Awesome
rendeer.js
Rendeer.js is a lightweight 3D scene graph library, meant to be used in 3D web apps and games. It is meant to be flexible and easy to tweak. It used the library litegl.js as a low level layer for WebGL.
It comes with some common useful classes like:
- Scene and SceneNode
- Camera
- Renderer
- SkeletalAnimation
- ParticleEmissor
And because it uses litegl you have all the basic ones (Mesh, Shader and Texture).
Demo
Check the examples folder to see the examples, or visit this website.
There is a boilerplate to create an application in the folder boilerlate/
Usage
Here is a brief example of how to use it, but I totally encourage to read the more detailed starter guide stored in the guides folder, or to check the boilerplate provided, and finally check the documentation for better understanding of the API.
First include the library and dependencies
<script src="js/gl-matrix-min.js"></script>
<script src="js/litegl.js"></script>
<script src="js/rendeer.js"></script>
Create the scene
var scene = new RD.Scene();
Create the renderer
var context = GL.create({width: window.innerWidth, height:window.innerHeight});
var renderer = new RD.Renderer(context);
Attach to DOM
document.body.appendChild(renderer.canvas);
Get user input
gl.captureMouse();
renderer.context.onmousedown = function(e) { ... }
renderer.context.onmousemove = function(e) { ... }
gl.captureKeys();
renderer.context.onkey = function(e) { ... }
Set camera
var camera = new RD.Camera();
camera.perspective( 45, gl.canvas.width / gl.canvas.height, 1, 1000 );
camera.lookAt( [100,100,100],[0,0,0],[0,1,0] );
Create and register mesh
var mesh = GL.Mesh.fromURL("data/mesh.obj");
renderer.meshes["mymesh"] = mesh;
load and register texture
var texture = GL.Texture.fromURL("mytexture.png", { minFilter: gl.LINEAR_MIPMAP_LINEAR, magFilter: gl.LINEAR });
renderer.textures["mytexture.png"] = texture;
Compile and register shader
var shader = new GL.Shader(vs_code, fs_code);
renderer.shaders["phong"] = shader;
Add a node to the scene
var node = new RD.SceneNode();
node.color = [1,0,0,1];
node.mesh = "mymesh";
node.texture = "mytexture.png";
node.shader = "phong";
node.position = [0,0,0];
node.scale([10,10,10]);
scene.root.addChild(node);
Create main loop
requestAnimationFrame(animate);
function animate() {
requestAnimationFrame( animate );
last = now;
now = getTime();
var dt = (now - last) * 0.001;
renderer.render(scene, camera);
scene.update(dt);
}
Documentation
The doc folder contains the documentation. For info about glMatrix check the documentation in its website.
Utils
It includes several commands in the utils folder to generate doc, check errors and build minifyed version.
Feedback
You can write any feedback to javi.agenjo@gmail.com