Awesome
Shifty - The fastest TypeScript animation engine on the web
Shifty is a tweening engine for TypeScript. It is a lightweight library meant to be encapsulated by higher level tools. At its core, Shifty provides:
- Best-in-class animation performance
- Playback control of an individual tween
- Extensibility hooks for key points in the tween lifecycle
Promise
support forasync
/await
programming
This is useful because it is the least amount of functionality needed to build customizable animations. Shifty is optimized to run with the minimal processing and memory overhead.
import { tween } from 'shifty'
;(async () => {
const element = document.querySelector('#tweenable')
const { tweenable } = await tween({
render: ({ scale, x }) => {
element.style.transform = `translateX(${x}px) scale(${scale})`
},
easing: 'easeInOutQuad',
duration: 500,
from: { scale: 1, x: 0 },
to: { x: 200 },
})
await tweenable.tween({
to: { x: 0 },
})
await tweenable.tween({
to: { scale: 3 },
})
})()
Installation
npm install --save shifty
Environment compatibility
Shifty officially supports Evergreen browsers, Safari, and Node 10 and above. Internet Explorer is supported by v2 If you encounter a browser-specific bug, please open an issue about it!
Support this project!
Shifty is a labor of love that will always be free and open source. If you've gotten value out of Shifty, please consider supporting the developer with a small donation!
Developing Shifty
First, install the development dependencies via NPM:
npm ci
Once those are installed, you can generate dist/shifty.js
with:
npm run build
To run the tests:
npm test
To generate the documentation (in dist/doc
):
npm run doc
Loading Shifty
Shifty exposes a UMD module, so you can load it however you like:
// ES6
import { tween } from 'shifty'
Or:
// AMD
define(['shifty'], function(shifty) {
shifty.tween({ from: { x: 0 }, to: { x: 10 } })
})
Or even:
// CommonJS
const { tween } = require('shifty')
tween({ from: { x: 0 }, to: { x: 10 } })
Using Shifty
See the Getting Started guide and check out the API documentation.
Troubleshooting
Jest
With later versions of Jest it is known that by default Shifty may cause warnings that look like:
Jest has detected the following 1 open handle potentially keeping Jest from exiting:
To prevent this, use
shouldScheduleUpdate
in your test setup like so:
import { shouldScheduleUpdate } from 'shifty'
afterAll(() => {
shouldScheduleUpdate(false)
})
Breaking changes
From v2 to v3
Shifty's legacy version 2 remains available in the v2 branch. Legacy documentation can be found at: https://shifty-git-v2-jeremyckahn.vercel.app/
Tweenable.formulas
has been renamed toTweenable.easing
tweenConfig.step
has been removed in favor oftweenConfig.render
(behavior and API is unchanged).tweenConfig.attachment
has been removed in favor oftweenConfig.data
(behavior and API is unchanged).Tweenable#tweenable
has been removed.Tweenable#set()
is nowTweenable#setState
.Tweenable#get()
is nowTweenable#state
(a getter, not a method).Tweenable#hasEnded()
is nowTweenable#hasEnded
(a getter, not a method).Tweenable#isPlaying()
is nowTweenable#isPlaying
(a getter, not a method).Tweenable#setScheduleFunction
has been removed. The static methodTweenable.setScheduleFunction
method should be used instead.- Render handler parameters have been reordered:
- In v2, the function signature was
(state: TweenState, data: Data, timeElapsed: number) => void
- In v3, the function signature was
(state: TweenState, timeElapsed: number, data: Data) => void
- In v2, the function signature was
Scene#play()
has been renamed toScene#tween
.Scene#isPlaying()
is nowScene#isPlaying
(a getter, not a method).Scene#playingTweenables()
has been removed.unsetBezierFunction
has been removed.- Shifty "Core" build has been removed.
Non-breaking changes
- Token extension is now baked into Shifty Core.
Contributors
Take a look at the Network page to see all of the Shifty contributors.
Special thanks goes to Thomas Fuchs: Shifty's easing functions and Bezier curve code was adapted from his awesome Scripty2 project.
License
Shifty is distributed under the MIT license. You are encouraged to use and modify the code to suit your needs, as well as redistribute it.