Awesome
What is MonoSync
MonoSync is a synchronization library that you can easily implement with attributes and helper functions. MonoSync enables you to synchronize an object (e.g. a game world) just like you would with a JSON serializer. MonoSync automatically keeps track of all changes and references. Which you can synchronize periodically.
What is MonoSync not
MonoSync is not a Network library. The serialized data is provided as byte[]
and the user is free to choose his own Network layer.
Demos
<p float="left"> <a href="https://github.com/janfokke/MonoSync/tree/master/samples/Tweening"> <img src="Images/samples/monogame.svg" alt="MonoGame" width="150" height="150"> </a> </p>Features
<dl> <dt>Delta compression</dt> <dd>Only changed values are synchronized.</dd> <dt>Object tracking</dt> <dd>New objects are automaticly tracked and synchronized.</dd> <dt>Interpolation</dt> <dd>Properties can be configured with a smooth transition between the current value and the newly received value</dd> </dl>Getting started
https://github.com/janfokke/MonoSync/wiki/Getting-started
Documentation
https://github.com/janfokke/MonoSync/wiki
Demos
https://github.com/janfokke/MonoSync/tree/master/samples
Gallery
Interpolation