context].

<a name="context"></a>

Adding Metadata to Events based on extrinsic Context

In the section on generating Metadata based on domain information, we were able to generate metadata for the event based solely on information within the application level event. That's not frequently possible; normally, such information is not required as part of the requirements of the application logic generating the Events. While one could of course pass such information down the layers all the way to where the application level event is being generated in order to facilitate it's inclusion, that'll typically be messy (and in many cases, producing an event is not always necessary).

The typical example of such a requirement is where one wishes to decorate events with metadata based on some ambient context such as the hosting infrastructure-supplied Correlation and Causation Identifiers or similar.

Of course, it can sometimes be possible to grab those from a Logical Call Context etc - where that makes sense, you can simply apply the StoreWithMeta recipe. However, that makes codecs much harder to test, especially if the causation mapping is complex and/or you want to test that it's being executed correctly.

In such cases, one can supply a 'Context to the IEventCodec when requesting an application event be Encoded. That relevant 'Context is in turn made available to a mapCausation function at the point where an IEventData is being produced.

The following is an example of a Codec employing the mapCausation facility to implement such behavior:

module StoreWithContext =

    type Context = { correlationId: string; causationId: string; principal: string }
    and Codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> = FsCodec.IEventCodec<'E, Store.EventBody, Context voption>
    and Metadata = { principal: string }
    let codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> : Codec<'E> =
        let up (_raw: Store.Event) (contract: 'E) = contract

        let down (event: 'E) =
            // Not producing any Metadata based on the application-level event in this instance
            let meta = ValueNone : Metadata voption
            let ts = ValueNone
            struct (event, meta, ts)

        let mapCausation (context: Context voption) (_downConvertedMeta: Metadata voption) =
            let eventId = Guid.NewGuid()
            let metadata, corrId, causeId =
                match context with
                | ValueNone ->
                    // In some parts of this system, we don't have a Context to pass - hence we use `Context voption`
                    // as the context type in this instance. Generally, it's recommended for this mapping function
                    // to throw in order to have each path in the system that wishes to generate events be required
                    // to supply the relevant attribution information. But, here we illustrate how to do it loosey goosey! 
                    ValueNone, null, null
                | ValueSome v ->
                    // We map the correlation/causation identifiers into the designated fields
                    // the remaining information, we save into the Event's Meta field
                    // In this instance, we don't have any metadata arising from the application level events,
                    //   but, if we did, we could merge it into the final rendered `ValueSome` we are passing down
                    let finalMeta = { principal = v.principal }
                    ValueSome finalMeta, v.correlationId, v.causationId
            struct (metadata, eventId, corrId, causeId)
        Codec.Create<'E, 'E, Metadata, Context voption>(up, down, mapCausation, serdes = Store.serdes)

An example of how that facility is used in practice is via Equinox's context argument for Decider.createWithContext; whenever an event is being encoded to go into the store, the relevant 'Context is supplied to the Codec, which percolates through to the mapCausation function above.

Given an application infrastructure type such as

type ExternalContext(applicationRelevantThing, correlationId, causationId, principal) = 
    member _.ApplicationRelevantThing = applicationRelevantThing
    member _.StoreContext : StoreWithContext.Context =
        {   correlationId = correlationId
            causationId = causationId
            principal = principal }

The application logic can utilise it like this:

module Favorites

module Events =
    type Event =
        | Add
        | Remove
        interface TypeShape.UnionContract.IUnionContract
    let codec = StoreWithContext.codec<Event>

module Fold =
    type State = ...
    
let decide appRelevantThing command : Event list = ...

type Service(resolve : StoreWithContext.Context * ClientId -> Decider<Events.Event, Fold.State>) =

    member _.Handle(context : ExternalContext, clientId, request) =
        let decider = resolve (context.StoreContext, clientId)
        decider.Transact(decide context.ApplicationRelevantThing command)

module Factory =
    
    let create store =
        let category : Equinox.Category<..> = Cosmos.create codec ...
        let resolve = Store.createDecider context category
        Service(resolve) 

In the above, if decide produces events, the mapCausation function gets to generate the Metadata as required.

Then, in an outer layer, it gets passed through like this:

let store = Store.connect ...
let service = Favorites.Factory.create store 

...

let ctx = ExternalContext(...)
let clientId, request = ...
service.Handle(ctx, clientId, request)

<a name="streamsMetadata"></a>

Parsing Metadata from Events arriving via Streams

Events arriving from a store (e.g. Equinox etc) or source (e.g. Propulsion) often bear contextual metadata (this may have been added via domain-level Metadata, or extrinsic contextual Metadata).

Where relevant, a decoding process may want to surface such context alongside mapping the base information.

