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TamaTool - A cross-platform Tamagotchi P1 explorer

Synopsis

TamaTool is a cross-platform Tamagotchi P1 explorer relying on the hardware agnostic Tamagotchi P1 emulation library TamaLIB, and mainly targeting Linux, Windows and MacOS.

More than a simple emulator, it is an exploration tool featuring a realtime RAM editor, an ASM debugger, an I/Os monitor and a sprite manipulator, allowing to play around with the Tamagotchi P1 ROM. It also allows to save and restore its emulation state, thus allowing you to backup and share your best friend !

TamaToolTamaTool-Shell

In order to create the background image used in TamaTool, I scanned the background of my own P1, that I filtered/enhanced using GIMP. The original scan be found in the misc folder. The shell is also a photo of my P1.

Notes regarding the supported platforms

The Windows build does not include the realtime memory editor. The ASM debugger and I/Os monitor do work, but the emulation is very slow when they are enabled because of the poor console performances. Android support would be feasible, but a native implementation of TamaLIB without libSDL2 would probably be more efficient.

Build instruction

First, you need to clone TamaTool and its submodule:

$ git clone --recursive https://github.com/jcrona/tamatool.git

Then the instructions depend on the targetted platform.

Linux (or other Unix environments providing the dependencies as system libraries)

TamaTool depends on libSDL2, libSDL2-image and libpng. On Ubuntu, you can install those libraries using the following command:

$ sudo apt-get install libsdl2-dev libsdl2-image-dev libpng-dev

Then you can build a distribution package (no library bundled) with:

$ make linux

The package will be available in the linux folder.

Windows

Only cross-compiling from linux using MinGW64 is supported. The required dependencies are provided as prebuilt binaries. On Ubuntu you can install MinGW64 using the following command:

$ sudo apt install gcc-mingw-w64

Then you can build a distribution package (with the required libraries bundled) with:

$ make windows

The package will be available in the windows folder.

MacOS

TamaTool needs to be built on MacOS. The required dependencies are provided as prebuilt binaries. You can build a distribution package (with the required libraries bundled) with:

$ make mac

The package will be available in the mac folder.

Usage

TamaTool being an emulator, it requires a compatible Tamagotchi P1 ROM called rom.bin in its folder. This ROM is not provided here, but you can get it there for instance. For your information, the expected ROM format is 16 bits in big-endian per instruction (the actual E0C6S46 instructions are 12-bit long).

Hatching a new Tamagotchi:

$ ./tamatool

Starting the memory editor:

$ ./tamatool -e

Looking at the CPU instructions in realtime:

$ ./tamatool -c

Extracting the data from the ROM to a PNG file:

$ ./tamatool -E data.png

Importing back the data into the ROM:

$ ./tamatool -M data.png

When playing around with the extracted data, you can safely modify the sprites. However, modifying other data will likely result in a broken ROM.

Getting all the supported options:

$ ./tamatool -h

Once running, you can either click on the shell buttons to interact with the Tamagotchi, or you can press the left, down and right arrow keys of your keyboard.
Pressing s puts the emulation in step by step mode and executes the next instruction, while r resumes it.
Pressing w fully executes the next instruction or call (no step by step inside a call).
Pressing x stops the execution right after the next call.
Pressing c stops the execution right after the next return.
Pressing f toggles between the original speed, x10 speed and unlimited speed.
Pressing t shows/hides the shell of the Tamagotchi.
Pressing i increases the size of the GUI, while d decreases it.
Pressing b saves the emulation state to a saveN.bin file, while n loads the last saved state.

License

TamaTool is distributed under the GPLv2 license. See the LICENSE file for more information.

Hardware information

The Tamagotchi P1 is based on an E0C6S46 Epson MCU, and runs at 32,768 kHz. Its LCD is 32x16 B/W pixels, with 8 icons. To my knowledge, the ROM available online has been extracted from a high-res picture of a die. The ROM mask was clear enough to be optically read. The pictures can be seen there (thx asterick for the link !).
I would love to see the same work done on a P2 and add support for it in TamaLIB/TamaTool !

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Copyright (C) 2021 Jean-Christophe Rona