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URWeatherView

Awesome Swift podplatform pod poddoc license CocoaPods compatible Carthage compatible FOSSA Status

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What is this for?

Showing some kinds of the weather effect, written in Swift4.2.

This code style is the Protocol Oriented Programming.

To show the vector animation made by After Effect, Lottie can be used instead of UIImageView.

Before using URWeatherView, Which resources do you need?

1. main image or main lottie resource (Required)

2. backgroundImage of main (Optional)

3. upperImage of main (Optional)

Usable Weather Effects

1. Snow

sample

2. Rain

sample

3. Dust

4. Lightning

sample_lightning

5. Hot

sample_hot

6. Cloudy

sample_cloudy

Used library stack

SpriteKit

CIFilter & CIKernel & Core Imager Kernel Language(like GLSL)

Lottie

Requirements

Installation

Cocoapods

Add the following to your Podfile.

pod "URWeatherView"

Dependency

lottie-ios-extension
(But, you don't need to care about this, when using URWeatherView. It's already included the dependency.)

Carthage

Add the following to your Cartfile.

github "jegumhon/URWeatherView"

Dependency

lottie-ios-extension
(But, you don't need to care about this, when using URWeatherView. It's already included the dependency.)

Examples

See the Example folder.
Run pod install and open the .xcworkspace.
(The Example source is made for using Carthage.
So, you remove the linked frameworks in General of the project settings.
And then, you remove the run script of Carthage in Build Phases of the project settings.)
or
Run carthage update and open the .xcodeproj.

Usage

import URWeatherView

1. initialize the weather view

    // for example...
        
    // You can use the xib or storyboard to show the URWeatheView...
    @IBOutlet var mainView: URWeatherView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // set the main Image to apply the weather effects...
        // and set the backgroundImage, if you want to apply...
        self.mainView.initView(mainWeatherImage: #imageLiteral(resourceName: "buildings"), backgroundImage: #imageLiteral(resourceName: "bluesky.en"))
        
        // or, to use Lottie, do like below..
        // self.mainView.initView(dataNameOfLottie: "data", backgroundImage: #imageLiteral(resourceName: "bluesky.en"))
    }
1.1. How to use Lottie

2. show or remove the weather effects

    func showWeather() {
        let weather: URWeatherType = .cloudy
        self.mainView.startWeatherSceneBulk(weather, debugOption: true, additionalTask: {
            // task what you want to do after showing the weather effect...
        })
    }
    
    func removeWeather() {
        self.mainView.stop()
    }

3. 😀 Configurable parameters of URWeatherView 😀

Using or composing the functions in the URWeatherView, you can customize the weather effects. The default configurable parameters are like below.

    case .cloudy:
    //    self.mainView.startWeatherSceneBulk(cell.weather, duration: 33.0, debugOption: self.segment.selectedSegmentIndex == 0)

        self.mainView.initWeather()
        self.mainView.setUpperImageEffect(customImage: nil)
        let option = UREffectCloudOption(CGRect(x: 0.0, y: 0.5, width: 1.0, height: 0.5), angleInDegree: 0.0, movingDuration: 33.0)
        self.mainView.startWeatherScene(cell.weather, duration: 33.0, userInfo: [URWeatherKeyCloudOption: option])

To-Do

License

URWeatherView is available under the MIT license. See the LICENSE file for more info.

FOSSA Status