A clean way to wrap such a set of transitions is as follows:

We simulate a set of events on the Stream, with attached metadata, decorating the standard events as follows:

let eventsWithMeta = seq {
    for sn, e in events ->
    let meta = utf8 """{"principal": "me"}"""
    sn, FsCodec.Core.TimelineEvent.Create(e.Index, e.EventType, e.Data, meta)
}

Then, we have a standard helper module, which wraps the decoding of the data, extracting the relevant information:

module StreamsWithMeta =

    type Event<'E> = (struct (int64 * Metadata * 'E))
    and Metadata = { principal: string }
    and Codec<'E> = FsCodec.IEventCodec<Event<'E>, Streams.EventBody, unit>

    // no special requirements for deserializing metadata, so use Default Serdes
    let private serdes = Serdes.Default
    let codec<'E when 'E :> TypeShape.UnionContract.IUnionContract> : Codec<'E> =
        // here we surface some metadata from the raw event as part of the application level type  
        let up (raw : Streams.Event) (contract : 'E) : Event<'E> =
            struct (raw.Index, serdes.Deserialize<Metadata> raw.Meta, contract)
        // We are not using this codec to encode events, so we let the encoding side fail very fast
        let down _ = failwith "N/A"
        Codec.Create<Event<'E>, 'E, Metadata>(up, down, options = Store.options) 

Then, per the relevant Event contract, we define a Decode pattern to decode relevant events from the stream, if this event is relevant for us:

module ReactionsWithMeta =     

    let dec = StreamsWithMeta.codec<Events.Event>
    let [<return: Struct>] (|Decode|_|) = function
        | struct (Reactions.For clientId, _) & Streams.Decode dec events -> ValueSome struct (clientId, events)
        | _ -> ValueNone

With the above, we can then handle batches of events for a stream as delivered without any parsing logic mixed in:

let reactStreamWithMeta (clientId: ClientId) (events: StreamsWithMeta.Event<Events.Event>[]) =
    for index, meta, event in events do
        printfn $"Client %s{ClientId.toString clientId}, event %i{index} meta %A{meta} event %A{event}"
    
let handleWithMeta streamName events =
    match struct (streamName, events) with
    | ReactionsWithMeta.Decode (clientId, events) ->
        reactStreamWithMeta clientId events
    | FsCodec.StreamName.Split (cat, sid), _ ->
        for e in events do
        printfn $"Unhandled Event: Category %s{cat}, Id %A{sid}, Index %d{e.Index}, Event: %s{e.EventType} "

We can now dispatch as follows:

let runStreamsWithMeta () =
    for streamName, xs in eventsWithMeta |> Seq.groupBy fst do
        let events = xs |> Seq.map snd |> Array.ofSeq
        handleWithMeta streamName events
        
runStreamsWithMeta ()        

yielding the following output:

Client ClientA index 0 time 2020-01-13 09:44:37Z event Added {item = "a";}
Client ClientB index 0 time 2020-01-13 09:44:37Z event Added {item = "b";}
Client ClientA index 1 time 2020-01-13 09:44:37Z event Added {item = "b";}
Client ClientB index 1 time 2020-01-13 09:44:37Z event Added {item = "a";}
Client ClientB index 2 time 2020-01-13 09:44:37Z event Removed {name = null;}
Codec "<Snipped>" Could not decode "Exported" in "Favorites-ClientB" {event="{ \"count\": 2 }"}
Unhandled Event: Category Favorites, Id ClientB, Index 3, Event: "Exported"
Unhandled Event: Category Misc, Id x, Index 0, Event: "Dummy"

<a name="boxcodec"></a>

Features: FsCodec.Box.Codec

FsCodec.Box.Codec is a drop-in-equivalent for FsCodec.(Newtonsoft|SystemText)Json.Codec with equivalent .Create overloads that encode as ITimelineEvent<obj> (as opposed to ITimelineEvent<ReadOnlyMemory<byte>> / ITimelineEvent<JsonElement>).

This is useful when storing events in a MemoryStore as it allows one to take the perf cost and ancillary yak shaving induced by round-tripping arbitrary event payloads to the concrete serialization format out of the picture when writing property based unit and integration tests.

NOTE this does not imply one should avoid testing this aspect; the opposite in fact -- one should apply the Test Pyramid principles:

You should absolutely have acceptance tests that apply the actual serialization encoding with the real store for a representative number of scenarios at the top of the pyramid

<a name="articles"></a>

RELATED ARTICLES / BLOG POSTS etc

CONTRIBUTING

The intention is to keep this set of converters minimal and interoperable, e.g., many candidates are deliberately being excluded from this set; its definitely a non-goal for this to become a compendium of every possible converter. So, especially in this repo, the bar for adding converters will be exceedingly high and hence any contribution should definitely be preceded by a discussion.

Examples, tests and docs are welcomed with open arms.

General guidelines:

Please raise GitHub issues for any questions so others can benefit from the discussion.

Building

# verify the integrity of the repo wrt being able to build/pack/test
./dotnet build build.proj