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nimPNG (PNG + APNG)

Portable Network Graphics Encoder and Decoder written in Nim store lossless image with good compression.

Notable releases:

nimble license Github action

all PNG standard color mode are supported:

both interlaced and non-interlaced mode supported

recognize all PNG standard chunks: IHDR, IEND, PLTE, IDAT, tRNS, bKGD, pHYs, tIME, iTXt, zTXt tEXt, gAMA, cHRM, sRGB, iCCP, sBIT, sPLT, hIST

unknown chunks will be handled properly

the following chunks are supported (generated/interpreted) by both encoder and decoder:

the following chunks are parsed correctly, but not used by decoder: cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT

Supported color conversions:

Planned Feature(s):

Basic Usage

import nimPNG

let png = loadPNG32("image.png")
# is equivalent to:
# let png = loadPNG("image.png", LCT_RGBA, 8)
# will produce rgba pixels:
# png.width -> width of the image
# png.height -> height of the image
# png.data -> pixels data in RGBA format

if you already have the whole file in memory:

let png = decodePNG32(raw_bytes)
# will do the same as above

other variants:

to create PNG:

special notes:

pixels are stored as raw bytes using Nim's string/seq[T] as container:

Byte OrderFormat
r1,g1,b1,a1,...,rn,gn,bn,anRGBA 8 bit
r1,g1,b1,r2,g2,b2,...,rn,gn,bnRGB 8 bit
grey1,grey2,grey3, ..., greynGREY 8 bit
grey1,a1,grey2,a2,...,greyn,anGREY ALPHA 8 bit

Animated PNG (APNG)

Since version 0.2.0, nimPNG provides support for Animated PNG.

Both decoder and encoder recognize/generate APNG chunks correctly: acTL, fcTL, fdAT.

Decoded frames is provided as is, the dimension and coordinate offset might be different with default frame. No alpha blending or other blending method performed. It is up to the application to do proper in-memory rendering before displaying the animation. Don't ask how to do it, any decent graphics rendering library have their own set of API to do alpha blending and offset rendering. In the future nimPNG might be shipped with simple frame rendering utility for common cases. Right now nimPNG is just a PNG encoder/decoder.

Decoding

#let png = loadPNG32("image.png")
# or
#let png = loadPNG("image.png", LCT_RGBA, 8)
# or
#let png = decodePNG32(raw_bytes)

The usual loadPNG and decodePNG can decode both unanimated and animated PNG. png.width, png.height, png.data works as usual. If the decoded PNG is an APNG, png.data will contains default frame. Animation frames can be accessible via png.frames. If it is not an APNG, png.frames will be have zero length.

Encoding

var png = prepareAPNG24(numPlays)
  png.addDefaultImage(framePixels, w, h, ctl)
  png.addFrame(frames[i].data, ctl)
  png.saveAPNG("rainbow.png")
  # or
  var str = png.encodeAPNG()

You can read the details of frame control from spec. You can also see an example in tester/test.nim -> generateAPNG

Installation via nimble

nimble install nimPNG